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[Sealed in Blood-V.2] Character Thread
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<blockquote data-quote="Dalamar" data-source="post: 1805602" data-attributes="member: 358"><p>Kurogasa</p><p>Male Elf, Mage 25, Neutral Evil</p><p></p><p><strong>Str</strong> 20 (+5) [2 points +4 Inherent + 6 Enhancement]</p><p><strong>Dex</strong> 27 (+8) [6 points + 2 racial + 2 level + 5 Inherent + 6 Enhancement]</p><p><strong>Con</strong> 22 (+6) [6 points - 2 racial + 4 Inherent + 6 Enhancement]</p><p><strong>Int</strong> 26 (+8) [10 points + 4 Inherent + 6 Enhancement]</p><p><strong>Wis</strong> 24 (+7) [6 points + 4 Inherent + 6 Enhancement]</p><p><strong>Cha</strong> 31 (+10) [10 points + 4 level + 5 Inherent + 6 Enhancement]</p><p></p><p><strong>HP:</strong> 250 Init: +8</p><p><strong>AC:</strong> 33 (+8 Dex, +10 Armor, +5 Deflection)</p><p><strong>Saves:</strong> Fort +19 (+6 Con, +6 Class, +2 Epic, +5 Resistance), Ref +21 (+8 Dex, +6 Class, +2 Epic, +5 Resistance), Will +26 (+7 Wis, +12 Class, +2 Epic, +5 Resistance)</p><p><strong>Skills (ranks):</strong> Climb +10(5cc), Concentration +29(23), Dispel Magic +38(28), Divination +30(23), Hide +46(28), Knowledge (Arcana) +20(10), Move Silently +46(28), Scry +30(23), Spellcraft +33(23)</p><p><strong>Feats:</strong> Craft Charged Item, Craft Permanent Spell, Craft Wondrous Item, Evoke Specialist, Martial Weapon Proficiency (Greatsword), Quicken Spell, Still Spell, Weapon Focus (Greatsword)</p><p><strong>Special Features:</strong> Elf traits, Magical Boons, Permanent Spells, Spell Expertises, Spell Masteries, Tradition Skills (Hide, Move Silently)</p><p></p><p><strong>Spell lists known:</strong></p><p><em>4 Abjure/Hex:</em> Force, Good, Nature, Shadow</p><p><em>7 Charm:</em> Animal, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Plant, Vermin</p><p><em>9 Create:</em> Air, Death, Force, Life, Metal, Mist, Nature, Shadow, Void</p><p><em>7 Evoke:</em> Air, Death, Earth, Fire, Ice, Shadow, Void</p><p><em>2 Heal:</em> Life, Shadow</p><p><em>3 Illusion:</em> Lightning, Shadow, Void</p><p><em>4 Infuse/Drain:</em> Force, Shadow, Space, Void</p><p><em>5 Move:</em> Air, Death, Fire, Force, Space</p><p><em>4 Transform:</em> Earth, Fire, Life, Shadow</p><p></p><p><strong>Magical Boons:</strong></p><p>Bonus Feat, Resist Fear; Uncanny Vision x2 (Darkvision 60ft); Improved Signature Spell (Evoke Shadow), Improved Signature Spell (Create Shadow), Major Shadow Resistance</p><p></p><p><strong>Permanent Spells:</strong></p><p><em>Long-step:</em> Move Space 4/Gen 0; Can teleport up to 150ft as a full-round action five times a day. Must make an intelligence check if teleporting outside line of sight. 3,200XP</p><p><em>Shroud of Shadow:</em> Create Shadow 0/Gen 0; Can create shadows extending 20ft from him at will. The shadows are normal shadows, and creatures with Darkvision can see through them. 1,000XP</p><p><em>Shroud of Shadow, Greater:</em> Create Shadow 3/Gen 1; Can radiate pure darkness with a 60ft radius from him twice per day. Creatures with Darkvision can't see in this darkness, but he can. 1,067XP</p><p></p><p><strong>Spell Expertise:</strong> +2 bonus to Spellcraft and Knowledge (Arcana) related to spells of the following action or element: Abjure/Hex, Charm, Create, Evoke, Illusion, Infuse/Drain, Move, Transform; Air, Death, Fire, Force, Life, Shadow, Void</p><p><strong>Spell Mastery:</strong> +2 bonus to caster level checks to cast unknows spells from a written source if it only contains following types of action or element: Charm, Create, Evoke; Shadow</p><p></p><p>XP Spent so far: 17,627</p><p></p><p><strong>Equipment:</strong> 1,365,500gp so far</p><p>Tome/Manual +4 for Str, Con, Int, Wis (110,00 each, 440,000 total)</p><p>Tome/Manual +5 for Dex, Cha (137,500 each, 275,000 total)</p><p>Amulet of Mental and Physical Might; +6 Enhancement bonus to all stats (396,000gp)</p><p>Boots of Movement; (Move Air 6/Move Fire 2/Gen 1) Grants flight (perfect maneuverability) equal to base speed, and a +30ft Enhancement bonus to base speed (self-crafted, 40,500gp and 3,240XP)</p><p>Bracers of Armor +10 (100,000gp)</p><p>Cloak of Shadows; (Infuse Void 6/Gen 1) Grants a +10 Enhancement bonus to Hide and Move Silently (self-crafted, 24,500gp and 1,960XP)</p><p>Gasa (Hat slot); allows the casting of Invisibility (Illusion Shadow 3/Gen 0, EoM p. 66) as spell-completion