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<blockquote data-quote="Dungeonosophy" data-source="post: 8581280" data-attributes="member: 6688049"><p>Though I've heard good things about FATE, it's "aesthetic" is un-D&D. So yeah, I'm working on something along the lines of The Black Hack, but with even less rules...and with all the official D&D character options and lore/fluff folded back in.</p><p></p><p>Exactly.</p><p></p><p>In the draft text I'm working on, each Race and Class (from all editions) have a list of Powers by Level.</p><p></p><p>Yet all Powers are identical mechanically, but not narratively:</p><p>1) All Powers simply give you Advantage on the Roll if you narratively tap one of them. This is the only mechanical aspect of racial traits and class features.</p><p>2) Some of the Powers also do something specific narratively (besides granting Advantage on narratively tapped Rolls). E.g. Knock does open the door. Fire spells do light things on fire. Fly does enable you to fly.</p><p></p><p>So, the character options you mention would each have its own Powers list, compiled from all editions in which that race/class appeared. But all the mechanics would be stripped out and replaced with simple Advantage.</p><ul> <li data-xf-list-type="ul">Monk (aka Mystic). This Class' power list includes all the Powers of the 1E Monk, BECMI Mystic, Rules Cyclopedia Mystic, 2E Fighting Monk kit, 3.0/3.5 Monk, 4E Monk, 5E Monk, and the default 5E Monk of the Open Hand subclass.</li> <li data-xf-list-type="ul">Saurial</li> <li data-xf-list-type="ul">Chronomancer</li> <li data-xf-list-type="ul">Shardmind</li> <li data-xf-list-type="ul">Warden</li> </ul><p>One of the features of SD&D is that it's "educational" in regard to D&D history and lore: SD&D provides footnoted references where each Power came from (e.g. which edition and rulebook).</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 8581280, member: 6688049"] Though I've heard good things about FATE, it's "aesthetic" is un-D&D. So yeah, I'm working on something along the lines of The Black Hack, but with even less rules...and with all the official D&D character options and lore/fluff folded back in. Exactly. In the draft text I'm working on, each Race and Class (from all editions) have a list of Powers by Level. Yet all Powers are identical mechanically, but not narratively: 1) All Powers simply give you Advantage on the Roll if you narratively tap one of them. This is the only mechanical aspect of racial traits and class features. 2) Some of the Powers also do something specific narratively (besides granting Advantage on narratively tapped Rolls). E.g. Knock does open the door. Fire spells do light things on fire. Fly does enable you to fly. So, the character options you mention would each have its own Powers list, compiled from all editions in which that race/class appeared. But all the mechanics would be stripped out and replaced with simple Advantage. [LIST] [*]Monk (aka Mystic). This Class' power list includes all the Powers of the 1E Monk, BECMI Mystic, Rules Cyclopedia Mystic, 2E Fighting Monk kit, 3.0/3.5 Monk, 4E Monk, 5E Monk, and the default 5E Monk of the Open Hand subclass. [*]Saurial [*]Chronomancer [*]Shardmind [*]Warden [/LIST] One of the features of SD&D is that it's "educational" in regard to D&D history and lore: SD&D provides footnoted references where each Power came from (e.g. which edition and rulebook). [/QUOTE]
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