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Scrying: How Would You Run This?
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<blockquote data-quote="jayoungr" data-source="post: 6877425" data-attributes="member: 6702445"><p>Good point, so you've got me leaning toward #4 right now. Hopefully the disadvantage will keep this sort of spell-sharing from being easily abusable.</p><p></p><p></p><p>I guess part of my problem is that I don't quite know exactly what information to give them, and I was hoping the parameters of the spell would help me shape it. Right now, the PCs are not too concerned about the castle and they're thinking they can just send a warning message to the giant.</p><p></p><p></p><p>Perhaps, but I like the element of randomness in determining when they get the information, and I have things for them to do in Waterdeep if the spell fails.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 6877425, member: 6702445"] Good point, so you've got me leaning toward #4 right now. Hopefully the disadvantage will keep this sort of spell-sharing from being easily abusable. I guess part of my problem is that I don't quite know exactly what information to give them, and I was hoping the parameters of the spell would help me shape it. Right now, the PCs are not too concerned about the castle and they're thinking they can just send a warning message to the giant. Perhaps, but I like the element of randomness in determining when they get the information, and I have things for them to do in Waterdeep if the spell fails. [/QUOTE]
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Scrying: How Would You Run This?
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