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[Sealed in Blood-V.2] Character Thread
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<blockquote data-quote="Serpenteye" data-source="post: 1779732" data-attributes="member: 1492"><p><strong>Victor Demar</strong></p><p>Aka:</p><p><strong>(The) Serpent</strong></p><p><strong>Sharru </strong></p><p><strong>El Astabis</strong></p><p><strong>The Emerald Viper</strong></p><p><strong>The Eye of Zhaan Seghess</strong></p><p><strong>He who will eventually become The God Emperor </strong> </p><p>Alias:</p><p><strong>Ahri BelEresh</strong></p><p><strong>Anderes Namtar</strong></p><p><strong>Sterefan Rax</strong></p><p></p><p>(+2500000gps)</p><p></p><p>Paragon (+12ecl) Human, Gestalt (+2ecl) Wizard12-Monk2/Fighter3/Ur-Priest7</p><p></p><p>Str: 25/ +7 (10 +15 (Paragon) )</p><p>Dex: 40/+15 (14 +15 (Paragon) +5 (Inherent from Tome) +6 (Enhancement from Item) )</p><p>Con: 40/+15 (14 +15 (Paragon) +5 (Inherent from Tome) +6 (Enhancement from Item) )</p><p>Int: 42/+16 (16 +15 (Paragon) +5 (Inherent from Tome) +6 (Enhancement from Item) )</p><p>Wis: 45/+17 (16 +15 (Paragon) +5 (Inherent from Tome) +6 (Enhancement from Item) +3 (Levels) )</p><p>Cha: 40/+15 (14 +15 (Paragon) +5 (Inherent from Tome) +6 (Enhancement from Item) )</p><p></p><p>HP: 378 (102 +96(Paragon) +180(Con) )</p><p>AC: 73 (10 +6(Insight) +6(Luck) +6(Natural Armour) +17(Wisdom) +15(Dexterity) +8(Armour(bracers)) +5(Deflection) )</p><p>SR: 37 (26+11)</p><p>Speed: 90ft.</p><p>Initiative: +15</p><p>Bab: 9 +1(monk) +3(fighter) +5(Ur-Priest)</p><p>Attacks: +28/+23 (Unarmed)</p><p>*A paragon creature makes all its attacks with a +12 luck bonus on the attack roll.</p><p>Damage: 1d6+7(str)+10(luck) (Unarmed)</p><p>*A paragon creature gains a +10 luck bonus on Damage rolls for all melee and thrown ranged attacks. </p><p></p><p>Saves: </p><p>Fort: 36 (+3(Monk) +3(Fighter) +2(Ur-Priest) +8(insight) +15(con) +5(enhancement))</p><p>Ref: 35 (+3(monk) +4(Wizard) +8(insight) +15(dex) +5(enhancement) )</p><p>Will: 40 (+8(wizard) +8(insight) +17(wis) +5(enhancement) +2(feat))</p><p></p><p>Non-Epic Feats: 8 (1(bonus,Paragon) +1(bonus, Human) +3(levels) +2(bonus, Fighter) +1(Bonus, Wizard) )</p><p>Feats Gained after Ecl 20: 2(level) +1(Wizard)</p><p>-</p><p>Iron Will*, Malign Spell Focus*, Versatile (Bluff, Sense Motive), Power Attack, Reckless Attack, Arcane Strike, Divine Might, Skill Focus (Spellcraft), Spellpenetration, Spell Focus (Transmutation), Quicken Spell.</p><p>-</p><p>Bonus Feat for Paragon: Dark Speach.</p><p></p><p>Skillpoints:280</p><p>Skills:</p><p>................................Total...Points used...Synergy...Ability...Competence(P)...Enhancement</p><p>Bluff:...................................58......15....................15........8...20</p><p>Concentration:......................38......15....................15........8</p><p>Diplomacy:............................62......5+(20/2)...2+2...15........8...20</p><p>Intimidate:............................40......4+(22/2)...2.......15.......8</p><p>Knowledge(Arcana):...............59......15....................16........8...20</p><p>Knowledge(Arch. and eng.): ....39......15....................16........8</p><p>Knowledg(Geography):............39......15....................16........8</p><p>Knowledge(History):...............59......15....................16........8...20</p><p>Knowledge(Nature):................39......15...................16........8</p><p>Knowledge(Nobility