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'Sealed In Blood' In Character PBP Game Characters
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<blockquote data-quote="GnomeWorks" data-source="post: 971705" data-attributes="member: 162"><p><span style="font-size: 12px"><strong>Saint Tracy Vannieu of the Gun</strong></span><strong></strong></p><p><strong>Human Female</strong></p><p><strong>Rogue 10/Gunsai 16</strong></p><p><strong>Neutral</strong></p><p></p><p><strong>Abilities:</strong></p><p>Str 10</p><p>Dex 32 (+11)</p><p>Con 22 (+6)</p><p>Int 16 (+3)</p><p>Wis 24 (+7)</p><p>Cha 13 (+1)</p><p></p><p><strong>Combat Stats:</strong></p><p><em>Base Attack Bonus:</em> +20/+15/+10/+5</p><p><em>Melee:</em> +23/+18/+13/+8</p><p><em>Ranged:</em> +34/+29/+24/+19</p><p><em>Hit Points:</em> 344</p><p><em>Armor Class:</em> 52 (+11 Dex, +7 Wis, +1 Class, +5 Deflection, +8 Armor, +5 Natural Armor, +3 Luck)</p><p><em>Initiative:</em> +15 (+11 Dex, +4 Feat)</p><p><em>Movement Rate:</em> 120 ft (60 ft base, +60 ft item)</p><p></p><p><strong>Attacks per round*:</strong></p><p>The Saint (Single Fire): +49/+49/+44/+39/+34</p><p>or The Saint (Rapid Shot): +47/+47/+47/+42/+37/+32</p><p><span style="font-size: 9px">*All attack and damage rolls with the Saint are at +1 when firing at targets within 30 feet. In addition, it's threat range is 15-20 when wielded by Tracy. All attacks listed are using <em>+5 clips</em>.</span></p><p></p><p><strong>Weapons and Armor</strong></p><p><em>Weapons:</em> The Saint [+6 Adamantine Light Pistol of Speed] (2d6+6 dmg, crit 18-20/x2, Pen 6, Rcl 4, Range 50')</p><p><em>Ammo:</em> 15 <em>+5 60-round clips</em>, 1 <em>+4 60-round clip</em>, 1 <em>masterwork 60-round clip</em>, 10 normal 60-round clips</p><p></p><p><strong>Saving Throws:</strong></p><p><em>Fort:</em> +18</p><p><em>Ref:</em> +36</p><p><em>Will:</em> +21</p><p></p><p><strong>Feats:</strong></p><p><em>Weapon proficiency:</em> Rogue</p><p>Exotic Weapon Proficiency (Firearms)</p><p>Dodge</p><p>Weapon Focus (Light Pistol)</p><p>Improved Critical (Light Pistol)</p><p>Point Blank Shot</p><p>Quick Draw</p><p>Precise Shot</p><p>Shot on the Run</p><p>Uncanny Accuracy</p><p>Improved Initiative</p><p>Rapid Shot</p><p></p><p><strong>Skills:</strong></p><p>Balance +40 (29 ranks, +11 Dex)</p><p>Bluff +25 (24 ranks, +1 Cha)</p><p>Climb +12 (12 ranks)</p><p>Craft (Firearms) +19 (16 ranks, +3 Int)</p><p>Innuendo +15 (8 ranks, +7 Wis)</p><p>Intimidate +25 (24 ranks, +1 Cha)</p><p>Jump +39 (29 ranks, +10 item)</p><p>Knowledge (Firearms) +19 (16 ranks, +3 Int)</p><p>Listen +15 (8 ranks, +7 Wis)</p><p>Move Silently +19 (8 ranks, +11 Dex)</p><p>Open Lock +19 (8 ranks, +11 Dex)</p><p>Perform (Guitar, Poetry) +9 (8 ranks, +1 Cha)</p><p>Pick Pocket +19 (8 ranks, +11 Dex)</p><p>Search +11 (8 ranks, +3 Int)</p><p>Spot +28 (21 ranks, +7 Wis)</p><p>Tumble +40 (29 ranks, +11 Dex)</p><p>Use Magic Device +11 (10 ranks, +1 Cha)</p><p></p><p><strong>Languages:</strong></p><p>Common, Japanese, Drow Sign Language, Orc</p><p></p><p><strong>Class Abilities:</strong></p><p><em>Rogue Abilities</em></p><p>Sneak Attack +5d6</p><p>Evasion</p><p>Uncanny Dodge (Dex bonus to AC, can't be flanked)</p><p>Special Ability (Feat)</p><p></p><p><em>Gunsai Abilities</em></p><p>Monk Abilities</p><p>--Unarmed Attack Damage 1d10</p><p>--Move 60 ft.</p><p>--+1 AC Bonus</p><p><span style="font-size: 9px">At every other level, the Gunsai's unarmed attack damage, move speed, and AC bonus improve as if she had gained a level in the Monk class. If the Gunsai did not previously have any levels of Monk, she begins to process as a level one monk in regards of the above.</span></p><p></p><p>Way of the Gun (Ex)</p><p><span style="font-size: 9px">Such is the assuredness and precision of the Gunsai's movements that, even should she be flanked on all sides by melee foes, she can shoot without drawing blows. The Gunsai no longer suffers attacks of opportunity if she fires a light pistol in a threatened zone. </span></p><p><span style="font-size: 9px"> If the Gunsai did not previously gain her Wisdom bonus as an AC Bonus (If she was not previously a monk), she begins to do so.