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<blockquote data-quote="DND_Reborn" data-source="post: 8582531" data-attributes="member: 6987520"><p>An idea for combat:</p><p></p><p></p><p>Ok, so to be clear of your intent, along with what I am envisioning, is you retain level and ability scores in some fashion (6, 8, 4 pairs, whatever). The idea is the only number you ever need to worry about adding to your d20 roll is your ability modifier (again, in whatever manner that translates into). Your Level is used for comparison to the creature(s) you're fighting, and determines if your d20 roll is with disadvantage, straight, or with advantage.</p><p></p><p>Each PC gets to roll, and the DM rolls for each creature (or group of creatures if they are "mook"ish enough). Adding your ability modifier, you get your total.</p><p></p><p>The group compares all the rolls from both sides (party vs. DM's creatures). The highest roll beats out the other side's highest roll, and both are removed. This continues until all the dice on one side are used up. Extra dice for the other side are lost (meaningless). The side with the greater number of higher dice gains one mark towards victory. When one side has three marks, the battle is over and that side wins.</p><p></p><p><strong>Here is an example:</strong></p><p></p><p>A party of five 6th-level PCs is fighting two hill giants (CR 5). </p><p></p><p>My default guideline for comparing PC level to CR will be using half the PC level, which in this case would give us a 3 (6/2). Since this is more than one point different from the giants' CR 5, let's say the two giants will have "advantage" (getting to each roll 2 d20s, but using both not only the higher of the two).</p><p></p><p>Let's say the PCs ability modifiers are +5, +5, +4, +4, and +4. The hill giants get +5 (for STR).</p><p></p><p>The PCs roll 16, 4, 18, 4, 18, adding their bonuses give them: 21, 9, 22, 8, 22.</p><p></p><p>The DM rolls four dice for the two giants (they get "advantage" due to their higher CR over the PCs' levels) and gets 17, 10, 7, 15; adding their bonuses makes their totals 22, 15, 12, 20.</p><p></p><p>The highest PC roll is 22, matching the giants' high roll, so both are removed.</p><p><span style="color: rgb(41, 105, 176)">The next highest roll (another 22) also belongs to the PCs, and beats out the giants' second highest roll, 15; so the PCs win that match.</span></p><p><span style="color: rgb(41, 105, 176)">The next highest roll (21) also belongs to the PCs, and crushes the giants' 15, giving the PCs another match win.</span></p><p><span style="color: rgb(184, 49, 47)">The next highest roll (12) belongs to the giants and beats one of the PCs' 8's. Giving this match to the giants.</span></p><p>The last roll (the party's other 8) is discarded.</p><p></p><p>So, in this set has the PCs winning two rolls, the giants one roll, and one roll was a tie. Since <strong>the PCs have the greater number of wins, they gain the first mark towards winning the encounter.</strong></p><p></p><p>The rest of the battle follows:</p><p>[spoiler="Set 2"]</p><p>PC rolls (with bonuses): 21, 14, 5, 19, 7</p><p>Giants rolls (with bonuses): 9, 21, 16, 22</p><p></p><p><span style="color: rgb(184, 49, 47)">High roll (22) is giants', removing the PCs' high roll (21).</span></p><p><span style="color: rgb(184, 49, 47)">Next high roll (21) is also giants', removing the PCs' next high roll (19).</span></p><p><span style="color: rgb(184, 49, 47)">Next high roll (16) is the giants', removing the PCs' 14.</span></p><p><span style="color: rgb(184, 49, 47)">Final high roll (9) is the giants' as well, removing the PCs' 7.</span></p><p>The PCs' last roll (5) is discarded.</p><p></p><p><strong>The giants won three matches and crush this set, gaining a mark of their own!