and royalty):39.....15...................16........8</p><p>Knowledge(Religion):...............59......15....................16........8...20</p><p>Knowledge(The planes):..........59......15....................16........8...20</p><p>Scry:...................................39......15...................16........8</p><p>Sense Motive:.......................60......15....................17........8...20</p><p>Spellcraft:............................61......15............2.......16........8...20</p><p>Spot:...................................60......(30/2)...............17........8...20</p><p>(Used Skillpoints: 280) </p><p></p><p>Languages:1+10+5(cost 10 skillpoints)</p><p>Abyssal, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon.</p><p></p><p><span style="font-size: 9px">(MONK </span></p><p><span style="font-size: 9px">Class Skills: The monk's class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Perform (Cha). </span></p><p><span style="font-size: 9px">WIZARD</span></p><p><span style="font-size: 9px">Class Skills: The wizard's class skills (and the key ability for each skill), Concentration (Con), Knowledge (all skills, taken individually) (Int), and Spellcraft (Int). </span></p><p><span style="font-size: 9px">U-P</span></p><p><span style="font-size: 9px">Class skills-Bluff, concentration, craft, knowledge (arcana, religion, the planes), and spellcraft.</span></p><p><span style="font-size: 9px">Skill points = 2/level)</span></p><p></p><p>Special Qualities: </p><p>*Fire and cold resistance 10. </p><p>*Damage reduction 10/epic.</p><p>*Fast healing 10.</p><p>*A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction.</p><p>*Spell-Like Abilities: 3/day: Greater dispel magic, Haste, and See invisibility. caster level = to 12 + paragon's HD. </p><p>*A Paragon does not need to eat, sleep or breathe.</p><p>*A Paragon does not age physically after having reached adulthood and is not affected by any magical aging-attacks or -effects. (Although he will still eventually die of old age.)</p><p>*A Paragon is filth-repellant, he and the items on his body never become dirty and never needs cleaning.</p><p></p><p>Class-features: </p><p>Monk: </p><p>*Wisdom bonus (if any) to AC. </p><p>*Stunning attack. </p><p>*Evasion. </p><p>*Deflect Arrows.</p><p>Wizard: </p><p>*Familiar.</p><p>*Scribe Scroll.</p><p>Ur-Priest:</p><p>*Rebuke Undead as a 15th lvl Cleric (7+8(Insight bonus from Paragon) )</p><p>*Siphon Spell Power (Ex): A 6th level Ur-Priest can temporarily sacrifice two (or more) lower spell slots and use those spell slots to prepare a higher level spell. The higher level spell must be a spell level that the ur-priest can cast. Only one exchange of this sort may be made each day. The levels of the lower level slots are totaled, then reduced to 3 quarters (round down) to determine the level of the higher level spell slot.</p><p></p><p>Spellcasting:</p><p>Caster Level: Wizard 12+12=24, Ur-Priest 7+6+12=25 </p><p>Wizard: DC: 10+10+8+spell-level</p><p>0: 4 </p><p>1: 4+4</p><p>2: 4+4</p><p>3: 4+4</p><p>4: 3+4</p><p>5: 3+3</p><p>6: 2+3</p><p></p><p>Ur-Priest: DC: 10+12+8+spell-level </p><p>0: 6</p><p>1: 4+5</p><p>2: 3+4</p><p>3: 3+4</p><p>4: 3+4</p><p>5: 2+4</p><p>6: 1+3</p><p>7: 0+3</p><p></p><p></p><p>Wealth total: 2'500'000 gp</p><p></p><p>Equipment:</p><p>Tomes and Manuals +5 for Dexterity, Constitution, Intelligence, Wisdom and Charisma: 5*137'500gp: 687'500gp</p><p></p><p>Bracers of the Warlord: Armour +8, Resistance bonus to Saving throws +5.