</span></p><p></p><p>Brilliant Disarm (Ex)</p><p><span style="font-size: 9px">The Gunsai's understanding of the motion of guns and her ability to get one to hand quickly is matchless. If the Gunsai disarms an adjacent foe who was wielding a light pistol, she may immediately make, as a free action, one attack with that pistol against its wielder, as if the wielder were flat-footed. The Gunsai must have a free hand to do so, and can only make the one shot.</span></p><p></p><p>Peerless Gunman +8 (Ex)</p><p><span style="font-size: 9px">The Gunsai gains the listed number (equal to 1/2 Gunsai level) as a competence bonus to all attacks made with light firearms.</span></p><p></p><p>The Willow Bends (Ex)</p><p><span style="font-size: 9px">The Gunsai's understanding extends to how to get away from gunfire, as well. If the Gunsai choses to remain still and take no action other than dodging gunfire, she gains a +8 dodge bonus to AC against ranged attacks for that round.</span></p><p></p><p>Seamless Barrage (Ex)</p><p><span style="font-size: 9px">The Gunsai knows, as soon as the bullet leaves the barrel, if a shot will be fatal enough, sparing precious time in picking a new target. If the Gunsai drops a foe with a ranged attack from a light firearm, she may immediately make a single follow-up attack at the same attack bonus against any foe within range of her pistol that is also within 10 feet of the original target. The Gunsai may only make a single 'extra' attack in this manner.</span></p><p></p><p>Matchless Awareness (Ex)</p><p><span style="font-size: 9px">A Gunsai always knows where her foes are, even if she's not watching them. A Gunsai with this power may freely make ranged attacks with no penalty against foes behind or to the side of her, without changing her facing. She may also strike unimpaired at foes who she cannot see due to invisibility or darkness, as long as they are not making an attempt to actively conceal their presence. This does not, however, allow her to pinpoint hidden foes, merely to target accurately foes that she cannot see.</span></p><p></p><p>Perfect Barrage (Ex)</p><p><span style="font-size: 9px">The Gunsai may now make an unlimited number of 'extra' attacks with Seamless Barrage, as long as she consistently strikes and drops foes, she may continue making attacks until there are no more foes to shoot, a foe doesn't die from his wound, or she misses a shot.</span></p><p></p><p>Saint of Smoke and Thunder (Ex)</p><p><span style="font-size: 9px">The Gunsai's knowledge of the battlefield is transcendental, to the point where she can dodge shots without making an effort, sliding seamlessly between bullets or arcing gracefully away from blasts of energy. The Gunsai may cause a number of shots from ranged weapons per round equal to 1 + half her Dexterity modifier to simply miss, regardless of the attack roll. If she is actively defending herself with The Willow Bends, she may negate twice this number.</span></p><p></p><p><strong>Equipment:</strong></p><p><em>Cash</em></p><p>485 pp</p><p><em>Wearing/Carrying</em></p><p>-Traveler's Outfit</p><p>-Boots of Graceful Striding [40000 gp]</p><p><span style="font-size: 9px">The Boots of Graceful Striding give their wearer a +6 enhancement bonux to Dexterity and double their move rate, as well as give them a +10 competence bonus to Jump checks.</span></p><p>-Ring of Protection +5 [50000 gp]</p><p>-Bracers of Armor +8 [64000 gp]</p><p>-Periapt of Wisdom +6 [36000 gp]</p><p>-Jeans of the Warrior (60 ft. Blindsight) [56000 gp]</p><p><span style="font-size: 9px">(Takes the place of a robe)</span></p><p>-Belt of Natural Armor +5 [50000 gp]</p><p>-Shirt of Spell Resistance (SR 27) [150000 gp]</p><p>-Skin of the Hero [68000 gp]</p><p>-Earring of True Seeing [75000 gp]</p><p><span style="font-size: 9px">This earring allows the user to see as though using a <em>true seeing</em> spell. (Takes the place of goggles)</span></p><p>-Ring of Mind Blank [240000 gp]</p><p>-Earring of Health +6 [36000 gp]</p><p><span style="font-size: 9px">(Takes the place of a headband)</span></p><p>-Lighter [400 gp]</p><p><span style="font-size: 9px">A simple, dull black box, it opens to reveal a small flame. To light a torch with this is a full round action.