</strong></p><p>[/spoiler]</p><p></p><p>[spoiler="Set 3"]</p><p>PCs: 20, 9, 14, 11, 17</p><p>Giants: 22, 19, 16, 23</p><p></p><p><span style="color: rgb(184, 49, 47)">23 beats 20; goes to giants</span></p><p><span style="color: rgb(184, 49, 47)">22 beats 17; goes to giants</span></p><p><span style="color: rgb(184, 49, 47)">19 beats 14; goes to giants</span></p><p><span style="color: rgb(184, 49, 47)">16 beats 11; goes to giants</span></p><p>9 is discarded.</p><p></p><p><strong>Wow, the giants are thrashing the PCs! This is NOT looking good for the party as the giants gain their second mark...</strong></p><p>[/spoiler]</p><p></p><p>[spoiler="Set 4"]</p><p>PCs: 15, 23, 5, 17, 8</p><p>Giants: 13, 22, 16, 10</p><p></p><p><span style="color: rgb(41, 105, 176)">23 beats 22; goes to PCs</span></p><p><span style="color: rgb(41, 105, 176)">17 beats 16; goes to PCs</span></p><p><span style="color: rgb(41, 105, 176)">15 beats 13, goes to PCs</span></p><p><span style="color: rgb(184, 49, 47)">10 beats 8; goes to giants.</span></p><p>5 is discarded.</p><p></p><p><strong>Since the PCs won most of the matches, they gain the set and gain their second mark as well!</strong></p><p>[/spoiler]</p><p></p><p>[spoiler="Set 5 (Final)"]</p><p>PCs: 25, 21, 7, 16, 19</p><p>Giants: 19, 15, 21, 23</p><p></p><p><span style="color: rgb(41, 105, 176)">25 beats 23; goes to PCs</span></p><p>21 = 21; tie, both are discarded</p><p>19 = 19; tie, both are discarded</p><p><span style="color: rgb(41, 105, 176)">16 beats 15; goes to PCs</span></p><p>7 is discarded.</p><p></p><p><strong>YEAH! the PCs gain victory barely in the last set and the combat is over!</strong></p><p>[/spoiler]</p><p></p><p>With this system, you are only ever adding one number, and then comparing rolls to see which "wins". Also, combat <em>must</em> be resolved in 5 sets at most.</p><p></p><p>In the above example, if the giants had a group of 3-4 orcs, compared to 6th-level PCs they would be "mooks" and the DM would give them a single roll as a group.</p><p></p><p>If you wanted combat to end sooner, you could make it 2 marks to win (instead of 3), or even just 1... But IMO it would be too random then. I haven't looked at the numbers to see how likely a group of PCs would win. Maybe this weekend I will write a simulation to try it out.</p><p></p><p>Anyway, hopefully that isn't too complex, but it was an idea I had while driving.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8582531, member: 6987520"] An idea for combat: Ok, so to be clear of your intent, along with what I am envisioning, is you retain level and ability scores in some fashion (6, 8, 4 pairs, whatever). The idea is the only number you ever need to worry about adding to your d20 roll is your ability modifier (again, in whatever manner that translates into). Your Level is used for comparison to the creature(s) you're fighting, and determines if your d20 roll is with disadvantage, straight, or with advantage. Each PC gets to roll, and the DM rolls for each creature (or group of creatures if they are "mook"ish enough). Adding your ability modifier, you get your total. The group compares all the rolls from both sides (party vs. DM's creatures). The highest roll beats out the other side's highest roll, and both are removed. This continues until all the dice on one side are used up. Extra dice for the other side are lost (meaningless). The side with the greater number of higher dice gains one mark towards victory. When one side has three marks, the battle is over and that side wins. [B]Here is an example:[/B] A party of five 6th-level PCs is fighting two hill giants (CR 5). My default guideline for comparing PC level to CR will be using half the