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Scrying with a Crystal Ball
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<blockquote data-quote="LiL KiNG" data-source="post: 5737213" data-attributes="member: 83799"><p>'Spotlighting' for characters I include usually revolve around the storyline; this adventure is to rescue your captured kinsmen - oh yeah your cousin was killed in the attack too' type of deals. My group works very well together, everyone having fallen into role that blends well with everyone else whether in combat, overcoming a puzzle, dealing with the upset noble, causing a distraction so the rogue can sneak in somewhere, etc., everyone attempts to assist the Class PC who would best be fit for it in their own way. </p><p>While I can agree having to have Dispel Magic spell available is a bit steep of a price, many, many magic items offer that effect, plus there are always wands - I had a rogue PC (who liked to go break into castles, expensive homes, etc. when the party was sleeping in the Inn at night) in one of my parties that carried a wand of dispel magic and used his high 'use magic device' skill to negate magic wards or traps around whatever he was going after. </p><p>I like the idea very much of including other non-traditional classes in a challenge like this, it opens up their usefulness in the party instead of steamrolling them into a specific way of playing their class. Also, as a DM you should know the capabilities of your party and cater your adventures to them somewhat. </p><p>Maybe there was a break in the session and everyone left off 'camping' so next time everyone gets together to play you know the wiz/sorc will have his full daily allotment of spells and you know the trap will be one of the first things encountered.</p><p></p><p>The trap I have in mind, while the rogue and scout could potentially find/disable it, if anyone gets caught in it - it will be the goliath fighter (with his ridiculous strength) who will end up being the most useful in helping them - the other party members can team up to combine their strength scores to help, the the fighter could probably do it solo. I'm actually hopeful someone does fail their reflex save just so the goliath can be useful in something other than cutting things in half with his large bastard sword (of course, this is as long as the goliath doesn't get caught in the trap himself).</p><p></p><p>While each class does have it's strengths and intended rolls, its always nice when you find yourself being more useful in a (non-class) task then you thought you could be, and I find my players get a lot of enjoyment out of those accomplishments more-so then when, for example, the rogue just disables a really hard trap on his own... It also gets the players more involved in every situation because now instead of thinking only the wizard can handle this or only the rogue can do that, they're all looking how they might be able to overcome the challenge, and my group has come up with some interesting ways around things.</p></blockquote><p></p>
[QUOTE="LiL KiNG, post: 5737213, member: 83799"] 'Spotlighting' for characters I include usually revolve around the storyline; this adventure is to rescue your captured kinsmen - oh yeah your cousin was killed in the attack too' type of deals. My group works very well together, everyone having fallen into role that blends well with everyone else whether in combat, overcoming a puzzle, dealing with the upset noble, causing a distraction so the rogue can sneak in somewhere, etc., everyone attempts to assist the Class PC who would best be fit for it in their own way. While I can agree having to have Dispel Magic spell available is a bit steep of a price, many, many magic items offer that effect, plus there are always wands - I had a rogue PC (who liked to go break into castles, expensive homes, etc. when the party was sleeping in the Inn at night) in one of my parties that carried a wand of dispel magic and used his high 'use magic device' skill to negate magic wards or traps around whatever he was going after. I like the idea very much of including other non-traditional classes in a challenge like this, it opens up their usefulness in the party instead of steamrolling them into a specific way of playing their class. Also, as a DM you should know the capabilities of your party and cater your adventures to them somewhat. Maybe there was a break in the session and everyone left off 'camping' so next time everyone gets together to play you know the wiz/sorc will have his full daily allotment of spells and you know the trap will be one of the first things encountered. The trap I have in mind, while the rogue and scout could potentially find/disable it, if anyone gets caught in it - it will be the goliath fighter (with his ridiculous strength) who will end up being the most useful in helping them - the other party members can team up to combine their strength scores to help, the the fighter could probably do it solo. I'm actually hopeful someone does fail their reflex save just so the goliath can be useful in something other than cutting things in half with his large bastard sword (of course, this is as long as the goliath doesn't get caught in the trap himself). While each class does have it's strengths and intended rolls, its always nice when you find yourself being more useful in a (non-class) task then you thought you could be, and I find my players get a lot of enjoyment out of those accomplishments more-so then when, for example, the rogue just disables a really hard trap on his own... It also gets the players more involved in every situation because now instead of thinking only the wizard can handle this or only the rogue can do that, they're all looking how they might be able to overcome the challenge, and my group has come up with some interesting ways around things. [/QUOTE]
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