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Sculpt Spell
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<blockquote data-quote="Saeviomagy" data-source="post: 2667284" data-attributes="member: 5890"><p>How do you work that? Do you count up how many squares the spell would have covered in it's original form and then ban the application of sculpt spell on any spell that has less than sculpt spell's area? Which version of sculpt? Or do you do it for a specific shape of sculpt when that shape is applied to a spell? Does the spell not work, or is it reduced? etc etc.</p><p></p><p>Yes, yes it would. Except that any of those three (excluding eschew, which is a freebie and not metamagic at all) are significantly more powerful than changing the shape of a spell, especially in a case-by-case basis, and with the additional restrictions you place on shape spell. You'd have to evaluate this new feat based on it's power.</p><p></p><p>Saying that some hypothetical feat with totally different uses is powerful, and therefore this feat is too powerful despite being only trivially similar is a bit of a crap argument. Wish is a spell. It's too powerful for a 1st level game. Dancing lights is also a spell. Clearly it's out of whack for a 1st level game.</p><p></p><p>Like any other spell which has an area of "X 10ft cubes", or a notation of (S) for shapeable. The cubes have to be touching, and no feature of the area can be less than 10feet. That's a far cry from 'individual targeting'</p><p></p><p>I'd disagree with that - the feat changes the range of the spell, not the maximum range. Certainly, almost any spell (except for a spherical burst or spread) determines it's actual shape at casting time (different directions for most of them, different arrangements for 10' cubes). It's just that usually the shape taken must be a certain class of shape.</p><p></p><p>Similarly, a spell which has two different forms need not have the form chosen at memorisation - a prime example is telekinesis. It has no text to suggest that the selection of form is performed explicitly at casting time, but I'm fairly certain that it works that way - I've yet to see any character anywhere ever written up with "telekinesis(violent thrust version)" on their list of memorized spells.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2667284, member: 5890"] How do you work that? Do you count up how many squares the spell would have covered in it's original form and then ban the application of sculpt spell on any spell that has less than sculpt spell's area? Which version of sculpt? Or do you do it for a specific shape of sculpt when that shape is applied to a spell? Does the spell not work, or is it reduced? etc etc. Yes, yes it would. Except that any of those three (excluding eschew, which is a freebie and not metamagic at all) are significantly more powerful than changing the shape of a spell, especially in a case-by-case basis, and with the additional restrictions you place on shape spell. You'd have to evaluate this new feat based on it's power. Saying that some hypothetical feat with totally different uses is powerful, and therefore this feat is too powerful despite being only trivially similar is a bit of a crap argument. Wish is a spell. It's too powerful for a 1st level game. Dancing lights is also a spell. Clearly it's out of whack for a 1st level game. Like any other spell which has an area of "X 10ft cubes", or a notation of (S) for shapeable. The cubes have to be touching, and no feature of the area can be less than 10feet. That's a far cry from 'individual targeting' I'd disagree with that - the feat changes the range of the spell, not the maximum range. Certainly, almost any spell (except for a spherical burst or spread) determines it's actual shape at casting time (different directions for most of them, different arrangements for 10' cubes). It's just that usually the shape taken must be a certain class of shape. Similarly, a spell which has two different forms need not have the form chosen at memorisation - a prime example is telekinesis. It has no text to suggest that the selection of form is performed explicitly at casting time, but I'm fairly certain that it works that way - I've yet to see any character anywhere ever written up with "telekinesis(violent thrust version)" on their list of memorized spells. [/QUOTE]
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