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'Sealed In Blood' In Character PBP Game Characters
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<blockquote data-quote="Rathan" data-source="post: 1067752" data-attributes="member: 1322"><p><strong>There, wouldn't let me C&P for some reason so I just wrote it all over again!</strong></p><p></p><p>Conner Hellflame Male Ghost (ECL 4) Fighter 6/Warrior of Darkness 10/Blackguard6/Warlord of Utterdark1; Total ECL 26</p><p>Med Sized Undead </p><p>HD: 22d12; </p><p>HP: 264</p><p>Init: +12 (+8 Dex; +4 improved Init)</p><p>Speed 40 ft fly (Perfect)</p><p>AC: Ethereal 33 (+8 Dex, +10 Armour, +5 Luck); Manifested AC 45 (+10 Armour, +12 Deflection, +5 Luck, +8 Dex)</p><p>BAB: 20/15/10/5 + 1 (Epic)</p><p>Melee: 34/29/24/19</p><p>Ranged: 34/29/24/19</p><p>"Hellbite" +40/+35/+30/+25</p><p>Manifested: 1d8+5 +2 vile (+3 with crit) + 2 (specialization) +1d6 fire, crit 15-20/x2 (+1d10fire)</p><p>Ethereal: 1d8+5 +2 vile (+3 with crit) + 2 (specialization) + 1d6 fire + 12 (1.5xStr), crit 15-20/x2 (+1d10fire)</p><p>SQ Dark Blessing, Detect Good (at will), Darkling Weapon, SR 20. DR 5/+3, Command Undead, Aura of Despair, Ghost Powers (Chill Ray, Deathsong + Unknown), Undead (Immune to Flanking and Crits, Poison, Ability/Level Damage and Drain and Mind affecting effects), Sneak Attack +1d6, Fiendish Servant, Darkvision 120', Bulwark of Evil +1, Immunities (Fire and Cold), SR 34</p><p>Alignment: N/E</p><p>Saves: Fort +39, Ref +37 Will +43</p><p>Abilities: Str: 20 (26), Dex: 20 (26), Con: -, Int 17, Wis: 24 (30), Cha 28 (34)</p><p></p><p>Skills:</p><p>Alchemy +21</p><p>Climb +17</p><p>Diplomacy* +17</p><p>Gather Info +13</p><p>Hide +28</p><p>Intimidate* +32</p><p>Jump +17</p><p>Knowledge (Arcana) +18</p><p>Knowledge (Religion) +18</p><p>Knowledge (The Planes) +18</p><p>Move Silently +18</p><p>Sense Motive +11</p><p>Speak Lang (Abyssal, Infernal)</p><p>Spellcraft +16</p><p>Spot +11</p><p>Swim +12</p><p>* = +2 Vs. Evil Targets</p><p></p><p>Feats:</p><p>Iron Will</p><p>Power Attack</p><p>Cleave </p><p>Sunder</p><p>Evil Brand</p><p>Great Cleave</p><p>Weapon Focus (Longsword)</p><p>Weapon Spec. (Longsword)</p><p>Blindfight</p><p>Vile Martial Strike</p><p>Alertness</p><p>Improved Crit (Longsword)</p><p>Combat Reflexes</p><p>Quickdraw</p><p>Pen. DR</p><p>Improved SR (+4 SR)</p><p></p><p>Special:</p><p>Black Magic Oil: Dweller of Darkness (bonus blindfight feat)</p><p>Darkling weapon (can add +1 enhancement or +1 equiv. to a weapon for 50gp +3 rounds, ;lasts for 10 hours, only functions for me)</p><p>Black Magic Elixir: Violent Knowledge (Improved Init)</p><p>Black Magic Oil: Malign Fury 3/day take a move-equiv. action with a FRA in a single round</p><p>Scarred Flesh: DR 5/+3</p><p>Black Magic Elixir: Violet Knowledge (Improved Crit [Longsword])</p><p>Black Magic Oil: Rapid Step (+10 speed)</p><p>Repellent Flesh: SR 20</p><p>Black Magic Elixir: Violent Knowledge (Quickdraw)</p><p>Black Magic Oil: Unholy Strike (+2d6 Dmg to good target 3/day)</p><p>Detect Good at will</p><p>Poison Use: can use poison with no harm to me</p><p>Dark Blessing (cha mod to saves)</p><p>Smite Good (+12 to hit +5 dmg) 1/day</p><p>Command