Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Scrying with a Crystal Ball
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Simth" data-source="post: 5735617" data-attributes="member: 29252"><p>That's unnecessarily complex, as the rouge class feature says that the rogue can find traps before triggering them - which means that if the Search DC is too low for the method the rogue is using (taking ten or taking 20, usually, although some rogues do roll the dice), the rogue will find it anyway, and if the Search DC is too high for the method the rogue is using, then you might as well have just done that Search DC with the first trap ... and in either case, one of the two traps is quite pointless. Oh yes, and if you don't permit the Rogue's Search and Disable Device to work, you're basically using DM fiat to hurt the Rogue's usefulness in the party. Sure, you can have a trap that throws a person into another trap... but for most practical purposes, that's one trap with multiple components. </p><p></p><p>Traps in isolation are boring, though, and are really only useful as a method for getting the party to move slowly through an area. It's when you combine them with critters that they get interesting - the Fire-based trap that keeps going off amongst all those Iron golems, the acid-based trap among the clay golems, the electricity-based trap among the flesh golems, the negative energy trap among the undead, and so on - traps that are either beneficial or harmless to some hostile critters who hang around the area.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 5735617, member: 29252"] That's unnecessarily complex, as the rouge class feature says that the rogue can find traps before triggering them - which means that if the Search DC is too low for the method the rogue is using (taking ten or taking 20, usually, although some rogues do roll the dice), the rogue will find it anyway, and if the Search DC is too high for the method the rogue is using, then you might as well have just done that Search DC with the first trap ... and in either case, one of the two traps is quite pointless. Oh yes, and if you don't permit the Rogue's Search and Disable Device to work, you're basically using DM fiat to hurt the Rogue's usefulness in the party. Sure, you can have a trap that throws a person into another trap... but for most practical purposes, that's one trap with multiple components. Traps in isolation are boring, though, and are really only useful as a method for getting the party to move slowly through an area. It's when you combine them with critters that they get interesting - the Fire-based trap that keeps going off amongst all those Iron golems, the acid-based trap among the clay golems, the electricity-based trap among the flesh golems, the negative energy trap among the undead, and so on - traps that are either beneficial or harmless to some hostile critters who hang around the area. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Scrying with a Crystal Ball
Top