Seafarer´s Handbook - Reviews?

Geron Raveneye

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Seafarer´s Handbook - Reviews?

Hi, I´m looking for a nautical handbook at the moment, and I have a hard time deciding between "Seas of Blood" and the new "Seafarer´s Handbook". anybody know of a review of the last one, and maybe could post a link here? I´d be very grateful.

Personal experiences with either of the books would also be appreciated. Thanks all :D
 
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I saw it today and I think it looks pretty good. I didn't buy casue the end of the month bills are killing the pocketbook. So, I just went to the store to droll over what I can't afford till next week.
 

I, too, have been anxiously awaiting FFG's Seafarer's Handbook. I did pick up Seas of Blood and am overall happy with their presentation. There were a couple of things they were a bit vague on (how to determine crew size, ship design/construction, nothing but top deck plans) but, again, was an overall good product. I hope to be able to take the best from both sources and make the work. Bottom line, I can't wait for Seafarer's Handbook to hit the shelves. I already have my copy reserved.
 

The problem I have is that there are more of these coming out. I think that I'll wait to see Broadsides! before I decide. The Living Imagination site says January so I assume it's near release now. I like the production style of their web site and the promotional material that I've seen so far. It has a much better feel and flavor than the very useful but rather bland Seas of Blood, so I'm hoping for a nice book. I think that good books inspire new images and ideas as well as providing new rules. Ultimately people remember the stories, and not the dice rolls that made them happen, so it's nice to have something that helps on both fronts.

Seas of Blood does have the advantage of being compatible with the upcoming Skull & Bonus, which I'm really, really, looking forward to checking out. That's a big plus in my opinion, especially since I would really like to see more d20 publishers sharing content in the future and want to support this collaboration.

I haven't seen Seafarer's Handbook yet, but FFG puts out good stuff so really I think it will be a tough call between these three.

EDIT: And then there are even MORE nautical supplements coming out after these!
 
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MORE nautical supplements, eh. I've had a tough enough time picking between Seas of Blood and Seafarer's Handbook . I think I'm probably going to go with the latter; the preview at the Legends & Lairs Website looks decent enough, and I've been been really impressed with the other two books in the series.
 

I picked it up today, and though I have only given it a cursory once-over it looks pretty good to me. Inside you'll find:

Chapter One: Seafaring Adventurers

This basically lists and give stats for underwater races like Merfolk, Merrow, Aquatic Elves etc. There is an Aquatic Elf PrCls called the Reef Warrior. Also, there are new spins put on old skills, and one new skill Alchemy: Underwater. There are a number of new feats (5 pages worth), equipment, 10 pages of new spells, 4 pages of new magical items, and a section on underwater combat.

Chapter Two: Seafaring Campaigns

Gives a basic overview of styles of waterborne campaigns to implement. Includes a section on "Ports of Call", Politics, Mixing Cultures, and gives some Open Game Content Stats for some NPCs and a city.

Chapter Three: Underseas Adventures

Covers different underwater terrain types (Kelp Forrests, Coral Reefs, Hydrothermal Vents etc). Has a section covering "The Underdeep", I get the impression it's a submerged Underdark, and includes "Deep Drow". Also, there are a few New Monsters, and a new Template (Aquatic).

Chapter Four: Ship Construction

Covers differnet components of ship construction (hulls, propulsion, castles, weapons). Details Ship Qualities (Basically Feats for your vessel) that include "Fire Tested", "Sea Skimmer", etc. and gives costs for hiring crew members.

Chapter Five: Ship Designs

Stats and floor plans for a number of different vessels, including the "Dwarf Ironback", "Deep Crawler", and "Iron Whale", not to mention the conventional types of ships.

Chapter Six: Ship Combat

I haven't read through it yet, but it covers ship speed, turning manuvering, damage, breaching, fire, ramming and broadsiding, boarding, swashbuckling, and finally sea conditions.

That's all I can tell y'all for now... I like the looks of it, I looked for some of the other books mentioned in the thread, but my local store didn't have any of them (that I saw anyway...)
 
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"Broadsides!" had hit a few small snags, and we pushed the release date up to February. I expect it to be appearing on shelves in about 3 weeks.

- John Faugno
 

What I would love to see is an explanation from the publishers of what sets their book apart from the others. I'm sure that each book has a somewhat different focus; knowing more detail would help me decide which one I should be buying.
 

On earlier post I got a bit of the lowdown on some of what makes them different. From what I gleaned Seas of Blood and Seafarer's Handbook are "generic" fantasy while Twin Crowns and Skull & Bones are set in a fantasy 17th-18th Century Caribbean. I don't remember what was said on Broadsides, sorry. I will say I have seen the Twin Crowns book (thought it was going to be a hardback) and it looked professional. Didn't really get to look it over more than a cursory glance, though.

Hope this helps.
 

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