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Seafarer's Handbook Parry: Balanced?
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<blockquote data-quote="BlindKobold" data-source="post: 90967" data-attributes="member: 1375"><p><strong>Re: Shades of 2e</strong></p><p></p><p></p><p></p><p>Yes... 2 weapon fighting would actually be superior (sorta) to 2-handed fighting... after only 4 feats... 2-weapon fighting, ambidexterity, expertise & parry. I don't think that it is unbalanced to expect 4 feats to make something better. </p><p></p><p></p><p></p><p>Hmmm... how do you figure? His iterative attack is only at +1. If the person has a decent AC, his +1 attack isn't going to be hitting often. Especially if the other person has expertise.</p><p></p><p></p><p></p><p>There IS a big difference between fighters WITH multiple attacks and fighters without. END OF STORY. This feat doesn't make that difference significantly out of balance.</p><p></p><p></p><p></p><p>Not sure how you read the feat, but I read that you must give up an attack. I'm guessing this is similiar to expertise where on your turn you give up and attack. ESPECIALLY since the feat says that any attacks dedicated to parry that aren't used are LOST.</p><p></p><p></p><p></p><p>NOPE. Look at the rogue feats. They can get out of the way of a killing blow using a REFLEX save. Several prestige classes have the same or similiar abilities (Bandit of the Crimson Road, etc.).</p><p> </p><p></p><p></p><p>At a HUGE cost. The odds are ALWAYS in favor of the attacker since the defender can not defend indefinately... eventually the attacker will get thru and he will loose hit points. All things being equal...unless he is expecting backup... the defender will eventually loose to the attacker.</p><p></p><p></p><p></p><p>As you pointed out. More attackers are going to have multiple attacks. And a raging barbarian may be pretty good at defending... but against multiple opponents... again... odds are in the favor of the attacker. The best strategy with that type of bab is to focus on one opponent until he drops, then move to the next one. And a tribe of kobolds are going to make mince-meat of the barbarian, since can only parry a few attacks. And unlike an AC bonus... Parrying doesn't help against missile attacks.</p><p></p><p></p><p></p><p>I disagree. I see it as a boon in some situations and useless in others.... much like all feats.</p><p></p><p></p><p></p><p>Your logic doesn't stand. What are other people doing? Fighting defensively...sure... there are several rules for it... fighting defensely, full defense, expertise, dodge. Sure... they are all "parrying" or hopping out of the way or in other ways getting themselves out of harms way. However... much like Great Cleave vs. Cleave.... Improved Disarm vs. Disarm... etc... feats give you a BETTER way to do things. Yes... expertise is "parrying".... and is a superior version of fighting defensively... AND since Expertise is a prerequisite, it suggests that PARRY is a more advanced version and can do things the other feat/styles can't. </p><p></p><p></p><p></p><p>Can't argue with this. Someone with two-weapon fighting/shield expert could be VERY effective with this.</p><p></p><p></p><p></p><p>It is a different way of doing things... but WotC introduce new ways of doing things all of the time. Just look at some of the latest psion feats or some of the prestige class abilities..... DIFFERENT isn't always BAD.</p><p></p><p></p><p></p><p>That's your choice... but consider that it really isn't as bad as you may think. Best thing is to playtest it and see if it breaks.</p></blockquote><p></p>
[QUOTE="BlindKobold, post: 90967, member: 1375"] [b]Re: Shades of 2e[/b] [B][/B] Yes... 2 weapon fighting would actually be superior (sorta) to 2-handed fighting... after only 4 feats... 2-weapon fighting, ambidexterity, expertise & parry. I don't think that it is unbalanced to expect 4 feats to make something better. Hmmm... how do you figure? His iterative attack is only at +1. If the person has a decent AC, his +1 attack isn't going to be hitting often. Especially if the other person has expertise. [B][/B] There IS a big difference between fighters WITH multiple attacks and fighters without. END OF STORY. This feat doesn't make that difference significantly out of balance. [B][/B] Not sure how you read the feat, but I read that you must give up an attack. I'm guessing this is similiar to expertise where on your turn you give up and attack. ESPECIALLY since the feat says that any attacks dedicated to parry that aren't used are LOST. [B][/B] NOPE. Look at the rogue feats. They can get out of the way of a killing blow using a REFLEX save. Several prestige classes have the same or similiar abilities (Bandit of the Crimson Road, etc.). [B][/B] At a HUGE cost. The odds are ALWAYS in favor of the attacker since the defender can not defend indefinately... eventually the attacker will get thru and he will loose hit points. All things being equal...unless he is expecting backup... the defender will eventually loose to the attacker. [B][/B] As you pointed out. More attackers are going to have multiple attacks. And a raging barbarian may be pretty good at defending... but against multiple opponents... again... odds are in the favor of the attacker. The best strategy with that type of bab is to focus on one opponent until he drops, then move to the next one. And a tribe of kobolds are going to make mince-meat of the barbarian, since can only parry a few attacks. And unlike an AC bonus... Parrying doesn't help against missile attacks. [B][/B] I disagree. I see it as a boon in some situations and useless in others.... much like all feats. [B][/B] Your logic doesn't stand. What are other people doing? Fighting defensively...sure... there are several rules for it... fighting defensely, full defense, expertise, dodge. Sure... they are all "parrying" or hopping out of the way or in other ways getting themselves out of harms way. However... much like Great Cleave vs. Cleave.... Improved Disarm vs. Disarm... etc... feats give you a BETTER way to do things. Yes... expertise is "parrying".... and is a superior version of fighting defensively... AND since Expertise is a prerequisite, it suggests that PARRY is a more advanced version and can do things the other feat/styles can't. [B][/B] Can't argue with this. Someone with two-weapon fighting/shield expert could be VERY effective with this. [B][/B] It is a different way of doing things... but WotC introduce new ways of doing things all of the time. Just look at some of the latest psion feats or some of the prestige class abilities..... DIFFERENT isn't always BAD. [B][/B] That's your choice... but consider that it really isn't as bad as you may think. Best thing is to playtest it and see if it breaks. [/QUOTE]
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