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Scry/Teleport/Mindblank High Level Intrigue
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<blockquote data-quote="strongbow" data-source="post: 1592136" data-attributes="member: 2650"><p>The difference btw fantasy D&D high magic and real life tech is twofold:</p><p></p><p>1) Characters can be raised from the dead. This makes suicide runs viable.</p><p></p><p>2) Characters can get away with destroying stuff b/c of Mindblank. In RL, the government tracks you down and throws you in prison. In D&D, a off planar stronghold and Mindblank will render a group of people nigh untouchable. You can conduct guerilla raid tactics from your stronghold with near impunity, since no-one can use magic to track you down. Even if they discover your identity, how will they find you? Assuming you provide for your basic needs off plane (which you can through Fabricate, Create Food & Water and any number of spells), there is no one living to know about you and thus rat you out. The Genesis spell aids greatly to build an off-plane stronghold.</p></blockquote><p></p>
[QUOTE="strongbow, post: 1592136, member: 2650"] The difference btw fantasy D&D high magic and real life tech is twofold: 1) Characters can be raised from the dead. This makes suicide runs viable. 2) Characters can get away with destroying stuff b/c of Mindblank. In RL, the government tracks you down and throws you in prison. In D&D, a off planar stronghold and Mindblank will render a group of people nigh untouchable. You can conduct guerilla raid tactics from your stronghold with near impunity, since no-one can use magic to track you down. Even if they discover your identity, how will they find you? Assuming you provide for your basic needs off plane (which you can through Fabricate, Create Food & Water and any number of spells), there is no one living to know about you and thus rat you out. The Genesis spell aids greatly to build an off-plane stronghold. [/QUOTE]
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Scry/Teleport/Mindblank High Level Intrigue
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