</p><p>(64'000gp +50'000gp): 114'000gp</p><p></p><p>Headband of Superior Thought: Enhancement bonus of +6 to Intelligence, +20 to Bluff, Diplomacy, Knowledge ( (Arcana) (History) (Religion) (The planes) ), Sense Motive, Spellcraft, Spot.</p><p>(36'000gp +144'000gp): 180'000gp</p><p></p><p>Belt of the Infernal Fortress: Deflection bonus of +5 to AC: 50'000gp</p><p></p><p>Amulet of Immunity: Death Ward (use activated), Periapt of Health, </p><p>(56'000gp +15'000gp): 71'000gp </p><p></p><p>Ring of Spell Turning (command activated): 150,000 gp.</p><p></p><p>Ring of Instinctive Excellence: Gives wearer the following: +6 to Wisdom, Improved Evasion.</p><p>(36'000gp +50'000gp): 86'000gp</p><p></p><p>The Suit of Critical Defence : (Armour Slot): +1 Cloth Armour of Major Displacement and Heavy Forticication: </p><p>(50'000gp +51'000gp): 101'000gp</p><p></p><p>Contact Lenses of Truth: True Seeing (use activated): 132'000gp</p><p></p><p>Boots of Mobility: Freedom of Movement (use activated), Fly (use activated): </p><p>(40'000gp +60'000gp): 100'000gp</p><p></p><p>Cloak of the Mind: Mind Blank 1/day: 43'200gp</p><p></p><p>Gloves of Dexterity +6: 36'000gp</p><p> </p><p>Robe of Charisma +6: 36'000gp</p><p></p><p>Pants of Constitution +6 (Vest Slot): 36'000gp</p><p></p><p>Portable Hole of Handiness (Combines the features of a Portable Hole and a Handy Haversack): 14,000 gp</p><p></p><p>Scroll of Genesis (used*): 3,825 gp</p><p>(180ft r demiplane)</p><p></p><p>Blessed Book x2: 19000gp (90 spells)</p><p></p><p>Pearl of Penultimate Power</p><p>Functions like a Pearl of Power but allows the owner to recall four cast spells from every level between 1 and 7 (4 1st level spells, 4 2nd etc.) It also functions like a Bead of Karma 5/day.</p><p>(4'000 +16'000 +36'000 +64'000 +100'000 +144'000 +196'000 +25'000): 585'000gp</p><p></p><p></p><p>Spellbooks (the costs assume he copied them all from bought scrolls)</p><p></p><p>Blessed Book #1</p><p>1st-Level Arcane Spells </p><p>Change self: 0 gp, Charm person: 0 gp, Color spray: 0 gp, Enlarge: 0 gp, Grease: 25 gp, Identify: 25 gp, Magic Missile: 25 gp, Ray of enfeeblement: 25 gp, Reduce: 25 gp, Shield: 25 gp, Shocking grasp: 25 gp, Sleep: 25 gp, Unseen servant: 25 gp, Ventriloquism: 25 gp, </p><p></p><p>2nd-Level Arcane Spells </p><p>Blindness/deafness: 0 gp, Bull’s strength: 0 gp, Cat’s grace: 0 gp, Fox's Cunning: 0 gp, Darkvision: 150 gp, Detect thoughts: 150 gp, Invisibility: 150 gp, Knock: 150 gp, Locate object: 150 gp, Melf’s acid arrow: 150 gp, Mirror image: 150 gp, Owl's Wisdom: 150 gp, Protection from arrows: 150 gp, Web: 150 gp, Lahm's Finger Darts (BOVD): 150 gp.</p><p></p><p>3rd-Level Arcane Spells </p><p>Blink: 0 gp, Clairaudience/clairvoyance: 0 gp, Fireball: 0 gp, Fly: 0 gp, Gaseous form: 375 gp, Greater magic weapon: 375 gp, Haste: 375 gp, Magic circle against chaos: 375 gp, Magic circle against evil: 375 gp, Magic circle against good: 375 gp, Magic circle against law: 375 gp, Slow: 375 gp, Suggestion: 375 gp, Tongues: 375 gp, Vampiric touch: 375 gp, </p><p></p><p></p><p>Blessed Book #2</p><p>4th-Level Arcane Spells </p><p>Charm monster: 0 gp, Confusion: 0 gp, Contagion: 0 gp, Detect scrying: 0 gp, Dimensional anchor: 700 gp, Dimension door: 700 gp, Emotion: 700 gp, Enervation: 700 gp, Evard’s black tentacles: 700 gp, Improved invisibility: 700 gp, Phantasmal killer: 700 gp, Polymorph other: 