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Scrying - Does it have to be a problem spell?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4174664" data-attributes="member: 5143"><p>I disagree. D&D is a game where you can do all sorts of fantastic things, true. However, any particular fantastic thing doesn't need to be possible. A game of D&D where everything is possible but speaking to to dead is still D&D. It just has one less option. And if that option ruins more games than it helps then it might be best to exclude it.</p><p></p><p>However, speaking to the dead is not really broken. It helps a lot, but it is controllable enough by the DM that it is just fine. It's easy to say "The target made its saving throw, it can lie" or "He didn't see his attacker because it was dark" and the like. I find most groups don't ask the right questions to figure out a situation anyways.</p><p></p><p>Scrye/Teleport was a big problem though. Essentially the only way to prevent it is to start coming up with rare exceptions that suddenly become common. I like to run a world where magic is common enough that the PCs can come across it and use it but not so common that everyone in the world knows the "standard" magic ways of finding them and has to plan weeks in advance in order to make sure all the pieces are in place in order to do anything evil.</p><p></p><p>"Alright, do we have an entire layer of lead around all the walls of the fortress? Do we have an Amulet of Proof Against Location and Detection for all the minions? Good. Now, remember, you must be wearing these at ALL times, even when you are sleeping. You know that any adventurer might be scrying on you at any time, day or night. What is that? They only protect against low level adventurers? Damn it. Well, let's hire an archmage in order to create us some new custom magic items to protect us better then. Once we have those created, we can finally kidnap the princess. Muhahaha."</p><p></p><p>Besides, it requires too much prep work for me to think of all that stuff. I'd prefer it if I could just come up with cheesy movie/tv show plots and be able to run them without having to pour over all the books to make sure there isn't a spell that defeats the entire plot.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4174664, member: 5143"] I disagree. D&D is a game where you can do all sorts of fantastic things, true. However, any particular fantastic thing doesn't need to be possible. A game of D&D where everything is possible but speaking to to dead is still D&D. It just has one less option. And if that option ruins more games than it helps then it might be best to exclude it. However, speaking to the dead is not really broken. It helps a lot, but it is controllable enough by the DM that it is just fine. It's easy to say "The target made its saving throw, it can lie" or "He didn't see his attacker because it was dark" and the like. I find most groups don't ask the right questions to figure out a situation anyways. Scrye/Teleport was a big problem though. Essentially the only way to prevent it is to start coming up with rare exceptions that suddenly become common. I like to run a world where magic is common enough that the PCs can come across it and use it but not so common that everyone in the world knows the "standard" magic ways of finding them and has to plan weeks in advance in order to make sure all the pieces are in place in order to do anything evil. "Alright, do we have an entire layer of lead around all the walls of the fortress? Do we have an Amulet of Proof Against Location and Detection for all the minions? Good. Now, remember, you must be wearing these at ALL times, even when you are sleeping. You know that any adventurer might be scrying on you at any time, day or night. What is that? They only protect against low level adventurers? Damn it. Well, let's hire an archmage in order to create us some new custom magic items to protect us better then. Once we have those created, we can finally kidnap the princess. Muhahaha." Besides, it requires too much prep work for me to think of all that stuff. I'd prefer it if I could just come up with cheesy movie/tv show plots and be able to run them without having to pour over all the books to make sure there isn't a spell that defeats the entire plot. [/QUOTE]
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Scrying - Does it have to be a problem spell?
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