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<blockquote data-quote="Creamsteak" data-source="post: 1126719" data-attributes="member: 552"><p><strong><u><span style="font-size: 15px">Dax Belov</span></u></strong></p><p><strong>Male Human Monk 3 </strong>(Chaotic Good)</p><p><strong>Hit Dice:</strong> 3d8+9 (33 hp)</p><p><strong>Initiative:</strong> +4 (Dex)</p><p><strong>Speed:</strong> 30 ft. (Light Load)</p><p><strong>AC:</strong> 18 (+4 Dex, +4 Armor) <strong>Flat Footed:</strong> 14 <strong>Touch:</strong> 14</p><p><strong>Attacks:</strong> Quarterstaff +5 melee or +3/+3 melee</p><p><strong>Damage:</strong> Quarterstaff 1d6+2/x2 bludgeoning, secondary 1d6+1 bludgeoning</p><p><strong>Class Features:</strong> Evasion, Flurry of Blows, Still Mind, Unarmed Strike</p><p><strong>Racial Traits:</strong> Favored Class (Monk)</p><p><strong>Saves:</strong> Fort +5, Ref +7, Will +3 (+5 vs. Enchantments)</p><p><strong>Ability Scores:</strong> Str 15, Dex 18, Con14, Int13, Wis 10, Cha 10</p><p><strong>Skills:</strong> +9 <a href="http://geocities.com/sovelior/srd/skillsAll.html#balance" target="_blank"><u><span style="color: #0000ff">Balance</span></u></a> [5 ranks], +8 <a href="http://geocities.com/sovelior/srd/skillsAll.html#climb" target="_blank"><u><span style="color: #0000ff">Climb</span></u></a> [5 ranks], +6 <a href="http://geocities.com/sovelior/srd/skillsAll.html#concentration" target="_blank"><u><span style="color: #0000ff">Concentration</span></u></a> [4 ranks], +8 <a href="http://geocities.com/sovelior/srd/skillsAll.html#escape-artist" target="_blank"><u><span style="color: #0000ff">Escape Artist</span></u></a> [4 ranks], +8 <a href="http://geocities.com/sovelior/srd/skillsAll.html#hide" target="_blank"><u><span style="color: #0000ff">Hide</span></u></a> [4 ranks], +6 <a href="http://geocities.com/sovelior/srd/skillsAll.html#jump" target="_blank"><u><span style="color: #0000ff">Jump</span></u></a> [4 ranks], +8 <a href="http://geocities.com/sovelior/srd/skillsAll.html#move-silently" target="_blank"><u><span style="color: #0000ff">Move Silently</span></u></a> [4 ranks], +10 <a href="http://geocities.com/sovelior/srd/skillsAll.html#tumble" target="_blank"><u><span style="color: #0000ff">Tumble</span></u></a> [6 ranks]</p><p><strong>Feats:</strong> Combat Expertise, [Combat Reflexes], [Dodge], [Toughness], Two-Weapon Fighting, Two-Weapon Defense</p><p> </p><p><strong><u>Equipment</u></strong> 2531/2700 gp</p><p>+1 Studded Leather Armor (1125 gp)</p><p>Masterwork Quarterstaff (600 gp)</p><p>Belt Sling (1 gp)</p><p>Monk's Outfit (5 gp)</p><p>Potion of Haste (750 gp)</p><p>Tattoo of Lesser Body Adjustment (50 gp)</p><p> </p><p> </p><p><strong><u>Background (Out of Character)</u></strong></p><p>Basically, this concept relies heavily on being a non-traditional monk. The low wisdom denotes a lack of a number of the Monk's primary abilities, but this isn't a monastic and wise monk, this is more of a rough martial artist raised on his own terms. In order to get that concept to come through while using the Monk base class, I added armor (losing any speed increases and flurry of blows) and lack any wisdom necessary to pull off certain techniques. I also decided to opt away from the normal lawful alignment to represent where this characters motives really are. He'd rather be free from any structures, doing whatever he can to help people that come from weak and meager. He does, however, have certain lawful tendencies like an extremely strict personal code of ethics in concern to how he should fight and live life.