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<blockquote data-quote="Phlebas" data-source="post: 3166991" data-attributes="member: 23810"><p>Generally agree with most comments above - its more choice of skills and flavour than specific PrC's and optional classes.</p><p></p><p>I would have thought Rogue would be the base class of choice for most seafaring characters - light or no armour, lots of relevant skills & skill points. Multi-classing with rogue would be almost essential for Fighters so they can compensate for lack of armour (or they go swashbuckler or another low armour varaint such as Duelist). </p><p></p><p>Clerics seem to be the hardest hit (again due to armour) unless they go down Cloistered cleric (bad armour / more skills) or multi-class. I'd have thought Monks, Bards and Barbarians all work with a sea-faring way of life - all you need is the right back-story. </p><p>I also like the idea of Druids / Rangers with aquatic animal companions - high level druids go all the way up to whale / giant squid which would make them seriously scary at sea...</p><p>Sorcerers and Wizards dont have a huge amount of skills for dealing with land-based adventuring so a lack of skills for sea-faring shouldn't really hurt them !</p><p></p><p>Privateering would seem to offer a lot more RP possibilities than completely outlaw pirates (<a href="http://en.wikipedia.org/wiki/Privateer" target="_blank">http://en.wikipedia.org/wiki/Privateer</a>) especially as it would allow pretty much every character option from paladin to necromancer depending on the nature of the state / conflict involved.</p><p></p><p>You could go for a more barbaric feel with viking raids / exploration if you want something more Erik the Viking than Pirates of the Caribbean - just assume a baseline of Barbarian rather than Rogue</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3166991, member: 23810"] Generally agree with most comments above - its more choice of skills and flavour than specific PrC's and optional classes. I would have thought Rogue would be the base class of choice for most seafaring characters - light or no armour, lots of relevant skills & skill points. Multi-classing with rogue would be almost essential for Fighters so they can compensate for lack of armour (or they go swashbuckler or another low armour varaint such as Duelist). Clerics seem to be the hardest hit (again due to armour) unless they go down Cloistered cleric (bad armour / more skills) or multi-class. I'd have thought Monks, Bards and Barbarians all work with a sea-faring way of life - all you need is the right back-story. I also like the idea of Druids / Rangers with aquatic animal companions - high level druids go all the way up to whale / giant squid which would make them seriously scary at sea... Sorcerers and Wizards dont have a huge amount of skills for dealing with land-based adventuring so a lack of skills for sea-faring shouldn't really hurt them ! Privateering would seem to offer a lot more RP possibilities than completely outlaw pirates ([url]http://en.wikipedia.org/wiki/Privateer[/url]) especially as it would allow pretty much every character option from paladin to necromancer depending on the nature of the state / conflict involved. You could go for a more barbaric feel with viking raids / exploration if you want something more Erik the Viking than Pirates of the Caribbean - just assume a baseline of Barbarian rather than Rogue [/QUOTE]
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