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'Sealed In Blood' In Character PBP Game Characters
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<blockquote data-quote="Rathan" data-source="post: 919440" data-attributes="member: 1322"><p><strong>Here's what I got so far...alot more work is needed.. working as fast as I can!</strong></p><p></p><p>Domaskis of Tidus-Rath</p><p>Half-Water Elemental Human</p><p>Alignment: N/G</p><p>Medium Elemental (Water,Cold)</p><p>Cleric (Water,War(Trident)) 5/Elemental (Water) Archon 5 /Elemental Savant(Water) 10/Hierophant 3</p><p>HD: 13d8+ 10d4 + 184 (328 hp) </p><p>BAB: 22/17/12/7 </p><p>AC: 10 + (3 Dex) + (5 natural) + (16 Armor)= 34</p><p>Str 19 [25] +7 Dex 17 +3 Con 21 [27] +8 Int 20 +5 Wis 30 [36]+ 13 Cha 18 [24] +7</p><p>Speed: 30' (60'), Swim 90 ft</p><p>+5 Keen Trident of Speed and IceStorm To Hit: 40(60)/40/35/30/25 1d8+23+5d6 17-20X2 10ft.</p><p>(5d6 dmg ice storm; no save)</p><p>Skills (0 skill points remaining):</p><p>Knowledge (Nature) : 26 + 7 + 1= 34</p><p>Knowledge (Religion): 26 + 7 + 1= 34</p><p>Knowledge (Arcana) : 26 + 7= 33</p><p>Knowledge (The Planes): 26 + 7= 33</p><p>Spellcraft: 26 +13= 39 (+36 for epic spell)</p><p>Concentration 26 +8 +20= 54</p><p>Scry: 13 + 7= 20</p><p>Spot: 7 +13= 20</p><p>Search 5 +13= 18</p><p>Listen: 7 +13= 20</p><p>Sense Motive 10 +13= 23</p><p>Languages: Common, Aquan, Infernal, Draconic, Celestial</p><p>Feats:Educated,Spellcasting Prodigy (Cleric),Energy Substitution Cold,Empower Spell,Weapon </p><p></p><p>Focus (Trident),Martial Weapon Proficiency (Trident), Spell Stowaway (Heal), Improved Crit, Quicken </p><p></p><p>Spell-like Ability (Horrid Wilting), Sacred Defender (+7 Sacred AC for 20 rounds 7/day)</p><p>Epic Feats: Epic Spellcasting</p><p>Saves: Fort +26 Ref +16 Will + 36</p><p>Special Abilities: Spell-Like Abilities, Hierophant Abilities (Spellpower +6),Elemental Penetration +3, </p><p></p><p>Elemental Focus +3,Mephit Underlings, Rebuke/Command Water Subtype 5/day, Turn/Destroy Fire </p><p></p><p>Subtype 5/day, Truestrike 1/round, Active Divine Power (+6 to Atk and Dmg), Active Divine Power (+6 </p><p></p><p>to Cha)</p><p></p><p>Special Qualities: Water Immunity, Cold Immunity, Disease Immunity,Elemental Qualities (Immune to </p><p></p><p>flanking,poison,sleep,paralysis and stunning,critical hits,Darkvision 60'),Elemental Perfection, Water </p><p></p><p>Mastery, Drench,Vortex (DC 28)</p><p>Spell-Like Abilities: 1/day Obscuring Mist, Fog Cloud,Water Breathing,Control Water,Ice Storm*, Cone </p><p></p><p>of Cold*, Acid Fog, Quickened Horrid Wilting,Elemental Swarm (water only), Planeshift, DC 26+Spell </p><p></p><p>Level, as a 25th level cleric. *DC 29 + Spell Level. </p><p></p><p>Items: Tome of Wisdom +5, Periapt of Wisdom +6, Tome of intelligence +4, Boots of Striding and </p><p></p><p>Springing and Speed, Cloak of Resistance +5, Manual of bodily health +4, Manual of gainful exercise </p><p></p><p>+5, Tome of leadership and influence +4, Manual of quickness in action +4, Belt of giant strength (+6), </p><p></p><p>Brouch of health (+6), Circulet of natural armor (+5), Lens of detection, Ring of Protection +5, + 5 </p><p></p><p>Platemail of the Deep, Gloves of Luck (+5 Saves), Ring of Immunity to Fire, + 5 Keen Trident of Speed, </p><p></p><p>Vest of Divine Might, Handy Haversack, 5,000 gp Diamond, Mithril Holy Symbol of a Hexagon with </p><p></p><p>three tidal lines etched into it, Crystal of Concentration (Concentration +20)</p><p></p><p>Gold Left to Spend: 6,100</p><p></p><p></p><p></p><p>Mephit Underlings (All have:Empathic Link,Improved Evasion,Sycophantic Fawning): 2 Water </p><p></p><p>Mephits, 1 Ooze Mephit</p><p></p><p>Shogablu the Ooze Mephit Underling</p><p>Small Outsider (Water)</p><p>Hit Dice: 5d8+5 (45 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft, fly 40 ft average</p><p>AC: 17 (+1 size, +6 natural)</p><p>Attacks: 2 claws +7 melee</p><p>Damage: Claws 1d3+2</p><p>Special Attacks: Breath Weapons (10ft cone, Dmg 1d4,Living creatures that fail -4 morale penalty to </p><p></p><p>AC,-2 morale penalty to attcks for 3 rounds, Reflex half: DC 15) ,Spell-Like Abilities (Melf's Acid arrow </p><p></p><p>1/hour (3rd level sorceror, 1/day- Stinking Cloud, 6th level sorceror ),Summon Mephit</p><p>Special Qualities: Fast Healing 2 (only in wet or muddy environments),DR 5/+1</p><p>Saves: Fort Fort +5 Ref +4 Will +4</p><p>Abilities: Str 15 Dex 10 Con 13 Int 12 Wis 11 Cha 15</p><p>Skills: Bluff 10 Hide 8 Listen 8 Move Silently 8 Spot 8 Knowledge (Planes) 9 Knowledge (Nature) </p><p></p><p>9,Diplomacy 10 ,Sense Motive 8</p><p>Feats: Power Attack,Ability Focus (Breath Weapon)</p><p></p><p></p><p>Wake and Mako the Water Mephit Underlings</p><p>Small Outsider (Water)</p><p>Hit Dice: 5d8+5 (45 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft, fly 40 ft average</p><p>AC: 17 (+1 size, +6 natural)</p><p>Attacks: 2 claws +7 melee</p><p>Damage: Claws 1d3+2</p><p>Special Attacks: Breath Weapons (15ft cone, Dmg 1d8,Reflex half: DC 15) ,Spell-Like Abilities (Melf's </p><p></p><p>Acid arrow 1/hour (3rd level sorceror, 1/day- Stinking Cloud, 6th level sorceror ),Summon Mephit</p><p>Special Qualities: Fast Healing 2 (only in rain or when submerged),DR 5/+1</p><p>Saves: Fort Fort +5 Ref +4 Will +4</p><p>Abilities: Str 15 Dex 10 Con 13 Int 12 Wis 11 Cha 15</p><p>Skills: Bluff 10 Hide 8 Listen 8 Move Silently 8 Spot 8 Knowledge (Planes) 9 Knowledge (Nature) </p><p></p><p>9,Diplomacy 10 ,Sense Motive 8</p><p>Feats<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />ower Attack, Ability Focus (Breath Weapon)</p><p></p><p>Spells Per Day (As an 18th level cleric at 21st caster level):</p><p></p><p>0th Level: 6 *</p><p>Create Water</p><p>Detect Magic x3</p><p>Read Magic x2</p><p></p><p>1st Level: 7+1*</p><p>Bane x2</p><p>Curse Water</p><p>Detect Undead x2</p><p>Divine Favor x2</p><p></p><p>2nd Level: 7+1*</p><p>Augury</p><p>Bull's Strength x4</p><p>Find Traps x2</p><p>Spiritual Weapon </p><p></p><p>3rd Level: 7+1*</p><p>Create Food and Water x2</p><p>Speak with Dead</p><p>Stone Shape</p><p>Deeper Darkness</p><p>Dispel Magic</p><p>Invisibility Purge</p><p>Continual Light</p><p></p><p>4th Level: 7+1*</p><p>Air Walk x2</p><p>Control Water</p><p>Death Ward</p><p>Discern Lies</p><p>Freedom of Movement</p><p>Spell Immunity</p><p></p><p>5th Level: 7+1 *</p><p>Break Enchantment</p><p>Slay Living</p><p>True Seeing</p><p>Dispel Evil</p><p>Plane Shift</p><p>Flame Strike</p><p>Ice Storm</p><p></p><p>6th Level: 5+1 *</p><p>Blade Barrier</p><p>Cone of Cold</p><p>Etherealness</p><p>Heal x2</p><p>Harm</p><p></p><p>7th Level: 4+1*</p><p>Destruction x2</p><p>Greater Restoration</p><p>Greater Dispelling</p><p>Acid Fog</p><p></p><p>8th Level: 4+1 *</p><p>Greater Planar Ally </p><p>Mass Heal x3</p><p>Horrid Wilting</p><p></p><p></p><p>9th Leve: 4+1*</p><p>Implosion</p><p>True Resurrection</p><p>Miracle x2</p><p>Elemental Swarm (Water Only)</p><p></p><p>Epic Spell: 4 *</p><p>Maelstorm Gate: Combination of Gate to the Plane of Water and Maelstorm(DC 51 to Cast) DC 50, </p><p></p><p>10d6 Bludgoning dmg per round for a max of 20 rounds. It's a full round action and range is 125 ft. </p><p></p><p>(Everyone in a 50ft. Radius of the spell is effected if Ref. save is failed.)