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Scrying and Teleportation... Deus Ex Machina? ANYONE PLAYING UNDER ME STAY OUT!
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<blockquote data-quote="TheCrazyMuffinMan" data-source="post: 3673841" data-attributes="member: 53470"><p>One more for the Crazy Muffin Man's House Rule Compendium?</p><p></p><p>Share Burden</p><p>Clr3</p><p>Conjuration (Healing)</p><p></p><p>Casting Time: 1 round</p><p>Components: V, S, XP</p><p>Range: Touch</p><p>Area: Single target</p><p>Duration: Instantaneous</p><p>Save: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>By using this spell, you take on one specific burden borne by any living creature. you may transfer any amount of nonlethal damage, Hit Point damage, ability damage, negative levels, ability drain, or a single ailing condition from that creature to you, bearing it at least partially and lessening it for the other person. This puts much strain on you, represented by an XP cost. You endure the chosen ailment (or portion thereof) as though it was put on you originally, including durations, remedies, caster levels and save DCs.</p><p></p><p>XP cost- 500.</p><p></p><p>This approach seems like less of a DM Magic Stick invocation than any other logical choice, but it doesn't solve the problem in full, it just moves it. This may be enough. There are six clerics currently on duty in the kingdom, so they can each eat 2 points of constitution in order to restore the poor guy (the other clerics on combat medic duty are Clr5). I'd volunteer to take part of the CON hit, but since I achieved Clr5 earlier in the morning, and it's only the afternoon, I can't really prepare it in time.</p><p></p><p>All of the clerics available for combat medic duty are highly skilled mundane healers, using their divine powers only as a last resort or a solution to a time-critical problem. It will have to wait until tomorrow for everyone to be sufficiently prepared, but the next morning, we will be able to alleviate the soldier's pain.</p><p></p><p>Thanks Cheiromancer!</p></blockquote><p></p>
[QUOTE="TheCrazyMuffinMan, post: 3673841, member: 53470"] One more for the Crazy Muffin Man's House Rule Compendium? Share Burden Clr3 Conjuration (Healing) Casting Time: 1 round Components: V, S, XP Range: Touch Area: Single target Duration: Instantaneous Save: Will negates (harmless) Spell Resistance: Yes (harmless) By using this spell, you take on one specific burden borne by any living creature. you may transfer any amount of nonlethal damage, Hit Point damage, ability damage, negative levels, ability drain, or a single ailing condition from that creature to you, bearing it at least partially and lessening it for the other person. This puts much strain on you, represented by an XP cost. You endure the chosen ailment (or portion thereof) as though it was put on you originally, including durations, remedies, caster levels and save DCs. XP cost- 500. This approach seems like less of a DM Magic Stick invocation than any other logical choice, but it doesn't solve the problem in full, it just moves it. This may be enough. There are six clerics currently on duty in the kingdom, so they can each eat 2 points of constitution in order to restore the poor guy (the other clerics on combat medic duty are Clr5). I'd volunteer to take part of the CON hit, but since I achieved Clr5 earlier in the morning, and it's only the afternoon, I can't really prepare it in time. All of the clerics available for combat medic duty are highly skilled mundane healers, using their divine powers only as a last resort or a solution to a time-critical problem. It will have to wait until tomorrow for everyone to be sufficiently prepared, but the next morning, we will be able to alleviate the soldier's pain. Thanks Cheiromancer! [/QUOTE]
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Scrying and Teleportation... Deus Ex Machina? ANYONE PLAYING UNDER ME STAY OUT!
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