at will (self-crafted, 45,000gp and 3,600XP)</p><p>Ring of Protection; (Abjure Force 7/Gen 1) Grants a +5 Deflection bonus to Armor Class (self-crafted, 32,000gp and 2,560XP)</p><p>Ring of Resistance; (Abjure Force 4/Gen 1) Grants a +5 Resistance bonus to all saves (self-crafted, 12,500gp and 1,000XP)</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1805602, member: 358"] Kurogasa Male Elf, Mage 25, Neutral Evil [b]Str[/b] 20 (+5) [2 points +4 Inherent + 6 Enhancement] [b]Dex[/b] 27 (+8) [6 points + 2 racial + 2 level + 5 Inherent + 6 Enhancement] [b]Con[/b] 22 (+6) [6 points - 2 racial + 4 Inherent + 6 Enhancement] [b]Int[/b] 26 (+8) [10 points + 4 Inherent + 6 Enhancement] [b]Wis[/b] 24 (+7) [6 points + 4 Inherent + 6 Enhancement] [b]Cha[/b] 31 (+10) [10 points + 4 level + 5 Inherent + 6 Enhancement] [b]HP:[/b] 250 Init: +8 [b]AC:[/b] 33 (+8 Dex, +10 Armor, +5 Deflection) [b]Saves:[/b] Fort +19 (+6 Con, +6 Class, +2 Epic, +5 Resistance), Ref +21 (+8 Dex, +6 Class, +2 Epic, +5 Resistance), Will +26 (+7 Wis, +12 Class, +2 Epic, +5 Resistance) [b]Skills (ranks):[/b] Climb +10(5cc), Concentration +29(23), Dispel Magic +38(28), Divination +30(23), Hide +46(28), Knowledge (Arcana) +20(10), Move Silently +46(28), Scry +30(23), Spellcraft +33(23) [b]Feats:[/b] Craft Charged Item, Craft Permanent Spell, Craft Wondrous Item, Evoke Specialist, Martial Weapon Proficiency (Greatsword), Quicken Spell, Still Spell, Weapon Focus (Greatsword) [b]Special Features:[/b] Elf traits, Magical Boons, Permanent Spells, Spell Expertises, Spell Masteries, Tradition Skills (Hide, Move Silently) [b]Spell lists known:[/b] [i]4 Abjure/Hex:[/i] Force, Good, Nature, Shadow [i]7 Charm:[/i] Animal, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Plant, Vermin [i]9 Create:[/i] Air, Death, Force, Life, Metal, Mist, Nature, Shadow, Void [i]7 Evoke:[/i] Air, Death, Earth, Fire, Ice, Shadow, Void [i]2 Heal:[/i] Life, Shadow [i]3 Illusion:[/i] Lightning, Shadow, Void [i]4 Infuse/Drain:[/i] Force, Shadow, Space, Void [i]5 Move:[/i] Air, Death, Fire, Force, Space [i]4 Transform:[/i] Earth, Fire, Life, Shadow [b]Magical Boons:[/b] Bonus Feat, Resist Fear; Uncanny Vision x2 (Darkvision 60ft); Improved Signature Spell (Evoke Shadow), Improved Signature Spell (Create Shadow), Major Shadow Resistance [b]Permanent Spells:[/b] [i]Long-step:[/i] Move Space 4/Gen 0; Can teleport up to 150ft as a full-round action five times a day. Must make an intelligence check if teleporting outside line of sight. 3,200XP [i]Shroud of Shadow:[/i] Create Shadow 0/Gen 0; Can create shadows extending 20ft from him at will. The shadows are normal shadows, and creatures with Darkvision can see through them. 1,000XP [i]Shroud of Shadow, Greater:[/i] Create Shadow 3/Gen 1; Can radiate pure darkness with a 60ft radius from him twice per day. Creatures with Darkvision can't see in this darkness, but he can. 1,067XP [b]Spell Expertise:[/b] +2 bonus to Spellcraft and Knowledge (Arcana) related to spells of the following action or element: Abjure/Hex, Charm, Create, Evoke, Illusion, Infuse/Drain, Move, Transform; Air, Death, Fire, Force, Life, Shadow, Void [b]Spell Mastery:[/b] +2 bonus to caster level checks to cast unknows spells from a written source if it only contains following types of action or element: Charm, Create, Evoke; Shadow XP Spent so far: 17,627 [b]Equipment:[/b] 1,365,500gp so far Tome/Manual +4 for Str, Con, Int, Wis (110,00 each, 440,000 total) Tome/Manual +5 for Dex, Cha (137,500 each, 275,000 total) Amulet of Mental and Physical Might; +6 Enhancement bonus to all stats (396,000gp) Boots of Movement; (Move Air 6/Move Fire 2/Gen 1) Grants flight (perfect maneuverability) equal to base speed, and a +30ft Enhancement bonus to base speed (self-crafted, 40,500gp and 3,240XP) Bracers of Armor +10 (100,000gp) Cloak of Shadows; (Infuse Void 6/Gen 1) Grants a +10 Enhancement bonus to Hide and Move Silently (self-crafted, 24,500gp and 1,960XP) Gasa (Hat slot); allows the casting of Invisibility (Illusion Shadow 3/Gen 0, EoM p. 66) as spell-completion at will (self-crafted, 45,000gp and 3,600XP) Ring of Protection; (Abjure Force 7/Gen 1) Grants a +5 Deflection bonus to Armor Class (self-crafted, 32,000gp and 2,560XP) Ring of Resistance; (Abjure Force 4/Gen 1) Grants a +5 Resistance bonus to all saves (self-crafted, 12,500gp and 1,000XP) [/QUOTE]
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