</p><p> </p><p>Also, this concept uses something that's damn near impossible to do with the mechanics of the game, and that's outlasting your opponent until they make a mistake. Really, this character doesn't do a very good job of it, despite my attempts, but it does have the interpretation down. The only mechanical way I could get this to come out was through AC, by deflecting/dodging/absorbing all of your opponents strikes until he makes an error and leaves an opening (which almost never happens). His AC so-far seems to only go as high as 25 versus a single opponent, and that's with a -6 to all attacks.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1126719, member: 552"] [b][u][size=4]Dax Belov[/size][/u][/b] [b]Male Human Monk 3 [/b](Chaotic Good) [b]Hit Dice:[/b] 3d8+9 (33 hp) [b]Initiative:[/b] +4 (Dex) [b]Speed:[/b] 30 ft. (Light Load) [b]AC:[/b] 18 (+4 Dex, +4 Armor) [b]Flat Footed:[/b] 14 [b]Touch:[/b] 14 [b]Attacks:[/b] Quarterstaff +5 melee or +3/+3 melee [b]Damage:[/b] Quarterstaff 1d6+2/x2 bludgeoning, secondary 1d6+1 bludgeoning [b]Class Features:[/b] Evasion, Flurry of Blows, Still Mind, Unarmed Strike [b]Racial Traits:[/b] Favored Class (Monk) [b]Saves:[/b] Fort +5, Ref +7, Will +3 (+5 vs. Enchantments) [b]Ability Scores:[/b] Str 15, Dex 18, Con14, Int13, Wis 10, Cha 10 [b]Skills:[/b] +9 [url="http://geocities.com/sovelior/srd/skillsAll.html#balance"][u][color=#0000ff]Balance[/color][/u][/url] [5 ranks], +8 [url="http://geocities.com/sovelior/srd/skillsAll.html#climb"][u][color=#0000ff]Climb[/color][/u][/url] [5 ranks], +6 [url="http://geocities.com/sovelior/srd/skillsAll.html#concentration"][u][color=#0000ff]Concentration[/color][/u][/url] [4 ranks], +8 [url="http://geocities.com/sovelior/srd/skillsAll.html#escape-artist"][u][color=#0000ff]Escape Artist[/color][/u][/url] [4 ranks], +8 [url="http://geocities.com/sovelior/srd/skillsAll.html#hide"][u][color=#0000ff]Hide[/color][/u][/url] [4 ranks], +6 [url="http://geocities.com/sovelior/srd/skillsAll.html#jump"][u][color=#0000ff]Jump[/color][/u][/url] [4 ranks], +8 [url="http://geocities.com/sovelior/srd/skillsAll.html#move-silently"][u][color=#0000ff]Move Silently[/color][/u][/url] [4 ranks], +10 [url="http://geocities.com/sovelior/srd/skillsAll.html#tumble"][u][color=#0000ff]Tumble[/color][/u][/url] [6 ranks] [b]Feats:[/b] Combat Expertise, [Combat Reflexes], [Dodge], [Toughness], Two-Weapon Fighting, Two-Weapon Defense [b][u]Equipment[/u][/b] 2531/2700 gp +1 Studded Leather Armor (1125 gp) Masterwork Quarterstaff (600 gp) Belt Sling (1 gp) Monk's Outfit (5 gp) Potion of Haste (750 gp) Tattoo of Lesser Body Adjustment (50 gp) [b][u]Background (Out of Character)[/u][/b] Basically, this concept relies heavily on being a non-traditional monk. The low wisdom denotes a lack of a number of the Monk's primary abilities, but this isn't a monastic and wise monk, this is more of a rough martial artist raised on his own terms. In order to get that concept to come through while using the Monk base class, I added armor (losing any speed increases and flurry of blows) and lack any wisdom necessary to pull off certain techniques. I also decided to opt away from the normal lawful alignment to represent where this characters motives really are. He'd rather be free from any structures, doing whatever he can to help people that come from weak and meager. He does, however, have certain lawful tendencies like an extremely strict personal code of ethics in concern to how he should fight and live life. Also, this concept uses something that's damn near impossible to do with the mechanics of the game, and that's outlasting your opponent until they make a mistake. Really, this character doesn't do a very good job of it, despite my attempts, but it does have the interpretation down. The only mechanical way I could get this to come out was through AC, by deflecting/dodging/absorbing all of your opponents strikes until he makes an error and leaves an opening (which almost never happens). His AC so-far seems to only go as high as 25 versus a single opponent, and that's with a -6 to all attacks. [/QUOTE]
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