700 gp, Remove curse: 700 gp, Summon monster IV: 700 gp, </p><p></p><p>5th-Level Arcane Spells </p><p>Cloudkill: 0 gp, Cone of cold: 0 gp, Dismissal: 0 gp, Domination: 0 gp, Feeblemind: 1,125 gp, Hold monster: 1,125 gp, Major creation: 1,125 gp, Mind fog: 1,125 gp, Persistent image: 1,125 gp, Stone shape: 1,125 gp, Summon monster V: 1,125 gp, Telekinesis: 1,125 gp, Teleport: 1,125 gp, Transmute mud to rock: 1,125 gp, Transmute rock to mud: 1,125 gp, Wall of force: 1,125 gp, Wall of iron: 1,175 gp, </p><p></p><p>6th-Level Arcane Spells </p><p>Acid fog: 0 gp, Analyze dweomer: 0 gp, Disintegrate: 1,650 gp, Eyebite: 1,650 gp, Flesh to stone: 1,650 gp, Mass suggestion: 1,650 gp, Programmed image: 1,650 gp, Project image: 1,650 gp, Stone to flesh: 1,650 gp, Summon monster VI: 1,650 gp, </p><p></p><p>Total cost: 41500 gp</p><p></p><p>Magical Component Pouches x5: 100gp</p><p></p><p>Magical Spell Focuses: 10'000gp</p><p></p><p>Noble's Outfit x5: 500gp</p><p></p><p>Sum: 2'498'600gp</p><p></p><p>Liquid Wealth: 1'400gp</p><p></p><p></p><p><strong>Appearance</strong></p><p>Those who can penetrate the magical disguises He frequently uses will see a perfect human being, and those who are truly perceptive will see a more than perfect, more than human being. His hair, cut in a simple unpretentious style, is golden blond and His lightly tanned skin is suffused by a subtle golden radiance. His eyes are striking, the colour of emerald, and... I think you get the point. His clothing is simple but elegant, expensive but not gaudy, just in case you didn't get the point. The point being perfection, not in a weird sort of "fantasy as wishfulfillment" sort of way, simply perfection.</p><p></p><p><strong>Background</strong></p><p><em><span style="font-size: 9px">(Exerpt from a thesis on ancient history, written by Astorias the Sage of the University of New Rel-Astra 3689 after the Third Cataclysm, before his presumed execution by the Inquisition in the same year. His soul was apparently erased, as is the standard operating procedure of the Inquisition, and all memory of him was magically purged from the multiverses, but one copy of his thesis found its way to our records where it must remain well hidden and protected. The thesis seems to be coloured by heretical bias randomly intermixed with a nearly orthodox religiosity but is is the best record of the early life of The One God and Emperor that we posess. I suspect that only He Himself knows more about the topic than our exclusive circle. ... ... ...)</span></em></p><p><strong>Childhood</strong></p><p>He was born, not of immaculate conception, not as an act of His own eternal will, and not as a punishment of the Gods inflicted upon the worlds. He was born, and the theologians were all wrong for he was born of a woman and fathered by a man. His parents were poor, nameless, and besides giving Him life they were entirely pointless. They were just one couple, theretofore childless, drowning in the chaos of the Greyhawk War. Temples have been built in their honour, they have been worshiped as Saints, as aspects of the One God and Emperor, but the Sacred Family are not the topic of this thesis. They were His biological parents, but there is no sign of any heredity from them to Him.</p><p>He was born, and his childhood was over.