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*Pathfinder & Starfinder
Seal of Binding+Divine Regeneration is NOT an automatic win
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<blockquote data-quote="theNater" data-source="post: 4413420" data-attributes="member: 62560"><p>Yes, the cleric has ways to go toe-to-toe with Orcus using Seal of Binding. These do not, by themselves, put the cleric at any great risk.</p><p></p><p>However, Seal of Binding <em>is not guaranteed to end the fight</em>. It is unlikely that it will kill Orcus, and when Orcus does break out, the cleric is likely to be in a great deal of danger.</p><p></p><p>If the party just stands around while the cleric holds Orcus down, then the party gets to fight a heavily damaged Orcus instead of a healthy Orcus. While this is decidedly easier, it is still a dangerous thing to do. Once the party is resolved to this, many groups are clever enough to count up the cleric's damage all at once, rather than round-by-round, to see precisely how many hit points Orcus has when the fight resumes.</p><p></p><p>If, on the other hand, the party is running around, getting special tools and weapons into position, all the while entering and leaving the damage aura(while the cleric's best healing is unavailable, what with him being busy and all), we may still have an interesting event on our hands. I'm not sure if it still qualifies as a fight, but with the fighter and ranger busily setting up the special ballista while the wizard inscribes the mystic runes onto the bolt they are readying to fire in the split second after the cleric releases the Seal but before Orcus can dodge, we're not looking at boredom.</p></blockquote><p></p>
[QUOTE="theNater, post: 4413420, member: 62560"] Yes, the cleric has ways to go toe-to-toe with Orcus using Seal of Binding. These do not, by themselves, put the cleric at any great risk. However, Seal of Binding [I]is not guaranteed to end the fight[/I]. It is unlikely that it will kill Orcus, and when Orcus does break out, the cleric is likely to be in a great deal of danger. If the party just stands around while the cleric holds Orcus down, then the party gets to fight a heavily damaged Orcus instead of a healthy Orcus. While this is decidedly easier, it is still a dangerous thing to do. Once the party is resolved to this, many groups are clever enough to count up the cleric's damage all at once, rather than round-by-round, to see precisely how many hit points Orcus has when the fight resumes. If, on the other hand, the party is running around, getting special tools and weapons into position, all the while entering and leaving the damage aura(while the cleric's best healing is unavailable, what with him being busy and all), we may still have an interesting event on our hands. I'm not sure if it still qualifies as a fight, but with the fighter and ranger busily setting up the special ballista while the wizard inscribes the mystic runes onto the bolt they are readying to fire in the split second after the cleric releases the Seal but before Orcus can dodge, we're not looking at boredom. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Seal of Binding+Divine Regeneration is NOT an automatic win
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