</span></p><p>-Cigarettes [100 gp]</p><p>-Guitar [50 gp]</p><p><span style="font-size: 9px">A stringed instrument. Jet black, six strings, electric.</span></p><p></p><p><strong>Notes:</strong></p><p>Has read the following...</p><p><em>manual of quickness of action +5</em></p><p><em>tome of understanding +4</em></p><p><em>manual of bodily health +4</em></p><p></p><p><strong>Description:</strong></p><p><em>Eyes</em> - Green</p><p><em>Hair</em> - Black</p><p><em>Height</em> - 4' 7"</p><p><em>Weight</em> - 113 lbs.</p><p><em>Age</em> - 18</p><p></p><p><strong>Appearance:</strong></p><p>She wears black denim jeans with the knees worn out, and a plain black denim shirt. On her feet are sleek black leather boots, with the ends of her jeans hanging over them. The clips of ammunition for her weapon are strapped to the leg of her jeans, and her pistol is tucked into the front of her jeans. The bracers on her arms are perhaps the most unusual article she is wearing, though they are - like most of her attire - simple, black, and denim. A pair of simple silver rings adorn the fourth finger of her right hand and the third finger of her left. She also wears a simple necklace, and a black leather belt with a small and simple silver buckle is looped through her jeans. Upon her ears are two small diamond stud earrings, one on either ear. Her black hair is roughly cut, and hangs down to slightly below her shoulders. A jet black guitar is strung across her back, held in place by a black leather strap.</p><p></p><p><strong>History:</strong></p><p>I'm from New York. Sorry, can't get more specific than that... my earliest memories are of bein' a street urchin. Pickin' pockets, lootin' buildings, that kind a' thing... just 'nother kid goin' nowhere in the world.</p><p> That all changed one day, when I was seven or so. I ran into a guy, dressed in a brown trenchcoat, carryin' a briefcase. <em>Well</em>, I thought to myself, <em>there might be money in that thing</em>. So I followed him.</p><p> He seemed to know that I was tailin' him. So he stops, and turns, and looks dead at me, even though I was hidin' in the shadows.</p><p> "Hey." He says. "I know you're there. Come out into the light."</p><p> I did.</p><p> "Come with me." He says, simple-like. "You need to get off the streets. Learn a thing or two. I'll teach you something, give you something to do with your life." He wasn't from around town. He sounded like he was from Boston, but it was hard to tell. I never did find out where he was from.</p><p> And so I met the Doc. He had a name, but I forgot what it was. It didn't matter. He was the Doc, and that's all.</p><p> We were a team, the Doc and I. For years after that, we worked together. See, the Doc was a detective-type; he worked for people who had things missing, and whatnot. I worked as his sidekick, doin' the dirty work and gettin' into things that the Doc couldn't. I'm a small person, and I was even smaller then, and the Doc couldn't get into someplaces.</p><p> But one day, that all changed. See, I'd always carried around this little pistol. Don't know where I got it, but I've always had it... got a neat design a' some kind, I don't know, but it was something to run my little hands over in the deep of the night. Well, the Doc got himself into one helluva fix. See, the Doc was surrounded by these seven or eight guys. Mean ones, too: big ol' guys. Musta been ogres or somethin', but I never seen them in New York - they're from someplace on the west coast, or so I heard. I think Seattle - somethin' about the rain.</p><p> So anyway... there's these seven or eight ogres, or whatever. And I says, "Get back, Doc! I'll kick 'em outta here!" And I take out that little pistol of mine, and I shot every one of the damn bastards. Got 'em good, too - not one of 'em was standin' when I was done.</p><p> I was maybe 12 at the time.</p><p> The Doc looks at me, with some kind of wierd expression on his face. Then he says, "We've got to get you a real gun." So he takes me to this nice shop, and we get me a real nice pistol. I kept my old one, though... just in case.