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Seafarer´s Handbook - Reviews?
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<blockquote data-quote="Eye Tyrant" data-source="post: 29303" data-attributes="member: 406"><p>I just read over Chapter Six: Ship Combat... I like it at first glance. Pretty easy by the looks of it. </p><p></p><p>Some folks might want to get more detailed into things, but I think that FFG has provided a simple, yet effective system for determing confrontations on the high seas.</p><p></p><p>My only critical comment has to do with repairing damage (ie. sails, breached hulls/bulkheads, etc.). It gives a DC of 10 and a time frame of 10 minutes for a ships component to be repaired by someone with the requisite skill. As I serve in the Navy and have undergone <strong>numerous</strong> fire and flooding drills (not to mention a few of the real thing), I can safely say that that repairs can't be done in that amount of time. I will however go so far as to say that the damage can be controlled and prevented from spreading (ie. a hole can be plugged or "shored", which is the proper term, inhibiting if not totally stopping progressive flooding). My point here is that DMs and players alike not get confused. When I think of "repair", I think of fixed, whole and hearty, etc and so on. In a shipboard environment, during a stressfull situation such as a major fire or flooding, this won't happen (at least not in the games I participate in). It takes time, and possibly a stay in a shipyard or dry dock to fix these things.</p><p></p><p>Other then that I have not noticed anything that has blaringly opposed what my experience tells me is true.....</p><p></p><p>Just two cents from a Boatswain's Mate Second Class, USN...</p><p></p><p></p><p>Oh Wait!!!! Grrr!!! I forgot!! </p><p></p><p>In the examples of combat they (FFG) refer to the ships <em>boson</em> quite a few times... The correct spelling (at least in the USN) is <strong>boatswain</strong> but normally is abbreviated has <strong>bos'n</strong> or even sometimes <strong>bosun</strong>... No big deal though, just thought I would add that in.</p><p></p><p>Other then that, GOOD JOB FFG!</p></blockquote><p></p>
[QUOTE="Eye Tyrant, post: 29303, member: 406"] I just read over Chapter Six: Ship Combat... I like it at first glance. Pretty easy by the looks of it. Some folks might want to get more detailed into things, but I think that FFG has provided a simple, yet effective system for determing confrontations on the high seas. My only critical comment has to do with repairing damage (ie. sails, breached hulls/bulkheads, etc.). It gives a DC of 10 and a time frame of 10 minutes for a ships component to be repaired by someone with the requisite skill. As I serve in the Navy and have undergone [B]numerous[/B] fire and flooding drills (not to mention a few of the real thing), I can safely say that that repairs can't be done in that amount of time. I will however go so far as to say that the damage can be controlled and prevented from spreading (ie. a hole can be plugged or "shored", which is the proper term, inhibiting if not totally stopping progressive flooding). My point here is that DMs and players alike not get confused. When I think of "repair", I think of fixed, whole and hearty, etc and so on. In a shipboard environment, during a stressfull situation such as a major fire or flooding, this won't happen (at least not in the games I participate in). It takes time, and possibly a stay in a shipyard or dry dock to fix these things. Other then that I have not noticed anything that has blaringly opposed what my experience tells me is true..... Just two cents from a Boatswain's Mate Second Class, USN... Oh Wait!!!! Grrr!!! I forgot!! In the examples of combat they (FFG) refer to the ships [I]boson[/I] quite a few times... The correct spelling (at least in the USN) is [B]boatswain[/B] but normally is abbreviated has [B]bos'n[/B] or even sometimes [B]bosun[/B]... No big deal though, just thought I would add that in. Other then that, GOOD JOB FFG! [/QUOTE]
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