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<blockquote data-quote="Dungeonosophy" data-source="post: 8581296" data-attributes="member: 6688049"><p>In our Freeform D&D (FfD&D) LARP, the drawn card indicated roughly how well the characters did in the Scene. During a battle, I usually drew a card each round, but when I got tired and wanted to get on with it, I'd just say: "Okay, draw a card to see how the battle turned out."</p><p></p><p>A 7 or higher was some sort of success. The higher the card, the more dramatic the success.</p><p>6 or lower was some sort of failure. Actually a "failing foward."</p><p></p><p>I'd sometimes ask the player to describe the outcome themself, like: "So describe to me what fumbling disaster happened when you drew a 1 (ace)." Or: "You drew a 7 for this encounter. How did you barely overcome the Fire Beetle?"</p><p></p><p>I know I'll sound like a D&D heretic, but one of the rules in our Freeform D&D was that no PC could die unless the player decided that PC's story was over.</p><p></p><p>But PCs (and the whole party) could be captured, enslaved, wounded, scarred, sent to another plane, turned into ghosts, vampires, werewolves, etc....but the PC would live somehow, and the adventure would go on.</p><p></p><p><strong>So it's not really a 50/50 outcome. It's not just: Victory or TPK.</strong></p><p></p><p>SD&D is similar to that "FfD&D", but fleshed out a bit more: e.g. with a d20 Roll and Six Attributes and an "all-editions" book of Powers (fluff) to choose from.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 8581296, member: 6688049"] In our Freeform D&D (FfD&D) LARP, the drawn card indicated roughly how well the characters did in the Scene. During a battle, I usually drew a card each round, but when I got tired and wanted to get on with it, I'd just say: "Okay, draw a card to see how the battle turned out." A 7 or higher was some sort of success. The higher the card, the more dramatic the success. 6 or lower was some sort of failure. Actually a "failing foward." I'd sometimes ask the player to describe the outcome themself, like: "So describe to me what fumbling disaster happened when you drew a 1 (ace)." Or: "You drew a 7 for this encounter. How did you barely overcome the Fire Beetle?" I know I'll sound like a D&D heretic, but one of the rules in our Freeform D&D was that no PC could die unless the player decided that PC's story was over. But PCs (and the whole party) could be captured, enslaved, wounded, scarred, sent to another plane, turned into ghosts, vampires, werewolves, etc....but the PC would live somehow, and the adventure would go on. [B]So it's not really a 50/50 outcome. It's not just: Victory or TPK.[/B] SD&D is similar to that "FfD&D", but fleshed out a bit more: e.g. with a d20 Roll and Six Attributes and an "all-editions" book of Powers (fluff) to choose from. [/QUOTE]
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