</p><p><strong>Awakening</strong></p><p>Even in the womb he had surpassed the intellect of his simple parents. He had learned everything they could teach him as a featus. He stayed with them for a time, for his form was yet unformed and his mind had not yet achieved Clarity, but he soon moved on. There are many stories about The Child, most of them featured in the Deus Infant antologies, but their reliability is questionable. One of the more detailed legends feature the Child God's travels trough the Hells, and claims that he for a time acted as a judge in the court of Mephistopheles at the age of two. In other stories he's battling with, most likely symbolic, representations of the various alignments. Little is truly known about this time, except that he did travel extensively, most likely searching for a deeper understanding of his own self. </p><p><strong>Fatherhood</strong></p><p>He returned to Oerth in his twelvth year, </p><p></p><p><strong>Greed</strong></p><p></p><p><strong>Apotheosis</strong></p><p>The events of The First True War and the Ascention are well known and need not be elaborated upon.</p></blockquote><p></p>
[QUOTE="Serpenteye, post: 1779732, member: 1492"] [B]Victor Demar[/B] Aka: [B](The) Serpent Sharru El Astabis The Emerald Viper The Eye of Zhaan Seghess He who will eventually become The God Emperor [/B] Alias: [B]Ahri BelEresh Anderes Namtar Sterefan Rax[/B] (+2500000gps) Paragon (+12ecl) Human, Gestalt (+2ecl) Wizard12-Monk2/Fighter3/Ur-Priest7 Str: 25/ +7 (10 +15 (Paragon) ) Dex: 40/+15 (14 +15 (Paragon) +5 (Inherent from Tome) +6 (Enhancement from Item) ) Con: 40/+15 (14 +15 (Paragon) +5 (Inherent from Tome) +6 (Enhancement from Item) ) Int: 42/+16 (16 +15 (Paragon) +5 (Inherent from Tome) +6 (Enhancement from Item) ) Wis: 45/+17 (16 +15 (Paragon) +5 (Inherent from Tome) +6 (Enhancement from Item) +3 (Levels) ) Cha: 40/+15 (14 +15 (Paragon) +5 (Inherent from Tome) +6 (Enhancement from Item) ) HP: 378 (102 +96(Paragon) +180(Con) ) AC: 73 (10 +6(Insight) +6(Luck) +6(Natural Armour) +17(Wisdom) +15(Dexterity) +8(Armour(bracers)) +5(Deflection) ) SR: 37 (26+11) Speed: 90ft. Initiative: +15 Bab: 9 +1(monk) +3(fighter) +5(Ur-Priest) Attacks: +28/+23 (Unarmed) *A paragon creature makes all its attacks with a +12 luck bonus on the attack roll. Damage: 1d6+7(str)+10(luck) (Unarmed) *A paragon creature gains a +10 luck bonus on Damage rolls for all melee and thrown ranged attacks. Saves: Fort: 36 (+3(Monk) +3(Fighter) +2(Ur-Priest) +8(insight) +15(con) +5(enhancement)) Ref: 35 (+3(monk) +4(Wizard) +8(insight) +15(dex) +5(enhancement) ) Will: 40 (+8(wizard) +8(insight) +17(wis) +5(enhancement) +2(feat)) Non-Epic Feats: 8 (1(bonus,Paragon) +1(bonus, Human) +3(levels) +2(bonus, Fighter) +1(Bonus, Wizard) ) Feats Gained after Ecl 20: 2(level) +1(Wizard) - Iron Will*, Malign Spell Focus*, Versatile (Bluff, Sense Motive), Power Attack, Reckless Attack, Arcane Strike, Divine Might, Skill Focus (Spellcraft), Spellpenetration, Spell Focus (Transmutation), Quicken Spell. - Bonus Feat for Paragon: Dark Speach. Skillpoints:280 Skills: ................................Total...Points used...Synergy...Ability...Competence(P)...Enhancement Bluff:...................................58......15....................15........8...20 Concentration:......................38......15....................15........8 Diplomacy:............................62......5+(20/2)...2+2...15........8...20 Intimidate:............................40......4+(22/2)...2.......15.......8 Knowledge(Arcana):...............59......15....................16........8...20 