</p><p> So anyway, word about what I did spread 'round the street. Soon, people were callin' me a saint or somethin', a saint of guns. People on the streets say some wierd <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, you know? So somehow, my name went from "hey you" to "St. Tracy of the Gun". Kind a' funny, actually. That a little kid like me'd get a name like that.</p><p> So anyway, after that, the Doc and me kind a' levelled off. I wasn't the sidekick no more. I was a partner. He did the detective work, and I guarded his ass, or whoever else needed guarding on our jobs. Nobody messed with me no more - no man, nobody with brains screwed around with St. Tracy.</p><p>I'm not even Catholic. Hell, man, I'm a friggin' agnostic. When you see a guy get blown away by a fireball from some pissed off ogre-mage... you'd believe in god, too. A god, anyway. Besides, people were callin' me a friggin' Saint... had to keep up the image, you know?</p><p> So anyway. I get older, the Doc got older... he must a' been really old, too, 'cause he started goin' gray around my 17th. We'd just pulled off one helluva job: I'd had to blow away some dragon, man. It was crazy: this thing was huge compared to me. I had to shoot the damn thing like twenty times to down it. Doc got what we needed, though, and that's all that counted. It put food on the table, too, so that was good.</p><p> "So," The Doc says, on my seventeenth, "Saint Tracy, how you doin' today?"</p><p> He always called me St. Tracy when he was serious 'bout somethin', so I says, "Fine. What's up, Doc?"</p><p> Yeah, yeah, I know, Bugs Bunny... well, to hell with him, man. I gotta say what I gotta say, and ain't nobody gonna say friggin' different. I shot the last guy who said somethin' bout the way I talk. Like I says before... nobody screws with St. Tracy.</p><p> "Tracy, I'm old." The Doc says. "I can't do this anymore. You've got to take over for me. Ten years ago, I found you... now I pass my legacy on to you."</p><p> And I says, "No, Doc, you can't quit! We just downed a friggin' dragon. Come on. One more job, for me."</p><p> The Doc looks at me a long time, and then he says, "Alright, Tracy. For you."</p><p> So we do one more job together, for the last time.</p><p> We were doin' just fine, just fine, got what we needed. When, all of a friggin' sudden, a crapload of demons just show up outta nowhere.</p><p> Now, this is New York, so I've seen this happen a few times, and I've handled it just fine. But this time... man, friggin' A, there was a Pit Fiend in with 'em! I don't know who the hell he was, but he was nasty, man. Then, I noticed it...</p><p> The Doc was dead.</p><p> "You sonovabitch!" I yelled. "You friggin' nailed Doc!"</p><p> And this Pit Fiend there, he just sneers at me. And all of a sudden, I understand... </p><p> This here Pit Fiend has heard of me, here in New friggin' York. He's heard of Saint Tracy of the Gun, and he's here to acquire her services for some crap. And he's killed the Doc to get them services. I dunno what the hell he wants, but I can't live with the Doc dead. So I says...</p><p> "You bring him back! I'll pay your damned price!"</p><p> And suddenly, then, I know what the price is... my soul. <em>Well</em>, I thought, <em>I'm damned to hell anyway. Saint Tracy ain't no friggin' saint, so I might as well.</em></p><p> "Done." I says.</p><p> And then I got a funny feelin'... like somethin' I'd had was gone. There was somethin'... wierd about everything.</p><p> "You bastard." I says, but it don't have any strength behind it.</p><p> The Doc, though, he got up. And there was a funny glow in his eyes... like there was somethin' wrong with him. Then he split apart, and there was a friggin' demon there... </p><p> I shot the hell outta that demon. I shot the hell outta all those demons. But no matter what I did, I couldn't hit that damned Pit Fiend. He laughed when I'd killed all his little friends.</p><p> "Let's make a deal." He says, all like that one game show. I forget what it's called. I shoot TV's that have it on when I see them, now. "You do something for me, and I'll give you your soul back."