PC level, which in this case would give us a 3 (6/2). Since this is more than one point different from the giants' CR 5, let's say the two giants will have "advantage" (getting to each roll 2 d20s, but using both not only the higher of the two). Let's say the PCs ability modifiers are +5, +5, +4, +4, and +4. The hill giants get +5 (for STR). The PCs roll 16, 4, 18, 4, 18, adding their bonuses give them: 21, 9, 22, 8, 22. The DM rolls four dice for the two giants (they get "advantage" due to their higher CR over the PCs' levels) and gets 17, 10, 7, 15; adding their bonuses makes their totals 22, 15, 12, 20. The highest PC roll is 22, matching the giants' high roll, so both are removed. [COLOR=rgb(41, 105, 176)]The next highest roll (another 22) also belongs to the PCs, and beats out the giants' second highest roll, 15; so the PCs win that match. The next highest roll (21) also belongs to the PCs, and crushes the giants' 15, giving the PCs another match win.[/COLOR] [COLOR=rgb(184, 49, 47)]The next highest roll (12) belongs to the giants and beats one of the PCs' 8's. Giving this match to the giants.[/COLOR] The last roll (the party's other 8) is discarded. So, in this set has the PCs winning two rolls, the giants one roll, and one roll was a tie. Since [B]the PCs have the greater number of wins, they gain the first mark towards winning the encounter.[/B] The rest of the battle follows: [spoiler="Set 2"] PC rolls (with bonuses): 21, 14, 5, 19, 7 Giants rolls (with bonuses): 9, 21, 16, 22 [COLOR=rgb(184, 49, 47)]High roll (22) is giants', removing the PCs' high roll (21). Next high roll (21) is also giants', removing the PCs' next high roll (19). Next high roll (16) is the giants', removing the PCs' 14. Final high roll (9) is the giants' as well, removing the PCs' 7.[/COLOR] The PCs' last roll (5) is discarded. [B]The giants won three matches and crush this set, gaining a mark of their own![/B] [/spoiler] [spoiler="Set 3"] PCs: 20, 9, 14, 11, 17 Giants: 22, 19, 16, 23 [COLOR=rgb(184, 49, 47)]23 beats 20; goes to giants 22 beats 17; goes to giants 19 beats 14; goes to giants 16 beats 11; goes to giants[/COLOR] 9 is discarded. [B]Wow, the giants are thrashing the PCs! This is NOT looking good for the party as the giants gain their second mark...[/B] [/spoiler] [spoiler="Set 4"] PCs: 15, 23, 5, 17, 8 Giants: 13, 22, 16, 10 [COLOR=rgb(41, 105, 176)]23 beats 22; goes to PCs 17 beats 16; goes to PCs 15 beats 13, goes to PCs[/COLOR] [COLOR=rgb(184, 49, 47)]10 beats 8; goes to giants.[/COLOR] 5 is discarded. [B]Since the PCs won most of the matches, they gain the set and gain their second mark as well![/B] [/spoiler] [spoiler="Set 5 (Final)"] PCs: 25, 21, 7, 16, 19 Giants: 19, 15, 21, 23 [COLOR=rgb(41, 105, 176)]25 beats 23; goes to PCs[/COLOR] 21 = 21; tie, both are discarded 19 = 19; tie, both are discarded [COLOR=rgb(41, 105, 176)]16 beats 15; goes to PCs[/COLOR] 7 is discarded. [B]YEAH! the PCs gain victory barely in the last set and the combat is over![/B] [/spoiler] With this system, you are only ever adding one number, and then comparing rolls to see which "wins". Also, combat [I]must[/I] be resolved in 5 sets at most. In the above example, if the giants had a group of 3-4 orcs, compared to 6th-level PCs they would be "mooks" and the DM would give them a single roll as a group. If you wanted combat to end sooner, you could make it 2 marks to win (instead of 3), or even just 1... But IMO it would be too random then. I haven't looked at the numbers to see how likely a group of PCs would win. Maybe this weekend I will write a simulation to try it out. Anyway, hopefully that isn't too complex, but it was an idea I had while driving. [/QUOTE]
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