Knowledge(Arch. and eng.): ....39......15....................16........8 Knowledg(Geography):............39......15....................16........8 Knowledge(History):...............59......15....................16........8...20 Knowledge(Nature):................39......15...................16........8 Knowledge(Nobility and royalty):39.....15...................16........8 Knowledge(Religion):...............59......15....................16........8...20 Knowledge(The planes):..........59......15....................16........8...20 Scry:...................................39......15...................16........8 Sense Motive:.......................60......15....................17........8...20 Spellcraft:............................61......15............2.......16........8...20 Spot:...................................60......(30/2)...............17........8...20 (Used Skillpoints: 280) Languages:1+10+5(cost 10 skillpoints) Abyssal, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon. [SIZE=1](MONK Class Skills: The monk's class skills (and the key ability for each skill) are Concentration (Con), Diplomacy (Cha), Hide (Dex), Listen (Wis), Move Silently (Dex), Perform (Cha). WIZARD Class Skills: The wizard's class skills (and the key ability for each skill), Concentration (Con), Knowledge (all skills, taken individually) (Int), and Spellcraft (Int). U-P Class skills-Bluff, concentration, craft, knowledge (arcana, religion, the planes), and spellcraft. Skill points = 2/level)[/SIZE] Special Qualities: *Fire and cold resistance 10. *Damage reduction 10/epic. *Fast healing 10. *A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction. *Spell-Like Abilities: 3/day: Greater dispel magic, Haste, and See invisibility. caster level = to 12 + paragon's HD. *A Paragon does not need to eat, sleep or breathe. *A Paragon does not age physically after having reached adulthood and is not affected by any magical aging-attacks or -effects. (Although he will still eventually die of old age.) *A Paragon is filth-repellant, he and the items on his body never become dirty and never needs cleaning. Class-features: Monk: *Wisdom bonus (if any) to AC. *Stunning attack. *Evasion. *Deflect Arrows. Wizard: *Familiar. *Scribe Scroll. Ur-Priest: *Rebuke Undead as a 15th lvl Cleric (7+8(Insight bonus from Paragon) ) *Siphon Spell Power (Ex): A 6th level Ur-Priest can temporarily sacrifice two (or more) lower spell slots and use those spell slots to prepare a higher level spell. The higher level spell must be a spell level that the ur-priest can cast. Only one exchange of this sort may be made each day. The levels of the lower level slots are totaled, then reduced to 3 quarters (round down) to determine the level of the higher level spell slot. Spellcasting: Caster Level: Wizard 12+12=24, Ur-Priest 7+6+12=25 Wizard: DC: 10+10+8+spell-level 0: 4 1: 4+4 2: 4+4 3: 4+4 4: 3+4 5: 3+3 6: 2+3 Ur-Priest: DC: 10+12+8+spell-level 0: 6 1: 4+5 2: 3+4 3: 3+4 4: 3+4 5: 2+4 6: 1+3 7: 0+3 Wealth total: 2'500'000 gp Equipment: Tomes and Manuals +5 for Dexterity, Constitution, Intelligence, Wisdom and Charisma: 5*137'500gp: 687'500gp Bracers of the Warlord: Armour +8, Resistance bonus to Saving throws +5. (64'000gp +50'000gp): 114'000gp Headband of Superior Thought: Enhancement bonus of +6 to Intelligence, +20 to Bluff, Diplomacy, Knowledge ( (Arcana) (History) (Religion) (The planes) ), Sense Motive, Spellcraft, Spot. (36'000gp +144'000gp): 