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[Sealed in Blood-V.2] OOC Thread
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<blockquote data-quote="Serpenteye" data-source="post: 1771499" data-attributes="member: 1492"><p>You've weakened SR, attacks and AC quite a bit, which I suppose is a good thing since I could easily gain an AC of 78 and a SR of 51 with the earlier version. My character would have been nearly invulnerable, only affected by his enemies at a roll of 1. That would probably have been unplayable for you and the rest of the group. </p><p>Overall, you've weakened pretty much everything about the template, except the ability-score bonuses for which I am grateful. I don't really see any glaring weaknesses, though, except for a Huge vulnerablilty to level-based spells such as Holy Word. Any cleric of an equivalent CR has a 50% chance of killing him outright with a 7th level spell, but I guess I can compensate for that by buying plenty of items of immunity. </p><p>Defensively the template seems ok, but offensively there's not really that much he can do to affect the outcome of a battle at our level. The original template gave him a considerable bonus for beating SR compared to his CR and a nice bonus to physical attacks. Within a few more levels of Ur-Priest he will be quite powerful though, and in another ten levels or so he will totally dominate, I guess.</p><p> It does seem a little bit weak for it's Ecl, though it is still playable.</p><p></p><p>I'd like to add a few more abilities to the template, to balance it out a little. Most of it is purely RP, and the rest can be replicated by spending a few thousand gold on magical items, so it won't really have any effect in battle. </p><p></p><p>*A Paragon does not need to eat, sleep or breathe.</p><p>*A Paragon does not age physically after having reached adulthood and is not affected by any magical aging-attacks or -effects.</p><p>*A Paragon is immune to all poisons and disease from non-epic sources (Non-epic spells, items that replicate non-epic spells and creatures and hazards with a CR beneath 21).</p><p>*A Paragon is immune to all level- and ability-draining attacks and spells from non-epic sources.</p><p>*A Paragon is immune to Death-effects from non-epic sources.</p><p>*A Paragon is filth-repellant, he and the items on his body never becomes dirty and never needs cleaning.</p><p></p><p>A handful of items would do the same thing, mostly, and better in some cases. But making the traits innate just feels better. I think they suit the template quite well, exalting it above the base needs and weaknesses of mortal flesh.</p><p>It's not an all-or nothing deal, I'd be quite happy for just a few of these traits. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Serpenteye, post: 1771499, member: 1492"] You've weakened SR, attacks and AC quite a bit, which I suppose is a good thing since I could easily gain an AC of 78 and a SR of 51 with the earlier version. My character would have been nearly invulnerable, only affected by his enemies at a roll of 1. That would probably have been unplayable for you and the rest of the group. Overall, you've weakened pretty much everything about the template, except the ability-score bonuses for which I am grateful. I don't really see any glaring weaknesses, though, except for a Huge vulnerablilty to level-based spells such as Holy Word. Any cleric of an equivalent CR has a 50% chance of killing him outright with a 7th level spell, but I guess I can compensate for that by buying plenty of items of immunity. Defensively the template seems ok, but offensively there's not really that much he can do to affect the outcome of a battle at our level. The original template gave him a considerable bonus for beating SR compared to his CR and a nice bonus to physical attacks. Within a few more levels of Ur-Priest he will be quite powerful though, and in another ten levels or so he will totally dominate, I guess. It does seem a little bit weak for it's Ecl, though it is still playable. I'd like to add a few more abilities to the template, to balance it out a little. Most of it is purely RP, and the rest can be replicated by spending a few thousand gold on magical items, so it won't really have any effect in battle. *A Paragon does not need to eat, sleep or breathe. *A Paragon does not age physically after having reached adulthood and is not affected by any magical aging-attacks or -effects. *A Paragon is immune to all poisons and disease from non-epic sources (Non-epic spells, items that replicate non-epic spells and creatures and hazards with a CR beneath 21). *A Paragon is immune to all level- and ability-draining attacks and spells from non-epic sources. *A Paragon is immune to Death-effects from non-epic sources. *A Paragon is filth-repellant, he and the items on his body never becomes dirty and never needs cleaning. A handful of items would do the same thing, mostly, and better in some cases. But making the traits innate just feels better. I think they suit the template quite well, exalting it above the base needs and weaknesses of mortal flesh. It's not an all-or nothing deal, I'd be quite happy for just a few of these traits. :) [/QUOTE]
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