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'Sealed In Blood' In Character PBP Game Characters
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 985343" data-attributes="member: 748"><p>Conner Hellflame, under construction:</p><p></p><p><strong>Conner Hellflame, male ghost (former human) Ftr6/Mnk 1/Blackguard2/Sacred Fist 10/Epic Sacred Fist 3:</strong> CR 26; ECL 26; Medium-size Undead (ghost); HD 22d12; hp 264; Init +9 (M: +12); Spd Fly 30 ft (Perfect Manueverability); AC 26 (+9 Deflection, +7 Wis), Manifested AC 47 (+10 Armor, +12 Deflection, +10 Wis, +5 luck); Melee "Hellbite" +49/+44/+39/+34 (1d10+24+1d6 fire, Crit 15-20/x2); Unholy Flame +35/+30/+25/+20 or +33/+33/+28/+23/+18 (1d6+15, half Fire, half Unholy, Crit 20/x2); SQ blindsight 30', dark blessing, detect good, evasion, fast healing 3, flurry attack, ghost powers, inner armor, no shadow blows (useless), poison use, puissant fists +4 (useless), smite good, unholy flame, uncanny dodge (Dex bonus to AC, can't be flanked); AL LE; SV Fort +27 (M: +40), Ref +26 (M: +42), Will +24 (M: +40); Str 20 (M: 26), Dex 20 (M: 26), Con -, Int 17, Wis 24 (M: 30), Cha 28 (M: 34).</p><p>BAB: +19/+14/+9/+4, EAB: +1</p><p>Skills and Feats: X; Alertness, Cleave, Great Cleave, Combat Casting, Combat Reflexes, Expertise, Flyby Attack, Great Flyby Attack, Improved Critical (Longsword), Improved Initiative, Power Attack, Weapon Focus (Longsword), Weapon Specialization (Longsword); Epic Feats (2): Fast Healing, Penetrate Damage Reduction.</p><p>SA–Smite Good (Su): 1/day, if the target of a normal melee attack is good, Conner Hellflame gains a +2 damage bonus.</p><p>SA–Stunning Attack (Su): 1/day, Conner Hellflame may attempt to stun a living creature for 1 round. The creature is unable to act unless it succeeds a Fortitude save (DC 17).</p><p>SQ-Inner Armor (Ex): 12x/day, Conner may harness his inner hellfire to protect himself from external threats. He may invoke a +4 concentration bonus to AC, a +4 resistance bonus on all saves (doesn't help with his Manifested saves, since they include a resistance bonus), and spell resistance 13 for 7 rounds (or 10, while Manifested).</p><p>SP-Unholy Flame (Sp): Conner may use a standard action to invoke unholy flames around his hands and feet. Instead of normal damage, a successful attack with these flames deals 1d6+15 damage. At least half the damage is fire damage, and the rest is unholy damage (and thus not subject to effects that reduce fire damage). An unholy flame attack may be combined with a flurry attack.</p><p>Blackguard Spells (-/3)</p><p>1st-</p><p>Sacred Fist (5/5/4/3) (Pick a single Domain):</p><p>1st-</p><p>2nd-</p><p>3rd-</p><p>4th-</p><p></p><p>Equipment: "Hellbite" (+5 Keen, Ghost-touch, Flaming, Unholy Longsword of Surety, When wielded, grants +6 enhancement bonus to Strength, Dexterity, Wisdom, and Charisma, +10 Armor bonus, +5 resistance bonus to all saves, +5 luck bonus to attacks, AC, and saves).</p><p>Conner has read and benefitted from several Tomes, granting him a +5 inherent bonus to Str, Dex, Int, Wis, and Cha</p><p></p><p></p><p>Epic Sacred Fist</p><p>11-+1 Inner Armor use</p><p>12-Improved Evasion</p><p>13-+1 Inner Armor use</p><p>14-Bonus Feat, Enhanced Sacred Flame (Up to 1d8+20)</p><p>15-+1 Inner Armor use</p><p>16-</p><p>17-+1 Inner Armor use</p><p>18-Bonus Feat</p><p>19-+1 Inner Armor Use</p><p>20-</p><p>21-Enhanced Sacred Flame (Up to 1d10+25), +1 Inner Armor Use</p><p>22-Bonus Feat</p><p>23-+1 Inner Armor Use</p><p>24-</p><p>25-+1 Inner Armor Use</p><p>26-Bonus Feat</p><p>27-+1 Inner Armor Use</p><p>28-Enhanced Sacred Flame (Up to 2d6+30)</p><p>29-+1 Inner Armor Use</p><p>30-Bonus Feat</p><p></p><p>Spell Progression</p><p>Level, 1st, 2nd, 3rd, 4th</p><p>11 2/2/2/2</p><p>12 3/2/2/2</p><p>13 3/3/2/2</p><p>14 3/3/3/2</p><p>15 3/3/3/3</p><p>16 4/3/3/3</p><p>17 