180'000gp Belt of the Infernal Fortress: Deflection bonus of +5 to AC: 50'000gp Amulet of Immunity: Death Ward (use activated), Periapt of Health, (56'000gp +15'000gp): 71'000gp Ring of Spell Turning (command activated): 150,000 gp. Ring of Instinctive Excellence: Gives wearer the following: +6 to Wisdom, Improved Evasion. (36'000gp +50'000gp): 86'000gp The Suit of Critical Defence : (Armour Slot): +1 Cloth Armour of Major Displacement and Heavy Forticication: (50'000gp +51'000gp): 101'000gp Contact Lenses of Truth: True Seeing (use activated): 132'000gp Boots of Mobility: Freedom of Movement (use activated), Fly (use activated): (40'000gp +60'000gp): 100'000gp Cloak of the Mind: Mind Blank 1/day: 43'200gp Gloves of Dexterity +6: 36'000gp Robe of Charisma +6: 36'000gp Pants of Constitution +6 (Vest Slot): 36'000gp Portable Hole of Handiness (Combines the features of a Portable Hole and a Handy Haversack): 14,000 gp Scroll of Genesis (used*): 3,825 gp (180ft r demiplane) Blessed Book x2: 19000gp (90 spells) Pearl of Penultimate Power Functions like a Pearl of Power but allows the owner to recall four cast spells from every level between 1 and 7 (4 1st level spells, 4 2nd etc.) It also functions like a Bead of Karma 5/day. (4'000 +16'000 +36'000 +64'000 +100'000 +144'000 +196'000 +25'000): 585'000gp Spellbooks (the costs assume he copied them all from bought scrolls) Blessed Book #1 1st-Level Arcane Spells Change self: 0 gp, Charm person: 0 gp, Color spray: 0 gp, Enlarge: 0 gp, Grease: 25 gp, Identify: 25 gp, Magic Missile: 25 gp, Ray of enfeeblement: 25 gp, Reduce: 25 gp, Shield: 25 gp, Shocking grasp: 25 gp, Sleep: 25 gp, Unseen servant: 25 gp, Ventriloquism: 25 gp, 2nd-Level Arcane Spells Blindness/deafness: 0 gp, Bull’s strength: 0 gp, Cat’s grace: 0 gp, Fox's Cunning: 0 gp, Darkvision: 150 gp, Detect thoughts: 150 gp, Invisibility: 150 gp, Knock: 150 gp, Locate object: 150 gp, Melf’s acid arrow: 150 gp, Mirror image: 150 gp, Owl's Wisdom: 150 gp, Protection from arrows: 150 gp, Web: 150 gp, Lahm's Finger Darts (BOVD): 150 gp. 3rd-Level Arcane Spells Blink: 0 gp, Clairaudience/clairvoyance: 0 gp, Fireball: 0 gp, Fly: 0 gp, Gaseous form: 375 gp, Greater magic weapon: 375 gp, Haste: 375 gp, Magic circle against chaos: 375 gp, Magic circle against evil: 375 gp, Magic circle against good: 375 gp, Magic circle against law: 375 gp, Slow: 375 gp, Suggestion: 375 gp, Tongues: 375 gp, Vampiric touch: 375 gp, Blessed Book #2 4th-Level Arcane Spells Charm monster: 0 gp, Confusion: 0 gp, Contagion: 0 gp, Detect scrying: 0 gp, Dimensional anchor: 700 gp, Dimension door: 700 gp, Emotion: 700 gp, Enervation: 700 gp, Evard’s black tentacles: 700 gp, Improved invisibility: 700 gp, Phantasmal killer: 700 gp, Polymorph other: 700 gp, Remove curse: 700 gp, Summon monster IV: 700 gp, 5th-Level Arcane Spells Cloudkill: 0 gp, Cone of cold: 0 gp, Dismissal: 0 gp, Domination: 0 gp, Feeblemind: 1,125 gp, Hold monster: 1,125 gp, Major creation: 1,125 gp, Mind fog: 1,125 gp, Persistent image: 1,125 gp, Stone shape: 1,125 gp, Summon monster V: 1,125 gp, Telekinesis: 1,125 gp, Teleport: 1,125 gp, Transmute mud to rock: 1,125 gp, Transmute rock to mud: 1,125 gp, Wall of force: 1,125 gp, Wall of iron: 1,175 gp, 6th-Level Arcane Spells Acid fog: 0 gp, Analyze dweomer: 0 gp, Disintegrate: 1,650 gp, Eyebite: 1,650 gp, Flesh to stone: 1,650 gp, Mass suggestion: 1,650 gp, Programmed image: 1,650 gp, Project image: 1,650 gp, Stone