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General Tabletop Discussion
*Pathfinder & Starfinder
Scry/Teleport/Mindblank High Level Intrigue
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<blockquote data-quote="Nail" data-source="post: 1592347" data-attributes="member: 224"><p>Okey-dokey:</p><p></p><p>Scry-buff-teleport has three parts. Therefore there are three main ways to counter it:</p><p></p><p>Scry: <ul> <li data-xf-list-type="ul">There exist, both within the RAW and in 3rd party products, a range of spells that can either block the scrying, fool the scrying, and/or detect the scrying. </li> <li data-xf-list-type="ul">The Scry requires a Will save, and many BBEGs have hefty Will saves.</li> <li data-xf-list-type="ul">Simple, cheap, and mundane lead blocks all scrying, regardless of level. Leaded crystal windows, anyone? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> </ul><p></p><p>Buff: <ul> <li data-xf-list-type="ul">Buffs take time to put up....and you'll want to be sure to put them up <em>after</em> you successfully scry. If the scry fails (once per day only!), you'd have wasted the buffs...and be vulnerable.</li> <li data-xf-list-type="ul">Buffs are dispel-able, especially those done with potions, wands, and magic items (lowest possible caster level, after all). Ouch!</li> </ul><p></p><p>Teleport: <ul> <li data-xf-list-type="ul">There are spells to make your fortress teleport proof, within RAW.</li> <li data-xf-list-type="ul">There are 3rd party products that have magic that redirects, blocks, etc.,....</li> <li data-xf-list-type="ul">Teleport is an action....then the enemies get to go.</li> </ul><p></p><p>That's the on-topic part of the discussion, anyway. The point is: the combo is broke if you'd like....or not, if you'd like. What would you like?</p><p></p><p>As to the other points:</p><p> <strong>Of course</strong> high level magic is powerful, and piling high level spell after high level spell is bound to look amazing. As long as you keep in mind the fact that there are others out there, just as powerful (or more)....well, things look a bit more reasonable and balanced.</p></blockquote><p></p>
[QUOTE="Nail, post: 1592347, member: 224"] Okey-dokey: Scry-buff-teleport has three parts. Therefore there are three main ways to counter it: Scry:[list][*]There exist, both within the RAW and in 3rd party products, a range of spells that can either block the scrying, fool the scrying, and/or detect the scrying. [*]The Scry requires a Will save, and many BBEGs have hefty Will saves. [*]Simple, cheap, and mundane lead blocks all scrying, regardless of level. Leaded crystal windows, anyone? :)[/list] Buff:[list][*]Buffs take time to put up....and you'll want to be sure to put them up [i]after[/i] you successfully scry. If the scry fails (once per day only!), you'd have wasted the buffs...and be vulnerable. [*]Buffs are dispel-able, especially those done with potions, wands, and magic items (lowest possible caster level, after all). Ouch![/list] Teleport:[list][*]There are spells to make your fortress teleport proof, within RAW. [*]There are 3rd party products that have magic that redirects, blocks, etc.,.... [*]Teleport is an action....then the enemies get to go.[/list] That's the on-topic part of the discussion, anyway. The point is: the combo is broke if you'd like....or not, if you'd like. What would you like? As to the other points: [b]Of course[/b] high level magic is powerful, and piling high level spell after high level spell is bound to look amazing. As long as you keep in mind the fact that there are others out there, just as powerful (or more)....well, things look a bit more reasonable and balanced. [/QUOTE]
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Scry/Teleport/Mindblank High Level Intrigue
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