</p><p> He talked real funny. Demons and them are supposed to have a Wisconsin accent - after all, Wisconsin's hell. Close enough; there's portals like mad that lead there. Lot's of demonic cows over there. Crazy friggin' place. But this here Pit Fiend didn't have that accent. He had one that I'd never heard before.</p><p> <em>Well</em>, I thought, <em>I am a Saint, or what passes for one down here in New York. I'm game.</em></p><p> "Good." The Pit Fiend says, like he reads my mind. Then he disappears.</p><p> And there I was, as alone as I was that first day when the Doc found me. The Doc was gone - that damned Pit Fiend tricked me. And now I had to do somethin' for this bastard to get my friggin' soul back, just so I can keep playin' this little game of bein' called Saint Tracy of the Gun.</p><p> </p><p>Well, Saint Tracy is pissed off. Saint Tracy is very friggin' pissed off, and she's gonna do this thing for Mr. Pit Fiend, then she's gonna blow his damn head off with her own friggin' gun. Saint Tracy'll be damned before she let's that friggin' Pit Fiend off for this.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 971705, member: 162"] [SIZE=3][B]Saint Tracy Vannieu of the Gun[/B][/SIZE][B] Human Female Rogue 10/Gunsai 16 Neutral[/B] [B]Abilities:[/B] Str 10 Dex 32 (+11) Con 22 (+6) Int 16 (+3) Wis 24 (+7) Cha 13 (+1) [B]Combat Stats:[/B] [I]Base Attack Bonus:[/I] +20/+15/+10/+5 [I]Melee:[/I] +23/+18/+13/+8 [I]Ranged:[/I] +34/+29/+24/+19 [I]Hit Points:[/I] 344 [I]Armor Class:[/I] 52 (+11 Dex, +7 Wis, +1 Class, +5 Deflection, +8 Armor, +5 Natural Armor, +3 Luck) [I]Initiative:[/I] +15 (+11 Dex, +4 Feat) [I]Movement Rate:[/I] 120 ft (60 ft base, +60 ft item) [B]Attacks per round*:[/B] The Saint (Single Fire): +49/+49/+44/+39/+34 or The Saint (Rapid Shot): +47/+47/+47/+42/+37/+32 [size=1]*All attack and damage rolls with the Saint are at +1 when firing at targets within 30 feet. In addition, it's threat range is 15-20 when wielded by Tracy. All attacks listed are using [i]+5 clips[/i].[/size] [B]Weapons and Armor[/B] [I]Weapons:[/I] The Saint [+6 Adamantine Light Pistol of Speed] (2d6+6 dmg, crit 18-20/x2, Pen 6, Rcl 4, Range 50') [i]Ammo:[/i] 15 [i]+5 60-round clips[/i], 1 [i]+4 60-round clip[/i], 1 [i]masterwork 60-round clip[/i], 10 normal 60-round clips [B]Saving Throws:[/B] [I]Fort:[/I] +18 [I]Ref:[/I] +36 [I]Will:[/I] +21 [B]Feats:[/B] [I]Weapon proficiency:[/I] Rogue Exotic Weapon Proficiency (Firearms) Dodge Weapon Focus (Light Pistol) Improved Critical (Light Pistol) Point Blank Shot Quick Draw Precise Shot Shot on the Run Uncanny Accuracy Improved Initiative Rapid Shot [B]Skills:[/B] Balance +40 (29 ranks, +11 Dex) Bluff +25 (24 ranks, +1 Cha) Climb +12 (12 ranks) Craft (Firearms) +19 (16 ranks, +3 Int) Innuendo +15 (8 ranks, +7 Wis) Intimidate +25 (24 ranks, +1 Cha) Jump +39 (29 ranks, +10 item) Knowledge (Firearms) +19 (16 ranks, +3 Int) Listen +15 (8 ranks, +7 Wis) Move Silently +19 (8 ranks, +11 Dex) Open Lock +19 (8 ranks, +11 Dex) Perform (Guitar, Poetry) +9 (8 ranks, +1 Cha) Pick Pocket +19 (8 ranks, +11 Dex) Search +11 (8 ranks, +3 Int) Spot +28 (21 ranks, +7 Wis) Tumble +40 (29 ranks, +11 Dex) Use Magic Device +11 (10 ranks, +1 Cha) [B]Languages:[/B] Common, Japanese, Drow Sign Language, Orc [b]Class Abilities:[/b] [i]Rogue Abilities[/i] Sneak Attack +5d6 Evasion Uncanny Dodge (Dex bonus to AC, can't be flanked) Special Ability (Feat) [i]Gunsai Abilities[/i] Monk Abilities --Unarmed Attack Damage 1d10 --Move 60 ft. --+1 AC Bonus [size=1]At every other level, the Gunsai's unarmed attack damage, move speed, and AC bonus improve as if she had gained a level in the Monk class. If the Gunsai did not previously have any levels of Monk, she begins to process as a level one monk in regards of the above.[/size] Way of the Gun (Ex) [size=1]Such is the assuredness and precision of the Gunsai's movements that, even should she be flanked on all sides by melee foes, she can shoot without drawing blows. The Gunsai no longer suffers attacks of opportunity if she fires a light pistol in a threatened zone. If the Gunsai did not previously gain her Wisdom bonus as an AC Bonus (If she was not previously a monk), she begins to do so.