</p><p></p><p></p><p>Domaskis knows nothing of his life as of 1 month ago.... He has no idea why he cannot remember who </p><p></p><p>he was before this time... all he does know is that he has alot of power running through his body... and </p><p></p><p>NO idea where it came from.... also as of late.. he has prayed for his spells and has gotten no </p><p></p><p>answer... yet somehow he manages to have the spells requested the next morning....</p></blockquote><p></p>
[QUOTE="Rathan, post: 919440, member: 1322"] [b]Here's what I got so far...alot more work is needed.. working as fast as I can![/b] Domaskis of Tidus-Rath Half-Water Elemental Human Alignment: N/G Medium Elemental (Water,Cold) Cleric (Water,War(Trident)) 5/Elemental (Water) Archon 5 /Elemental Savant(Water) 10/Hierophant 3 HD: 13d8+ 10d4 + 184 (328 hp) BAB: 22/17/12/7 AC: 10 + (3 Dex) + (5 natural) + (16 Armor)= 34 Str 19 [25] +7 Dex 17 +3 Con 21 [27] +8 Int 20 +5 Wis 30 [36]+ 13 Cha 18 [24] +7 Speed: 30' (60'), Swim 90 ft +5 Keen Trident of Speed and IceStorm To Hit: 40(60)/40/35/30/25 1d8+23+5d6 17-20X2 10ft. (5d6 dmg ice storm; no save) Skills (0 skill points remaining): Knowledge (Nature) : 26 + 7 + 1= 34 Knowledge (Religion): 26 + 7 + 1= 34 Knowledge (Arcana) : 26 + 7= 33 Knowledge (The Planes): 26 + 7= 33 Spellcraft: 26 +13= 39 (+36 for epic spell) Concentration 26 +8 +20= 54 Scry: 13 + 7= 20 Spot: 7 +13= 20 Search 5 +13= 18 Listen: 7 +13= 20 Sense Motive 10 +13= 23 Languages: Common, Aquan, Infernal, Draconic, Celestial Feats:Educated,Spellcasting Prodigy (Cleric),Energy Substitution Cold,Empower Spell,Weapon Focus (Trident),Martial Weapon Proficiency (Trident), Spell Stowaway (Heal), Improved Crit, Quicken Spell-like Ability (Horrid Wilting), Sacred Defender (+7 Sacred AC for 20 rounds 7/day) Epic Feats: Epic Spellcasting Saves: Fort +26 Ref +16 Will + 36 Special Abilities: Spell-Like Abilities, Hierophant Abilities (Spellpower +6),Elemental Penetration +3, Elemental Focus +3,Mephit Underlings, Rebuke/Command Water Subtype 5/day, Turn/Destroy Fire Subtype 5/day, Truestrike 1/round, Active Divine Power (+6 to Atk and Dmg), Active Divine Power (+6 to Cha) Special Qualities: Water Immunity, Cold Immunity, Disease Immunity,Elemental Qualities (Immune to flanking,poison,sleep,paralysis and stunning,critical hits,Darkvision 60'),Elemental Perfection, Water Mastery, Drench,Vortex (DC 28) Spell-Like Abilities: 1/day Obscuring Mist, Fog Cloud,Water Breathing,Control Water,Ice Storm*, Cone of Cold*, Acid Fog, Quickened Horrid Wilting,Elemental Swarm (water only), Planeshift, DC 26+Spell Level, as a 25th level cleric. *DC 29 + Spell Level. Items: Tome of Wisdom +5, Periapt of Wisdom +6, Tome of intelligence +4, Boots of Striding and Springing and Speed, Cloak of Resistance +5, Manual of bodily health +4, Manual of gainful exercise +5, Tome of leadership and influence +4, Manual of quickness in action +4, Belt of giant strength (+6), Brouch of health (+6), Circulet of natural armor (+5), Lens of detection, Ring of Protection +5, + 5 Platemail of the Deep, Gloves of Luck (+5 Saves), Ring of Immunity to Fire, + 5 Keen Trident of Speed, Vest of Divine Might, Handy Haversack, 5,000 