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'Sealed In Blood' In Character PBP Game Characters
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<blockquote data-quote="Dalamar" data-source="post: 958380" data-attributes="member: 358"><p>Nameless</p><p>Shapechanger (Human) Rogue 5/Assassin 5/Shifter 16</p><p>Chaotic Neutral</p><p></p><p>Str 14 (+2)</p><p>Dex 12 (+1)</p><p>Con 39 (+14)</p><p>Int 25 (+7)</p><p>Wis 15 (+2)</p><p>Cha 19 (+4)</p><p></p><p>HP: 552, AC 31 (+10 armor, +5 deflection, +5 luck, +1 Dex), Saves F/R/W: +26/+19/+10</p><p>Feats (7):</p><p>Alertness, Blindsight(Wild), Assume Supernatural Ability, Endurance, Improved Flight, Multiattack, Track</p><p>Epic Feats (2+1 bonus):</p><p>Fast Healing (x3)</p><p>Skills (128 rogue, 60 assassin (10 unspent as of yet), 192 shifter (32 unspent as of yet):</p><p>Animal Empathy +22(18 sft), Bluff +29(8 rog, 5 asn, 12cc sft), Climb +28(8 rog, 5 asn, 13 sft), Diplomacy +33(8 rog, 5 asn, 16 sft), Disable Device +20(8 rog, 5 asn), Disguise +33(8 rog, 5 asn, 16 sft), Hide +21(8 rog, 12 sft), Innuendo +10(8 rog), Listen +31(8 rog, 5 asn, 16 sft), Move Silently +14(8 rog, 4 asn), Sense Motive +15(8 rog, 5 asn), Speak Language 8 (8cc rog) Spot +33(8 rog, 5 asn, 16 sft), Search +15(8 rog), Tumble +9(8 rog), Use Magic Device +17(8 rog, 5 asn), Use Rope +9(8 rog), Wilderness Lore +31(29 sft)</p><p>Special Abilities:</p><p>Assassin Spells, Death Attack (DC 22), Evasion, Poison Use, +2 Saves vs. Poison, Sneak Attack +6d6, Traps, Uncanny Dodge (Dex to AC, No Flanking, +1 vs. traps), Wildshape (Diminutive to Colossal, all types except Shapechanger)</p><p>Familiar Forms (1/shifter level+ all with CR less than 5): Aboleth, Balor, Mature Adult Gold Dragon (Assume Supernatural Ability: Breath Weapon), Pit Fiend, Purple Worm, Solar, 10 yet to be chosen</p><p>Familiar Templates: Half-Celestial, Mostrous Beast</p><p>Languages: Common, Celestial, Infernal, Abyssal, Draconic, Auran, Terran, Ignan, Aquan, Goblin, Giant, Orc, </p><p></p><p>Attacks</p><p>-- +1 shortsword +19/+14/+9 melee (d6+3, 19-20/x2)</p><p></p><p></p><p>Assassin Spells known:</p><p>1st: Change Self, Detect Poison, Ghost Sound, Obscuring Mist, Spider Climb</p><p>2nd: Alter Self, Darkness, Pass without Trace, Undetectable Alignment</p><p>3rd: Invisibility, Nondetection</p><p></p><p>Assassin Spells Prepared Normally (DC 15+level)</p><p>1st (3): Change Self (x2), Ghost Sound</p><p>2nd (2): Pass Without Trace, Undetectable Alignment</p><p>3rd (2): Invisibility (x2)</p><p></p><p></p><p>Equipment:</p><p>+5 Tomes/Manual to Con, Int, Wis, Cha 500,000gp</p><p></p><p>Amulet of Combat Prowess 1,744,000 gp</p><p>-- Affect all natural attacks as a +5 weapon (cost as a double weapon, multiple ability doubling) (200,000)</p><p>-- +6 enhancement to Str (multiple ability doubling) (72,000)</p><p>-- +4 enhancement to Dex (multiple ability doubling) (32,000)</p><p>-- +12 enhancemenet to Con (main power) (1,440,000)</p><p></p><p>Bracers of Defense 325,000 gp</p><p>-- +10 armor bonus to AC (main power) (100,000)</p><p>-- +5 deflection bonus to AC (multiple ability doubling) (100,000)</p><p>-- +5 luck bonus to AC (multiple ability doubling) (125,000)</p><p></p><p>+1 Shortword 2,300 gp</p><p></p><p>History:</p><p>Nameless begun his life as a human cutpurse. Through a couple of lucky breaks, he managed to get into a good position in the locak thieves' guild.</p><p>With years of training, he managed to learn the skills of a killer, of an assassin. Soon he became one of the most respected ones in his guild. And as always, power was followed by pride. And that pride almost cost him his life.</p><p>He was sent after a wizard, but he didn't go readied for the challenges. He was struck by a favourite of spellcasters: Polymorph. The wizard turned him to a mouse and captured him, humiliated him in many ways... did tests on him.</p><p>But luck had not forsaken Nameless and one of the wizard's experiments brought with it an unexpected gift: Nameless could change back.