[/size] Brilliant Disarm (Ex) [size=1]The Gunsai's understanding of the motion of guns and her ability to get one to hand quickly is matchless. If the Gunsai disarms an adjacent foe who was wielding a light pistol, she may immediately make, as a free action, one attack with that pistol against its wielder, as if the wielder were flat-footed. The Gunsai must have a free hand to do so, and can only make the one shot.[/size] Peerless Gunman +8 (Ex) [size=1]The Gunsai gains the listed number (equal to 1/2 Gunsai level) as a competence bonus to all attacks made with light firearms.[/size] The Willow Bends (Ex) [size=1]The Gunsai's understanding extends to how to get away from gunfire, as well. If the Gunsai choses to remain still and take no action other than dodging gunfire, she gains a +8 dodge bonus to AC against ranged attacks for that round.[/size] Seamless Barrage (Ex) [size=1]The Gunsai knows, as soon as the bullet leaves the barrel, if a shot will be fatal enough, sparing precious time in picking a new target. If the Gunsai drops a foe with a ranged attack from a light firearm, she may immediately make a single follow-up attack at the same attack bonus against any foe within range of her pistol that is also within 10 feet of the original target. The Gunsai may only make a single 'extra' attack in this manner.[/size] Matchless Awareness (Ex) [size=1]A Gunsai always knows where her foes are, even if she's not watching them. A Gunsai with this power may freely make ranged attacks with no penalty against foes behind or to the side of her, without changing her facing. She may also strike unimpaired at foes who she cannot see due to invisibility or darkness, as long as they are not making an attempt to actively conceal their presence. This does not, however, allow her to pinpoint hidden foes, merely to target accurately foes that she cannot see.[/size] Perfect Barrage (Ex) [size=1]The Gunsai may now make an unlimited number of 'extra' attacks with Seamless Barrage, as long as she consistently strikes and drops foes, she may continue making attacks until there are no more foes to shoot, a foe doesn't die from his wound, or she misses a shot.[/size] Saint of Smoke and Thunder (Ex) [size=1]The Gunsai's knowledge of the battlefield is transcendental, to the point where she can dodge shots without making an effort, sliding seamlessly between bullets or arcing gracefully away from blasts of energy. The Gunsai may cause a number of shots from ranged weapons per round equal to 1 + half her Dexterity modifier to simply miss, regardless of the attack roll. If she is actively defending herself with The Willow Bends, she may negate twice this number.[/size] [B]Equipment:[/B] [i]Cash[/i] 485 pp [I]Wearing/Carrying[/I] -Traveler's Outfit -Boots of Graceful Striding [40000 gp] [size=1]The Boots of Graceful Striding give their wearer a +6 enhancement bonux to Dexterity and double their move rate, as well as give them a +10 competence bonus to Jump checks.[/size] -Ring of Protection +5 [50000 gp] -Bracers of Armor +8 [64000 gp] -Periapt of Wisdom +6 [36000 gp] -Jeans of the Warrior (60 ft. Blindsight) [56000 gp] [size=1](Takes the place of a robe)[/size] -Belt of Natural Armor +5 [50000 gp] -Shirt of Spell Resistance (SR 27) [150000 gp] -Skin of the Hero [68000 gp] -Earring of True Seeing [75000 gp] [size=1]This earring allows the user to see as though using a [i]true seeing[/i] spell. (Takes the place of goggles)[/size] -Ring of Mind Blank [240000 gp] -Earring of Health +6 [36000 gp] [size=1](Takes the place of a headband)[/size] -Lighter [400 gp] [size=1]A simple, dull black box, it opens to reveal a small flame. To light a torch with this is a full round action.[/size] -Cigarettes [100 gp] -Guitar [50 gp] [size=1]A stringed instrument. Jet black, six strings, electric.