4/4/3/3</p><p>18 4/4/4/3</p><p>19 4/4/4/4</p><p>20 5/4/4/4</p><p>21 5/5/4/4</p><p>22 5/5/5/4</p><p>23 5/5/5/5</p><p>24 6/5/5/5</p><p>25 6/6/5/5</p><p>26 6/6/6/5</p><p>27 6/6/6/6</p><p>28 7/6/6/6</p><p>29 7/7/6/6</p><p>30 7/7/7/6</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 985343, member: 748"] Conner Hellflame, under construction: [b]Conner Hellflame, male ghost (former human) Ftr6/Mnk 1/Blackguard2/Sacred Fist 10/Epic Sacred Fist 3:[/b] CR 26; ECL 26; Medium-size Undead (ghost); HD 22d12; hp 264; Init +9 (M: +12); Spd Fly 30 ft (Perfect Manueverability); AC 26 (+9 Deflection, +7 Wis), Manifested AC 47 (+10 Armor, +12 Deflection, +10 Wis, +5 luck); Melee "Hellbite" +49/+44/+39/+34 (1d10+24+1d6 fire, Crit 15-20/x2); Unholy Flame +35/+30/+25/+20 or +33/+33/+28/+23/+18 (1d6+15, half Fire, half Unholy, Crit 20/x2); SQ blindsight 30', dark blessing, detect good, evasion, fast healing 3, flurry attack, ghost powers, inner armor, no shadow blows (useless), poison use, puissant fists +4 (useless), smite good, unholy flame, uncanny dodge (Dex bonus to AC, can't be flanked); AL LE; SV Fort +27 (M: +40), Ref +26 (M: +42), Will +24 (M: +40); Str 20 (M: 26), Dex 20 (M: 26), Con -, Int 17, Wis 24 (M: 30), Cha 28 (M: 34). BAB: +19/+14/+9/+4, EAB: +1 Skills and Feats: X; Alertness, Cleave, Great Cleave, Combat Casting, Combat Reflexes, Expertise, Flyby Attack, Great Flyby Attack, Improved Critical (Longsword), Improved Initiative, Power Attack, Weapon Focus (Longsword), Weapon Specialization (Longsword); Epic Feats (2): Fast Healing, Penetrate Damage Reduction. SA–Smite Good (Su): 1/day, if the target of a normal melee attack is good, Conner Hellflame gains a +2 damage bonus. SA–Stunning Attack (Su): 1/day, Conner Hellflame may attempt to stun a living creature for 1 round. The creature is unable to act unless it succeeds a Fortitude save (DC 17). SQ-Inner Armor (Ex): 12x/day, Conner may harness his inner hellfire to protect himself from external threats. He may invoke a +4 concentration bonus to AC, a +4 resistance bonus on all saves (doesn't help with his Manifested saves, since they include a resistance bonus), and spell resistance 13 for 7 rounds (or 10, while Manifested). SP-Unholy Flame (Sp): Conner may use a standard action to invoke unholy flames around his hands and feet. Instead of normal damage, a successful attack with these flames deals 1d6+15 damage. At least half the damage is fire damage, and the rest is unholy damage (and thus not subject to effects that reduce fire damage). An unholy flame attack may be combined with a flurry attack. Blackguard Spells (-/3) 1st- Sacred Fist (5/5/4/3) (Pick a single Domain): 1st- 2nd- 3rd- 4th- Equipment: "Hellbite" (+5 Keen, Ghost-touch, Flaming, Unholy Longsword of Surety, When wielded, grants +6 enhancement bonus to Strength, Dexterity, Wisdom, and Charisma, +10 Armor bonus, +5 resistance bonus to all saves, +5 luck bonus to attacks, AC, and saves). Conner has read and benefitted from several Tomes, granting him a +5 inherent bonus to Str, Dex, Int, Wis, and Cha Epic Sacred Fist 11-+1 Inner Armor use 12-Improved Evasion 13-+1 Inner Armor use 14-Bonus Feat, Enhanced Sacred Flame (Up to 1d8+20) 15-+1 Inner Armor use 16- 17-+1 Inner Armor use 18-Bonus Feat 19-+1 Inner Armor Use 20- 21-Enhanced Sacred Flame (Up to 1d10+25), +1 Inner Armor Use 22-Bonus Feat 23-+1 Inner Armor Use 24- 25-+1 Inner Armor Use 26-Bonus Feat 27-+1 Inner Armor Use 28-Enhanced Sacred Flame (Up to 2d6+30) 29-+1 Inner Armor Use 30-Bonus Feat Spell Progression Level, 1st, 2nd, 3rd, 4th 11 2/2/2/2 12 3/2/2/2 13 3/3/2/2 14 3/3/3/2 15 3/3/3/3 16 4/3/3/3 17 4/4/3/3 18 4/4/4/3 19 4/4/4/4 20 5/4/4/4 21 5/5/4/4 22 5/5/5/4 23 5/5/5/5 24 6/5/5/5 25 6/6/5/5 26 6/6/6/5 27 6/6/6/6 28 7/6/6/6 29 7/7/6/6 30 7/7/7/6 [/QUOTE]
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