to flesh: 1,650 gp, Summon monster VI: 1,650 gp, Total cost: 41500 gp Magical Component Pouches x5: 100gp Magical Spell Focuses: 10'000gp Noble's Outfit x5: 500gp Sum: 2'498'600gp Liquid Wealth: 1'400gp [B]Appearance[/B] Those who can penetrate the magical disguises He frequently uses will see a perfect human being, and those who are truly perceptive will see a more than perfect, more than human being. His hair, cut in a simple unpretentious style, is golden blond and His lightly tanned skin is suffused by a subtle golden radiance. His eyes are striking, the colour of emerald, and... I think you get the point. His clothing is simple but elegant, expensive but not gaudy, just in case you didn't get the point. The point being perfection, not in a weird sort of "fantasy as wishfulfillment" sort of way, simply perfection. [B]Background[/B] [I][SIZE=1](Exerpt from a thesis on ancient history, written by Astorias the Sage of the University of New Rel-Astra 3689 after the Third Cataclysm, before his presumed execution by the Inquisition in the same year. His soul was apparently erased, as is the standard operating procedure of the Inquisition, and all memory of him was magically purged from the multiverses, but one copy of his thesis found its way to our records where it must remain well hidden and protected. The thesis seems to be coloured by heretical bias randomly intermixed with a nearly orthodox religiosity but is is the best record of the early life of The One God and Emperor that we posess. I suspect that only He Himself knows more about the topic than our exclusive circle. ... ... ...)[/SIZE][/I] [B]Childhood[/B] He was born, not of immaculate conception, not as an act of His own eternal will, and not as a punishment of the Gods inflicted upon the worlds. He was born, and the theologians were all wrong for he was born of a woman and fathered by a man. His parents were poor, nameless, and besides giving Him life they were entirely pointless. They were just one couple, theretofore childless, drowning in the chaos of the Greyhawk War. Temples have been built in their honour, they have been worshiped as Saints, as aspects of the One God and Emperor, but the Sacred Family are not the topic of this thesis. They were His biological parents, but there is no sign of any heredity from them to Him. He was born, and his childhood was over. [B]Awakening[/B] Even in the womb he had surpassed the intellect of his simple parents. He had learned everything they could teach him as a featus. He stayed with them for a time, for his form was yet unformed and his mind had not yet achieved Clarity, but he soon moved on. There are many stories about The Child, most of them featured in the Deus Infant antologies, but their reliability is questionable. One of the more detailed legends feature the Child God's travels trough the Hells, and claims that he for a time acted as a judge in the court of Mephistopheles at the age of two. In other stories he's battling with, most likely symbolic, representations of the various alignments. Little is truly known about this time, except that he did travel extensively, most likely searching for a deeper understanding of his own self. [B]Fatherhood[/B] He returned to Oerth in his twelvth year, [B]Greed[/B] [B]Apotheosis[/B] The events of The First True War and the Ascention are well known and need not be elaborated upon. [/QUOTE]
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