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Sea Sorcerer from the ground...er, bottom...up
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<blockquote data-quote="Guest 6801328" data-source="post: 7026581"><p>I filled out the WotC survey on the UA Sorcerer and when it came to the Sea Sorcerer I said that I didn't find the abilities very thematic. Water, Thunder & Lightning, and Cold may all be things that are found at sea, but they don't really evoke (for me) what makes "The Sea" unique. Lakes and rivers have water, thunderstorms can be found anywhere, and I associate mountaintops and arctic areas with cold. (In fact, ignoring water, lightning, thunder, and cold would make more sense for a Mountain Sorcerer, whatever that is.)</p><p></p><p>Or, from another angle, simply picking the subset of damage types that seems to correlate to a theme and building a sub-class out of that is...unimaginative.</p><p></p><p>When I think of "The Sea" I think of (this is somewhat off the top of my head)</p><p> - Loss, and being lost, and re-discovery.</p><p> - Sailors drowning</p><p> - Being stranded.</p><p> - Sailors' superstitions </p><p> - Strange monstrosities out of the depths </p><p> - Salt. Corrosion. Decay. </p><p> - Things showing up unexpectedly and inexplicably over vast distances. Strange things washed up on the beach, travelers from distant lands, messages in bottles.</p><p></p><p>(Looking at the above list, it's all kind of included in The Odyssey, isn't it?)</p><p></p><p>What other connotations does the Sea have? Not absolutely unique, maybe, but with less generality than water, lightning, thunder, and cold.</p><p></p><p>What kind of Sorcerer could be made with that?</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7026581"] I filled out the WotC survey on the UA Sorcerer and when it came to the Sea Sorcerer I said that I didn't find the abilities very thematic. Water, Thunder & Lightning, and Cold may all be things that are found at sea, but they don't really evoke (for me) what makes "The Sea" unique. Lakes and rivers have water, thunderstorms can be found anywhere, and I associate mountaintops and arctic areas with cold. (In fact, ignoring water, lightning, thunder, and cold would make more sense for a Mountain Sorcerer, whatever that is.) Or, from another angle, simply picking the subset of damage types that seems to correlate to a theme and building a sub-class out of that is...unimaginative. When I think of "The Sea" I think of (this is somewhat off the top of my head) - Loss, and being lost, and re-discovery. - Sailors drowning - Being stranded. - Sailors' superstitions - Strange monstrosities out of the depths - Salt. Corrosion. Decay. - Things showing up unexpectedly and inexplicably over vast distances. Strange things washed up on the beach, travelers from distant lands, messages in bottles. (Looking at the above list, it's all kind of included in The Odyssey, isn't it?) What other connotations does the Sea have? Not absolutely unique, maybe, but with less generality than water, lightning, thunder, and cold. What kind of Sorcerer could be made with that? [/QUOTE]
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