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<blockquote data-quote="Grogg of the North" data-source="post: 8632739" data-attributes="member: 6682960"><p>Off the top of my head:</p><ul> <li data-xf-list-type="ul">Dolphins follow the ship and the crew takes it as a sign of good luck. (Crew gains small bonus on checks for the rest of the day)</li> <li data-xf-list-type="ul">Sharks follow the ship and the crew believes it to be an ill omen. (Crew takes a small penalty on all rolls for the rest of the day)</li> <li data-xf-list-type="ul">Snagged on rocks, kelp, reef. Party/Crew must make checks to free themselves without damaging the ship.</li> <li data-xf-list-type="ul">A siren sings to the crew as the ship passes by. Make saves or be enraptured.</li> <li data-xf-list-type="ul">The ship must sail through a narrow pass or near some cliffs. But monsters lurk overhead.</li> <li data-xf-list-type="ul">A friendly ship passes by and the crews exchange news.</li> <li data-xf-list-type="ul">Pirates! (of course)</li> <li data-xf-list-type="ul">Bad weather. (Fog, storm, wind dies and the ship is trapped in the doldrums, etc.)</li> <li data-xf-list-type="ul">A giant/dragon/whatever demands tribute to pass through his territory.</li> <li data-xf-list-type="ul">The party comes across an uncharted island. What strange and mysterious monsters live on it? Dinosaurs? Giant apes? Radioactive lizards the size of a skyscraper?</li> <li data-xf-list-type="ul">Why is all the rum gone?! The crew mutinies.</li> <li data-xf-list-type="ul">The ship stops at a tropical island to gather provisions and brings back souvenirs. One of the sailors has a pet snake now that he's taught to drink alcohol. It has a tendency to bite crewmates. </li> <li data-xf-list-type="ul">The crew mistakes a nearby fishing vessel for an enemy and attacks. (Do the PCs realize their mistake? Can they solve any diplomatic fallout?)</li> <li data-xf-list-type="ul">Provisions run dangerously low. Without fresh water, the crew will likely die. (What do you mean you can't <em>Create Water</em>?)</li> <li data-xf-list-type="ul">The ship comes across a skiff (or other small craft) with a lone survivor. (Are they a castaway? Were they marooned? Perhaps they tell a tale about how all the crew on the previous ship died off one by one. And after they come on board something begins to kill the crew of the Party's vessel?)</li> <li data-xf-list-type="ul">A ghost ship. (Perhaps something similar to <a href="https://en.wikipedia.org/wiki/Octavius_(ship)" target="_blank">The Octavius</a> or the <a href="https://en.wikipedia.org/wiki/Ourang_Medan" target="_blank">Ourang Medan</a>.)</li> </ul></blockquote><p></p>
[QUOTE="Grogg of the North, post: 8632739, member: 6682960"] Off the top of my head: [LIST] [*]Dolphins follow the ship and the crew takes it as a sign of good luck. (Crew gains small bonus on checks for the rest of the day) [*]Sharks follow the ship and the crew believes it to be an ill omen. (Crew takes a small penalty on all rolls for the rest of the day) [*]Snagged on rocks, kelp, reef. Party/Crew must make checks to free themselves without damaging the ship. [*]A siren sings to the crew as the ship passes by. Make saves or be enraptured. [*]The ship must sail through a narrow pass or near some cliffs. But monsters lurk overhead. [*]A friendly ship passes by and the crews exchange news. [*]Pirates! (of course) [*]Bad weather. (Fog, storm, wind dies and the ship is trapped in the doldrums, etc.) [*]A giant/dragon/whatever demands tribute to pass through his territory. [*]The party comes across an uncharted island. What strange and mysterious monsters live on it? Dinosaurs? Giant apes? Radioactive lizards the size of a skyscraper? [*]Why is all the rum gone?! The crew mutinies. [*]The ship stops at a tropical island to gather provisions and brings back souvenirs. One of the sailors has a pet snake now that he's taught to drink alcohol. It has a tendency to bite crewmates. [*]The crew mistakes a nearby fishing vessel for an enemy and attacks. (Do the PCs realize their mistake? Can they solve any diplomatic fallout?) [*]Provisions run dangerously low. Without fresh water, the crew will likely die. (What do you mean you can't [I]Create Water[/I]?) [*]The ship comes across a skiff (or other small craft) with a lone survivor. (Are they a castaway? Were they marooned? Perhaps they tell a tale about how all the crew on the previous ship died off one by one. And after they come on board something begins to kill the crew of the Party's vessel?) [*]A ghost ship. (Perhaps something similar to [URL='https://en.wikipedia.org/wiki/Octavius_(ship)']The Octavius[/URL] or the [URL='https://en.wikipedia.org/wiki/Ourang_Medan']Ourang Medan[/URL].) [/LIST] [/QUOTE]
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