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Scrying and Teleportation... Deus Ex Machina? ANYONE PLAYING UNDER ME STAY OUT!
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<blockquote data-quote="TheCrazyMuffinMan" data-source="post: 3673665" data-attributes="member: 53470"><p>Forked from the "1 Constitution" thread.</p><p></p><p>I'm running a DMPC who's a member of a clergy which has Travel as a domain. Also, the head of that clergy is level 15, and capable of some powerful divination and teleportation.</p><p></p><p>7 km further out, A fellow soldier has an entire leg in the grave, as the result of extreme supernatural injuries. Since my character's head cleric sent our team on the way to the town where we are now, it stands to reason that he'd want to monitor our progress. His clerical capabilities allow him to do this from that distance. I checked casting times and possible interaction times, and this is what would end up happening, assuming the archcleric wants to work in the best interests of the allies of his lower clergymen, and not just the clerics themselves.</p><p></p><p>Step 1: Superior- Discern Location</p><p>Step 2: Superior- Greater Scrying</p><p>Step 3: Superior- <em>Message</em> to the DMPC, "I scryed on you guys a while ago and noticed one of your allies needed dire assistance. I'll send someone over to help out."</p><p>Step 4: "(Clr9 envoy with Travel Domain)! I need you to <em>teleport</em> over to the town where (my PC) is and aid his allies. He is in almost as dire a condition as one can get without being dead."</p><p>Step 5: Clr9 envoy with Travel Domain <em>teleports</em> to location (all Taras clerics of 5th or greater have Studied Carefully all places of Stagnetia, and Superior himself is Very Familiar with all of them.)</p><p>Step 6: Envoy <em>restores</em> Devin</p><p>Step 7: Envoy <em>teleports</em> out, and back to the temple (very familiar).</p><p>Step 8: Profit.</p><p></p><p>The whole thing would take 30 minutes to do, including preparations, social interaction and the like. If I was the Superior, I would seriously want to do this for the sake of the quest. However, it reeks of Deus Ex Machina (along with being quite the anticlimax), and I'm not sure if it's worth that. Then again, much divination is a tiny bit DXM by nature, so I'll think it over. In the meantime, any advice?</p><p></p><p>It appears it is a matter of story and drama vs. practicality and capability.</p></blockquote><p></p>
[QUOTE="TheCrazyMuffinMan, post: 3673665, member: 53470"] Forked from the "1 Constitution" thread. I'm running a DMPC who's a member of a clergy which has Travel as a domain. Also, the head of that clergy is level 15, and capable of some powerful divination and teleportation. 7 km further out, A fellow soldier has an entire leg in the grave, as the result of extreme supernatural injuries. Since my character's head cleric sent our team on the way to the town where we are now, it stands to reason that he'd want to monitor our progress. His clerical capabilities allow him to do this from that distance. I checked casting times and possible interaction times, and this is what would end up happening, assuming the archcleric wants to work in the best interests of the allies of his lower clergymen, and not just the clerics themselves. Step 1: Superior- Discern Location Step 2: Superior- Greater Scrying Step 3: Superior- [i]Message[/i] to the DMPC, "I scryed on you guys a while ago and noticed one of your allies needed dire assistance. I'll send someone over to help out." Step 4: "(Clr9 envoy with Travel Domain)! I need you to [i]teleport[/i] over to the town where (my PC) is and aid his allies. He is in almost as dire a condition as one can get without being dead." Step 5: Clr9 envoy with Travel Domain [i]teleports[/i] to location (all Taras clerics of 5th or greater have Studied Carefully all places of Stagnetia, and Superior himself is Very Familiar with all of them.) Step 6: Envoy [i]restores[/i] Devin Step 7: Envoy [i]teleports[/i] out, and back to the temple (very familiar). Step 8: Profit. The whole thing would take 30 minutes to do, including preparations, social interaction and the like. If I was the Superior, I would seriously want to do this for the sake of the quest. However, it reeks of Deus Ex Machina (along with being quite the anticlimax), and I'm not sure if it's worth that. Then again, much divination is a tiny bit DXM by nature, so I'll think it over. In the meantime, any advice? It appears it is a matter of story and drama vs. practicality and capability. [/QUOTE]
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