[/size] [b]Notes:[/b] Has read the following... [i]manual of quickness of action +5 tome of understanding +4 manual of bodily health +4[/i] [B]Description:[/B] [i]Eyes[/i] - Green [i]Hair[/i] - Black [i]Height[/i] - 4' 7" [i]Weight[/i] - 113 lbs. [i]Age[/i] - 18 [b]Appearance:[/b] She wears black denim jeans with the knees worn out, and a plain black denim shirt. On her feet are sleek black leather boots, with the ends of her jeans hanging over them. The clips of ammunition for her weapon are strapped to the leg of her jeans, and her pistol is tucked into the front of her jeans. The bracers on her arms are perhaps the most unusual article she is wearing, though they are - like most of her attire - simple, black, and denim. A pair of simple silver rings adorn the fourth finger of her right hand and the third finger of her left. She also wears a simple necklace, and a black leather belt with a small and simple silver buckle is looped through her jeans. Upon her ears are two small diamond stud earrings, one on either ear. Her black hair is roughly cut, and hangs down to slightly below her shoulders. A jet black guitar is strung across her back, held in place by a black leather strap. [B]History:[/B] I'm from New York. Sorry, can't get more specific than that... my earliest memories are of bein' a street urchin. Pickin' pockets, lootin' buildings, that kind a' thing... just 'nother kid goin' nowhere in the world. That all changed one day, when I was seven or so. I ran into a guy, dressed in a brown trenchcoat, carryin' a briefcase. [i]Well[/i], I thought to myself, [i]there might be money in that thing[/i]. So I followed him. He seemed to know that I was tailin' him. So he stops, and turns, and looks dead at me, even though I was hidin' in the shadows. "Hey." He says. "I know you're there. Come out into the light." I did. "Come with me." He says, simple-like. "You need to get off the streets. Learn a thing or two. I'll teach you something, give you something to do with your life." He wasn't from around town. He sounded like he was from Boston, but it was hard to tell. I never did find out where he was from. And so I met the Doc. He had a name, but I forgot what it was. It didn't matter. He was the Doc, and that's all. We were a team, the Doc and I. For years after that, we worked together. See, the Doc was a detective-type; he worked for people who had things missing, and whatnot. I worked as his sidekick, doin' the dirty work and gettin' into things that the Doc couldn't. I'm a small person, and I was even smaller then, and the Doc couldn't get into someplaces. But one day, that all changed. See, I'd always carried around this little pistol. Don't know where I got it, but I've always had it... got a neat design a' some kind, I don't know, but it was something to run my little hands over in the deep of the night. Well, the Doc got himself into one helluva fix. See, the Doc was surrounded by these seven or eight guys. Mean ones, too: big ol' guys. Musta been ogres or somethin', but I never seen them in New York - they're from someplace on the west coast, or so I heard. I think Seattle - somethin' about the rain. So anyway... there's these seven or eight ogres, or whatever. And I says, "Get back, Doc! I'll kick 'em outta here!" And I take out that little pistol of mine, and I shot every one of the damn bastards. Got 'em good, too - not one of 'em was standin' when I was done. I was maybe 12 at the time. The Doc looks at me, with some kind of wierd expression on his face. Then he says, "We've got to get you a real gun." So he takes me to this nice shop, and we get me a real nice pistol. I kept my old one, though... just in case. So anyway, word about what I did spread 'round the street. Soon, people were callin' me a saint or somethin', a saint of guns. People on the streets say some wierd :):):):), you know? So somehow, my name went from "hey you" to "St. Tracy of the Gun". Kind a' funny, actually. That a little kid like me'd get a name like that. So anyway, after that, the Doc and me kind a' levelled off. I wasn't the sidekick no more. I was a partner. He did the detective work, and I guarded his ass, or whoever else needed guarding on our jobs. Nobody messed with me no more - no man, nobody with brains screwed around with St. Tracy. I'm not even Catholic. Hell, man, I'm a friggin' agnostic. When you see a guy get blown away by a fireball from some pissed off ogre-mage... you'd believe in god, too. A god, anyway. Besides, people were callin' me a