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General Tabletop Discussion
*Pathfinder & Starfinder
SCs: Tailored to the party?
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<blockquote data-quote="DracoSuave" data-source="post: 4967571" data-attributes="member: 71571"><p>Yeah, of course SCs should be tailored to suit the party. That's 'How to Run a Roleplaying Game 101' and is applicable advice to every roleplaying game ever played. I mean, seriously, if you don't do -some- measure of tailoring to the party, it's like your party has said 'We'd like to play this kind of game' and you're punishing them for not wanting to play something else.</p><p></p><p>Let's say, for instance, the party decides not to take Streetwise. Big frackin' deal. They don't tend to go pounding the streets for information. They have to go about things a different way. To then go 'Alright, here's a pound the street for info skill challenge' your party will probably go 'Well, let's see what I can research at the library' because -that- is the kind of characters they made.</p><p></p><p>It reminds me full well of a game of Changeling the Dreaming I played in. We all made this team of crooks inspired by Sly Cooper. We had the brain, the goon, the sneak, the faceman, really cool Oceans Eleven stuff. Our Storyteller decided to take this team who were designed to go into things and steal stuff, and put them on a political adventure of doom.</p><p></p><p>The game didn't go past that session; the DM decided to toss us into a situation we not only weren't prepared for, but absolutely didn't care about. We wanted to spend our time preparing a dastardly heist, not sitting in court waiting for the local gorram Baroness to shut her yap about stuff that our team didn't even care about.</p><p></p><p></p><p>Tailor stuff to your group, and you're telling -their- story. And that's what they are there to do. Tell -their- story.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4967571, member: 71571"] Yeah, of course SCs should be tailored to suit the party. That's 'How to Run a Roleplaying Game 101' and is applicable advice to every roleplaying game ever played. I mean, seriously, if you don't do -some- measure of tailoring to the party, it's like your party has said 'We'd like to play this kind of game' and you're punishing them for not wanting to play something else. Let's say, for instance, the party decides not to take Streetwise. Big frackin' deal. They don't tend to go pounding the streets for information. They have to go about things a different way. To then go 'Alright, here's a pound the street for info skill challenge' your party will probably go 'Well, let's see what I can research at the library' because -that- is the kind of characters they made. It reminds me full well of a game of Changeling the Dreaming I played in. We all made this team of crooks inspired by Sly Cooper. We had the brain, the goon, the sneak, the faceman, really cool Oceans Eleven stuff. Our Storyteller decided to take this team who were designed to go into things and steal stuff, and put them on a political adventure of doom. The game didn't go past that session; the DM decided to toss us into a situation we not only weren't prepared for, but absolutely didn't care about. We wanted to spend our time preparing a dastardly heist, not sitting in court waiting for the local gorram Baroness to shut her yap about stuff that our team didn't even care about. Tailor stuff to your group, and you're telling -their- story. And that's what they are there to do. Tell -their- story. [/QUOTE]
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SCs: Tailored to the party?
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