</p><p>And not only that, he could will his form to that of other creatures. He spent years after years perfecting his skills and finding new subjects to turn into, but finally tried to bite a piece too large for him to chew. The only way of saving his life was offering his services, and his soul, to Luz'Noc.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 958380, member: 358"] Nameless Shapechanger (Human) Rogue 5/Assassin 5/Shifter 16 Chaotic Neutral Str 14 (+2) Dex 12 (+1) Con 39 (+14) Int 25 (+7) Wis 15 (+2) Cha 19 (+4) HP: 552, AC 31 (+10 armor, +5 deflection, +5 luck, +1 Dex), Saves F/R/W: +26/+19/+10 Feats (7): Alertness, Blindsight(Wild), Assume Supernatural Ability, Endurance, Improved Flight, Multiattack, Track Epic Feats (2+1 bonus): Fast Healing (x3) Skills (128 rogue, 60 assassin (10 unspent as of yet), 192 shifter (32 unspent as of yet): Animal Empathy +22(18 sft), Bluff +29(8 rog, 5 asn, 12cc sft), Climb +28(8 rog, 5 asn, 13 sft), Diplomacy +33(8 rog, 5 asn, 16 sft), Disable Device +20(8 rog, 5 asn), Disguise +33(8 rog, 5 asn, 16 sft), Hide +21(8 rog, 12 sft), Innuendo +10(8 rog), Listen +31(8 rog, 5 asn, 16 sft), Move Silently +14(8 rog, 4 asn), Sense Motive +15(8 rog, 5 asn), Speak Language 8 (8cc rog) Spot +33(8 rog, 5 asn, 16 sft), Search +15(8 rog), Tumble +9(8 rog), Use Magic Device +17(8 rog, 5 asn), Use Rope +9(8 rog), Wilderness Lore +31(29 sft) Special Abilities: Assassin Spells, Death Attack (DC 22), Evasion, Poison Use, +2 Saves vs. Poison, Sneak Attack +6d6, Traps, Uncanny Dodge (Dex to AC, No Flanking, +1 vs. traps), Wildshape (Diminutive to Colossal, all types except Shapechanger) Familiar Forms (1/shifter level+ all with CR less than 5): Aboleth, Balor, Mature Adult Gold Dragon (Assume Supernatural Ability: Breath Weapon), Pit Fiend, Purple Worm, Solar, 10 yet to be chosen Familiar Templates: Half-Celestial, Mostrous Beast Languages: Common, Celestial, Infernal, Abyssal, Draconic, Auran, Terran, Ignan, Aquan, Goblin, Giant, Orc, Attacks -- +1 shortsword +19/+14/+9 melee (d6+3, 19-20/x2) Assassin Spells known: 1st: Change Self, Detect Poison, Ghost Sound, Obscuring Mist, Spider Climb 2nd: Alter Self, Darkness, Pass without Trace, Undetectable Alignment 3rd: Invisibility, Nondetection Assassin Spells Prepared Normally (DC 15+level) 1st (3): Change Self (x2), Ghost Sound 2nd (2): Pass Without Trace, Undetectable Alignment 3rd (2): Invisibility (x2) Equipment: +5 Tomes/Manual to Con, Int, Wis, Cha 500,000gp Amulet of Combat Prowess 1,744,000 gp -- Affect all natural attacks as a +5 weapon (cost as a double weapon, multiple ability doubling) (200,000) -- +6 enhancement to Str (multiple ability doubling) (72,000) -- +4 enhancement to Dex (multiple ability doubling) (32,000) -- +12 enhancemenet to Con (main power) (1,440,000) Bracers of Defense 325,000 gp -- +10 armor bonus to AC (main power) (100,000) -- +5 deflection bonus to AC (multiple ability doubling) (100,000) -- +5 luck bonus to AC (multiple ability doubling) (125,000) +1 Shortword 2,300 gp History: Nameless begun his life as a human cutpurse. Through a couple of lucky breaks, he managed to get into a good position in the locak thieves' guild. With years of training, he managed to learn the skills of a killer, of an assassin. Soon he became one of the most respected ones in his guild. And as always, power was followed by pride. And that pride almost cost him his life. He was sent after a wizard, but he didn't go readied for the challenges. He was struck by a favourite of spellcasters: Polymorph. The wizard turned him to a mouse and captured him, humiliated him in many ways... did tests on him. But luck had not forsaken Nameless and one of the wizard's experiments brought with it an unexpected gift: Nameless could change back. And not only that, he could will his form to that of other creatures. He spent years after years perfecting his skills and finding new subjects to turn into, but finally tried to bite a piece too large for him to chew. The only way of saving his life was offering his services, and his soul, to Luz'Noc. [/QUOTE]
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