friggin' Saint... had to keep up the image, you know? So anyway. I get older, the Doc got older... he must a' been really old, too, 'cause he started goin' gray around my 17th. We'd just pulled off one helluva job: I'd had to blow away some dragon, man. It was crazy: this thing was huge compared to me. I had to shoot the damn thing like twenty times to down it. Doc got what we needed, though, and that's all that counted. It put food on the table, too, so that was good. "So," The Doc says, on my seventeenth, "Saint Tracy, how you doin' today?" He always called me St. Tracy when he was serious 'bout somethin', so I says, "Fine. What's up, Doc?" Yeah, yeah, I know, Bugs Bunny... well, to hell with him, man. I gotta say what I gotta say, and ain't nobody gonna say friggin' different. I shot the last guy who said somethin' bout the way I talk. Like I says before... nobody screws with St. Tracy. "Tracy, I'm old." The Doc says. "I can't do this anymore. You've got to take over for me. Ten years ago, I found you... now I pass my legacy on to you." And I says, "No, Doc, you can't quit! We just downed a friggin' dragon. Come on. One more job, for me." The Doc looks at me a long time, and then he says, "Alright, Tracy. For you." So we do one more job together, for the last time. We were doin' just fine, just fine, got what we needed. When, all of a friggin' sudden, a crapload of demons just show up outta nowhere. Now, this is New York, so I've seen this happen a few times, and I've handled it just fine. But this time... man, friggin' A, there was a Pit Fiend in with 'em! I don't know who the hell he was, but he was nasty, man. Then, I noticed it... The Doc was dead. "You sonovabitch!" I yelled. "You friggin' nailed Doc!" And this Pit Fiend there, he just sneers at me. And all of a sudden, I understand... This here Pit Fiend has heard of me, here in New friggin' York. He's heard of Saint Tracy of the Gun, and he's here to acquire her services for some crap. And he's killed the Doc to get them services. I dunno what the hell he wants, but I can't live with the Doc dead. So I says... "You bring him back! I'll pay your damned price!" And suddenly, then, I know what the price is... my soul. [i]Well[/i], I thought, [i]I'm damned to hell anyway. Saint Tracy ain't no friggin' saint, so I might as well.[/i] "Done." I says. And then I got a funny feelin'... like somethin' I'd had was gone. There was somethin'... wierd about everything. "You bastard." I says, but it don't have any strength behind it. The Doc, though, he got up. And there was a funny glow in his eyes... like there was somethin' wrong with him. Then he split apart, and there was a friggin' demon there... I shot the hell outta that demon. I shot the hell outta all those demons. But no matter what I did, I couldn't hit that damned Pit Fiend. He laughed when I'd killed all his little friends. "Let's make a deal." He says, all like that one game show. I forget what it's called. I shoot TV's that have it on when I see them, now. "You do something for me, and I'll give you your soul back." He talked real funny. Demons and them are supposed to have a Wisconsin accent - after all, Wisconsin's hell. Close enough; there's portals like mad that lead there. Lot's of demonic cows over there. Crazy friggin' place. But this here Pit Fiend didn't have that accent. He had one that I'd never heard before. [i]Well[/i], I thought, [i]I am a Saint, or what passes for one down here in New York. I'm game.[/i] "Good." The Pit Fiend says, like he reads my mind. Then he disappears. And there I was, as alone as I was that first day when the Doc found me. The Doc was gone - that damned Pit Fiend tricked me. And now I had to do somethin' for this bastard to get my friggin' soul back, just so I can keep playin' this little game of bein' called Saint Tracy of the Gun. Well, Saint Tracy is pissed off. Saint Tracy is very friggin' pissed off, and she's gonna do this thing for Mr. Pit Fiend, then she's gonna blow his damn head off with her own friggin' gun. Saint Tracy'll be damned before she let's that friggin' Pit Fiend off for this. [/QUOTE]
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