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Sculpt Spell Feat Question
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<blockquote data-quote="Purzel" data-source="post: 1646175" data-attributes="member: 11201"><p>I was looking thru my "Tome and Blood" Guidebook, when i stumbled over the "Sculpt Spell" Feat.</p><p></p><p>With this i can change area spells into </p><ul> <li data-xf-list-type="ul">10 ft radius, 30 ft high cylinder</li> <li data-xf-list-type="ul">20 ft radius ball</li> <li data-xf-list-type="ul">40 ft cone</li> <li data-xf-list-type="ul">four 10 ft cubes</li> </ul><p>and that at a price for only +1 level increase in the spell slot used.</p><p></p><p>That's pretty nice so far and reasonable for a lot of spells (fireball, cone of cold, most detect spells) ... but then i wondered how this spell could be abused and i came up with examples, that make me think so:</p><p></p><ul> <li data-xf-list-type="ul">Burning Hands, normally a 15 ft. range cone-shaped burst can become 40 ft cone? Or can't the spell leave the built-in range?</li> <li data-xf-list-type="ul">Glitterdust, normally having a 10ft spread can be made 'Glitterball' with twice the radius?</li> <li data-xf-list-type="ul">Detect Poison, only checking a 5ft cube in its original form, can now check LUDICROUSLY larger areas?</li> </ul><p></p><p>Compared to the "Widen Spell" (3.5 SRD) feat, which can alter a burst, emanation, line, or spread shaped spell to increase its area (numeric measurements of the spell’s area increase by 100%.), which costs a +3 level increasement something looks very wrong with "Sculpt Spell".</p><p></p><p>So i checked the net for any "Tome and Blood" errata, or any other people saying that this feat is broken and needs to be revised. But: Null -- Nada -- Niente -- Nichts!</p><p></p><p>What to do with this feat in a campaign? Not allow it? Or how to repair it and make it balanced? Do official errata exist and i was just too stupid to find them?</p></blockquote><p></p>
[QUOTE="Purzel, post: 1646175, member: 11201"] I was looking thru my "Tome and Blood" Guidebook, when i stumbled over the "Sculpt Spell" Feat. With this i can change area spells into [list] [*]10 ft radius, 30 ft high cylinder [*]20 ft radius ball [*]40 ft cone [*]four 10 ft cubes [/list] and that at a price for only +1 level increase in the spell slot used. That's pretty nice so far and reasonable for a lot of spells (fireball, cone of cold, most detect spells) ... but then i wondered how this spell could be abused and i came up with examples, that make me think so: [list] [*]Burning Hands, normally a 15 ft. range cone-shaped burst can become 40 ft cone? Or can't the spell leave the built-in range? [*]Glitterdust, normally having a 10ft spread can be made 'Glitterball' with twice the radius? [*]Detect Poison, only checking a 5ft cube in its original form, can now check LUDICROUSLY larger areas? [/list] Compared to the "Widen Spell" (3.5 SRD) feat, which can alter a burst, emanation, line, or spread shaped spell to increase its area (numeric measurements of the spell’s area increase by 100%.), which costs a +3 level increasement something looks very wrong with "Sculpt Spell". So i checked the net for any "Tome and Blood" errata, or any other people saying that this feat is broken and needs to be revised. But: Null -- Nada -- Niente -- Nichts! What to do with this feat in a campaign? Not allow it? Or how to repair it and make it balanced? Do official errata exist and i was just too stupid to find them? [/QUOTE]
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