Undead</p><p>Aura of Despair (-2 moral penalty to save of all enemies with a 10' radius)</p><p>Sneak Attack +1d6</p><p>Fiendish Servant (+8 HD, +7 Nat Arm, +4 Str, Int 9, Improved Evasion, Share Spells, Empathic Link, Share Saves, Speak with Blackguards, Blood Bond. SR, Choice [Bat, Cat, Dire Rat, Horse, Pony, Raven, or Toad])</p><p>Darkvision 120'</p><p>Bulwark of Evil +1 +1 profane save against good spells all allies within 30' share this bonus, the Warlord of Utterdark radiates evil as if he was an evil outsider</p><p>Ghost Powers:</p><p>Deathsong (Su): [Howl of the Winter Wolf] Once per day the Ghost can sing a hollow dirge for 1 to 4 rounds (at the Ghost's discretion). The song causes all living beings within 90 feet to become panicked unless they make a successful Will save. Panicked creatures have a -2 morale penalty on saving throws, flee at top speed for 10 rounds, and have a 50% chance to drop whatever they're holding. The song also create a 10-foot radius field that cancels all enchantment effects for the duration of the song plus 6 rounds afterwards. Any physical attack made by the ghost while singing a deathsong deals triple normal damage. (DC: 35 Will Save)</p><p>Spell Resistance: 30 (34 Total)</p><p>Incorporeal: when manifested non-magical attacks cannot harm conner and attacks from magical weapons or non-force magical attacks have a 50% miss chance</p><p></p><p>Blackguard Spells per day DC (20+spell level)</p><p>| 1 1+3 | 2 1+3 | 3 0+2 |</p><p>1- Spell, Spell, Spell, Spell</p><p>2- Spell, Spell, Spell, Spell</p><p>3- Spell, Spell</p><p></p><p>Equipment</p><p>"HellBite" (+5, Keen, Ghost-touch, Flaming Burst, Vile, Longsword of Surety, When wielded, grant +6 Enhancement Bonus to Str, Dex, Wis, and Cha, +10 AC, +5 Resistance to al saves, and +5 luck Bonus to attacks, ac and saves)</p><p>Conner has read and benefited from several tomes granting him a +5 inherent bonus to Str, Dex, Int, Wis, and Cha</p></blockquote><p></p>
[QUOTE="Rathan, post: 1067752, member: 1322"] [b]There, wouldn't let me C&P for some reason so I just wrote it all over again![/b] Conner Hellflame Male Ghost (ECL 4) Fighter 6/Warrior of Darkness 10/Blackguard6/Warlord of Utterdark1; Total ECL 26 Med Sized Undead HD: 22d12; HP: 264 Init: +12 (+8 Dex; +4 improved Init) Speed 40 ft fly (Perfect) AC: Ethereal 33 (+8 Dex, +10 Armour, +5 Luck); Manifested AC 45 (+10 Armour, +12 Deflection, +5 Luck, +8 Dex) BAB: 20/15/10/5 + 1 (Epic) Melee: 34/29/24/19 Ranged: 34/29/24/19 "Hellbite" +40/+35/+30/+25 Manifested: 1d8+5 +2 vile (+3 with crit) + 2 (specialization) +1d6 fire, crit 15-20/x2 (+1d10fire) Ethereal: 1d8+5 +2 vile (+3 with crit) + 2 (specialization) + 1d6 fire + 12 (1.5xStr), crit 15-20/x2 (+1d10fire) SQ Dark Blessing, Detect Good (at will), Darkling Weapon, SR 20. DR 5/+3, Command Undead, Aura of Despair, Ghost Powers (Chill Ray, Deathsong + Unknown), Undead (Immune to Flanking and Crits, Poison, Ability/Level Damage and Drain and Mind affecting effects), Sneak Attack +1d6, Fiendish Servant, Darkvision 120', Bulwark of Evil +1, Immunities (Fire and Cold), SR 34 Alignment: N/E Saves: Fort +39, Ref +37 Will +43 Abilities: Str: 20 (26), Dex: 20 (26), Con: -, Int 