gp Diamond, Mithril Holy Symbol of a Hexagon with three tidal lines etched into it, Crystal of Concentration (Concentration +20) Gold Left to Spend: 6,100 Mephit Underlings (All have:Empathic Link,Improved Evasion,Sycophantic Fawning): 2 Water Mephits, 1 Ooze Mephit Shogablu the Ooze Mephit Underling Small Outsider (Water) Hit Dice: 5d8+5 (45 hp) Initiative: +0 Speed: 30 ft, fly 40 ft average AC: 17 (+1 size, +6 natural) Attacks: 2 claws +7 melee Damage: Claws 1d3+2 Special Attacks: Breath Weapons (10ft cone, Dmg 1d4,Living creatures that fail -4 morale penalty to AC,-2 morale penalty to attcks for 3 rounds, Reflex half: DC 15) ,Spell-Like Abilities (Melf's Acid arrow 1/hour (3rd level sorceror, 1/day- Stinking Cloud, 6th level sorceror ),Summon Mephit Special Qualities: Fast Healing 2 (only in wet or muddy environments),DR 5/+1 Saves: Fort Fort +5 Ref +4 Will +4 Abilities: Str 15 Dex 10 Con 13 Int 12 Wis 11 Cha 15 Skills: Bluff 10 Hide 8 Listen 8 Move Silently 8 Spot 8 Knowledge (Planes) 9 Knowledge (Nature) 9,Diplomacy 10 ,Sense Motive 8 Feats: Power Attack,Ability Focus (Breath Weapon) Wake and Mako the Water Mephit Underlings Small Outsider (Water) Hit Dice: 5d8+5 (45 hp) Initiative: +0 Speed: 30 ft, fly 40 ft average AC: 17 (+1 size, +6 natural) Attacks: 2 claws +7 melee Damage: Claws 1d3+2 Special Attacks: Breath Weapons (15ft cone, Dmg 1d8,Reflex half: DC 15) ,Spell-Like Abilities (Melf's Acid arrow 1/hour (3rd level sorceror, 1/day- Stinking Cloud, 6th level sorceror ),Summon Mephit Special Qualities: Fast Healing 2 (only in rain or when submerged),DR 5/+1 Saves: Fort Fort +5 Ref +4 Will +4 Abilities: Str 15 Dex 10 Con 13 Int 12 Wis 11 Cha 15 Skills: Bluff 10 Hide 8 Listen 8 Move Silently 8 Spot 8 Knowledge (Planes) 9 Knowledge (Nature) 9,Diplomacy 10 ,Sense Motive 8 Feats:Power Attack, Ability Focus (Breath Weapon) Spells Per Day (As an 18th level cleric at 21st caster level): 0th Level: 6 * Create Water Detect Magic x3 Read Magic x2 1st Level: 7+1* Bane x2 Curse Water Detect Undead x2 Divine Favor x2 2nd Level: 7+1* Augury Bull's Strength x4 Find Traps x2 Spiritual Weapon 3rd Level: 7+1* Create Food and Water x2 Speak with Dead Stone Shape Deeper Darkness Dispel Magic Invisibility Purge Continual Light 4th Level: 7+1* Air Walk x2 Control Water Death Ward Discern Lies Freedom of Movement Spell Immunity 5th Level: 7+1 * Break Enchantment Slay Living True Seeing Dispel Evil Plane Shift Flame Strike Ice Storm 6th Level: 5+1 * Blade Barrier Cone of Cold Etherealness Heal x2 Harm 7th Level: 4+1* Destruction x2 Greater Restoration Greater Dispelling Acid Fog 8th Level: 4+1 * Greater Planar Ally Mass Heal x3 Horrid Wilting 9th Leve: 4+1* Implosion True Resurrection Miracle x2 Elemental Swarm (Water Only) Epic Spell: 4 * Maelstorm Gate: Combination of Gate to the Plane of Water and Maelstorm(DC 51 to Cast) DC 50, 10d6 Bludgoning dmg per round for a max of 20 rounds. It's a full round action and range is 125 ft. (Everyone in a 50ft. Radius of the spell is effected if Ref. save is failed.) Domaskis knows nothing of his life as of 1 month ago.... He has no idea why he cannot remember who he was before this time... all he does know is that he has alot of power running through his body... and NO idea where it came from.... also as of late.. he has prayed for his spells and has gotten no answer... yet somehow he manages to have the spells requested the next morning.... [/QUOTE]
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