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General Tabletop Discussion
*Pathfinder & Starfinder
Seal of Binding+Divine Regeneration is NOT an automatic win
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<blockquote data-quote="MarkChevallier" data-source="post: 4414663" data-attributes="member: 55538"><p>I think somehow upping the threat of an enemy to match the threat of a clearly broken combo is NOT the way to go (as well as being implicitly against the 4e assumption that players =/= monsters). As for the enemy "focusing fire" on the offending PC, this might well be unrealistic and poor play if the enemy has no way to know of the power.</p><p></p><p>The way to fix this power is to prevent any healing while it is operating: then it will last, at most, 4-5 rounds or so. This is a simple houserule, but a houserule is needed to fix this particular power.</p><p></p><p>================</p><p></p><p>Runestar, as for the to-hit bonus:</p><p></p><p>Elven Divine Oracle Demigod Cleric 30 with Wis 28:</p><p></p><p>Level +15</p><p>Wis +9</p><p>Implement +6</p><p>Moradin's Resolve (feat + minor action) +2</p><p>---------------</p><p>Total +32</p><p></p><p>Every time you roll an attack with SoB, you roll twice and take the best. If both still miss, you go with Elven Accuracy for a third reroll.</p><p></p><p>Chances of beating Orcus's Will defence of 49 with no other assistance and assuming that you take no other actions: 48.8%</p><p></p><p>With a +2 bonus on top of this (from Combat Advantage, for example), your chance becomes 65.7%. To get to the fairly certain to-hit chance of 95.7%, you need to get a total of +42 (or lower Orcus's defences by a similar amount).</p><p></p><p>Do this with a TacLord Battle Captain (assume Int of 26) giving you +4 to attack on action surges, plus using Battle Inspiration for a +8 power bonus to attack rolls, plus giving you +2 untyped attack bonus on 1st round, plus giving you +1 untyped attack bonus when he spends an action point. Total bonuses supplied: +15. This makes your attack roll +47 (not including any Combat Advantage), and your chance of success 99.9875%</p><p></p><p>There are a lot of ways to give penalties to defences: most of them require attack rolls, though. On the plus side, they are untyped and hence stack. A lot of potential -2s, including some the Cleric can lay down before Action Surging SoB. Probably the best in this situation is the Warlock power Dreadful Word (as done by a Starlock). It will knock off around 8-9 points from Orcus's defences, but relies itself on an attack vs Will. Because they are by nature uncertain, I don't think you can include any of these penalties in the calculations (plus you don't have to with the TacLord companion above).</p></blockquote><p></p>
[QUOTE="MarkChevallier, post: 4414663, member: 55538"] I think somehow upping the threat of an enemy to match the threat of a clearly broken combo is NOT the way to go (as well as being implicitly against the 4e assumption that players =/= monsters). As for the enemy "focusing fire" on the offending PC, this might well be unrealistic and poor play if the enemy has no way to know of the power. The way to fix this power is to prevent any healing while it is operating: then it will last, at most, 4-5 rounds or so. This is a simple houserule, but a houserule is needed to fix this particular power. ================ Runestar, as for the to-hit bonus: Elven Divine Oracle Demigod Cleric 30 with Wis 28: Level +15 Wis +9 Implement +6 Moradin's Resolve (feat + minor action) +2 --------------- Total +32 Every time you roll an attack with SoB, you roll twice and take the best. If both still miss, you go with Elven Accuracy for a third reroll. Chances of beating Orcus's Will defence of 49 with no other assistance and assuming that you take no other actions: 48.8% With a +2 bonus on top of this (from Combat Advantage, for example), your chance becomes 65.7%. To get to the fairly certain to-hit chance of 95.7%, you need to get a total of +42 (or lower Orcus's defences by a similar amount). Do this with a TacLord Battle Captain (assume Int of 26) giving you +4 to attack on action surges, plus using Battle Inspiration for a +8 power bonus to attack rolls, plus giving you +2 untyped attack bonus on 1st round, plus giving you +1 untyped attack bonus when he spends an action point. Total bonuses supplied: +15. This makes your attack roll +47 (not including any Combat Advantage), and your chance of success 99.9875% There are a lot of ways to give penalties to defences: most of them require attack rolls, though. On the plus side, they are untyped and hence stack. A lot of potential -2s, including some the Cleric can lay down before Action Surging SoB. Probably the best in this situation is the Warlock power Dreadful Word (as done by a Starlock). It will knock off around 8-9 points from Orcus's defences, but relies itself on an attack vs Will. Because they are by nature uncertain, I don't think you can include any of these penalties in the calculations (plus you don't have to with the TacLord companion above). [/QUOTE]
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Seal of Binding+Divine Regeneration is NOT an automatic win
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