Sea Epics: Which book(s) do you use?

Sea Epics: Which book(s) do you use?

  • Seafarer's Handbook

    Votes: 11 64.7%
  • Seas of Blood

    Votes: 8 47.1%
  • Swashbuckling Adventures

    Votes: 3 17.6%
  • Other

    Votes: 7 41.2%

Doc_Klueless

Doors and Corners
Supporter
I recently purchased the Seafarer's Handbook. I really, really like what I've read so far. The book has fired my imagination, especially the chapters on Sea and Undersea adventures. The pre-made boats/ships has really cut down on my workload.

Since I can't access the Review section of EN World, I thought I'd get input from others who are doing "Sea Epics," as it were and what books they are using and why.
 

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Actually, I don't have it either.

Here's MEG's page on it:
http://www.mysticeyegames.com/products.php?product=36&p_id=10

Necromancer Games is coming out with a supplement I'm interested in called The Nautical Sourcebook.

Here's bit on it from the S&SS Insider:
The Nautical Sourcebook details
ocean adventures from the polar
climes to the tropics ? not to mention
new monsters, ship-to-ship
combat, weather effects, travel
over the sea, and shipwrecks.
Dozens of new spells and a few
PC classes are included also.
 


Available:
"Seafarer's Handbook" (Fantasy Flight Games)
"Skull & Bones" (Green Ronin)
"50 Fathoms" (Pinnacle Entertainment)
"Pirates!" (Living Imagination)
"Broadsides" (Living Imagination)
"The Deep" (Mystic Eye Games) - underwater
"Boundless Blue" (Goodman Games) - underwater

Discontinued:
"Black Flag" (Avalanche Press)
"Seas of Blood" (Mongoose Publishing)
"Hostile Climes: Depths of Despair" (Pinnacle Entertainment)
"Slayers Guide to Kraken - PDF" (Mongoose Publishing)
"Slayers Guide to Sahuagin" (Mongoose Publishing)
 

Aeolius said:
Available:
"Seafarer's Handbook" (Fantasy Flight Games)
"Skull & Bones" (Green Ronin)
"50 Fathoms" (Pinnacle Entertainment)
"Pirates!" (Living Imagination)
"Broadsides" (Living Imagination)
"The Deep" (Mystic Eye Games) - underwater
"Boundless Blue" (Goodman Games) - underwater

Discontinued:
"Black Flag" (Avalanche Press)
"Seas of Blood" (Mongoose Publishing)
"Hostile Climes: Depths of Despair" (Pinnacle Entertainment)
"Slayers Guide to Kraken - PDF" (Mongoose Publishing)
"Slayers Guide to Sahuagin" (Mongoose Publishing)

I run a sea based game right now, and quite frankly I dont USE anyone product. I troll all of the ones I have for ideas, but I cannot find a good ship-to-ship system that fits what I am looking for. Everything I have found is either too simplified, too complicated, or too stupid.

Seafarer's Handbook has been more useful to me than anything else though. Skull & Bones is a great read, and Pirates! (and Broadsides) aren't too bad. I have not used the Deep or Boundless Blue.
 

All of them plus more.

For instance, while I haven't finished it yet (don't kill me MEG Hal), MEG's The Deep has a lot to offer any campaign that involves seafaring, above or below the waves.

Another good one is Salt and Sea Dogs. A lot of Kalamar specific stuff but a lot of general crunch as well and it's 3.5.

For Swashbuckling Advnetuers, Ships and Sea Battles is their little book that focuses on their setting including ships and other goods.

For more monsters, I like Goodman Games Monsters of the Boundless Blue and have used it quite a few times lately. It's good to have specific monster books when looking at specific settings and areas.
 

Katerek said:
I have not used the Deep or Boundless Blue.

My campaign is an undersea adventure, set beneath the surface of the Dramidj Ocean, thus my inclusion of underwater accessories. "Beneath the Pinnacles of Azor'alq" (BPAA), a 3e D&D (v3.5) World of Greyhawk message-based game (Play-by-Post), is now enjoying its sixth year.
 


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