17, Wis: 24 (30), Cha 28 (34) Skills: Alchemy +21 Climb +17 Diplomacy* +17 Gather Info +13 Hide +28 Intimidate* +32 Jump +17 Knowledge (Arcana) +18 Knowledge (Religion) +18 Knowledge (The Planes) +18 Move Silently +18 Sense Motive +11 Speak Lang (Abyssal, Infernal) Spellcraft +16 Spot +11 Swim +12 * = +2 Vs. Evil Targets Feats: Iron Will Power Attack Cleave Sunder Evil Brand Great Cleave Weapon Focus (Longsword) Weapon Spec. (Longsword) Blindfight Vile Martial Strike Alertness Improved Crit (Longsword) Combat Reflexes Quickdraw Pen. DR Improved SR (+4 SR) Special: Black Magic Oil: Dweller of Darkness (bonus blindfight feat) Darkling weapon (can add +1 enhancement or +1 equiv. to a weapon for 50gp +3 rounds, ;lasts for 10 hours, only functions for me) Black Magic Elixir: Violent Knowledge (Improved Init) Black Magic Oil: Malign Fury 3/day take a move-equiv. action with a FRA in a single round Scarred Flesh: DR 5/+3 Black Magic Elixir: Violet Knowledge (Improved Crit [Longsword]) Black Magic Oil: Rapid Step (+10 speed) Repellent Flesh: SR 20 Black Magic Elixir: Violent Knowledge (Quickdraw) Black Magic Oil: Unholy Strike (+2d6 Dmg to good target 3/day) Detect Good at will Poison Use: can use poison with no harm to me Dark Blessing (cha mod to saves) Smite Good (+12 to hit +5 dmg) 1/day Command Undead Aura of Despair (-2 moral penalty to save of all enemies with a 10' radius) Sneak Attack +1d6 Fiendish Servant (+8 HD, +7 Nat Arm, +4 Str, Int 9, Improved Evasion, Share Spells, Empathic Link, Share Saves, Speak with Blackguards, Blood Bond. SR, Choice [Bat, Cat, Dire Rat, Horse, Pony, Raven, or Toad]) Darkvision 120' Bulwark of Evil +1 +1 profane save against good spells all allies within 30' share this bonus, the Warlord of Utterdark radiates evil as if he was an evil outsider Ghost Powers: Deathsong (Su): [Howl of the Winter Wolf] Once per day the Ghost can sing a hollow dirge for 1 to 4 rounds (at the Ghost's discretion). The song causes all living beings within 90 feet to become panicked unless they make a successful Will save. Panicked creatures have a -2 morale penalty on saving throws, flee at top speed for 10 rounds, and have a 50% chance to drop whatever they're holding. The song also create a 10-foot radius field that cancels all enchantment effects for the duration of the song plus 6 rounds afterwards. Any physical attack made by the ghost while singing a deathsong deals triple normal damage. (DC: 35 Will Save) Spell Resistance: 30 (34 Total) Incorporeal: when manifested non-magical attacks cannot harm conner and attacks from magical weapons or non-force magical attacks have a 50% miss chance Blackguard Spells per day DC (20+spell level) | 1 1+3 | 2 1+3 | 3 0+2 | 1- Spell, Spell, Spell, Spell 2- Spell, Spell, Spell, Spell 3- Spell, Spell Equipment "HellBite" (+5, Keen, Ghost-touch, Flaming Burst, Vile, Longsword of Surety, When wielded, grant +6 Enhancement Bonus to Str, Dex, Wis, and Cha, +10 AC, +5 Resistance to al saves, and +5 luck Bonus to attacks, ac and saves) Conner has read and benefited from several tomes granting him a +5 inherent bonus to Str, Dex, Int, Wis, and Cha [/QUOTE]
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