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<blockquote data-quote="Kalanyr" data-source="post: 1175170" data-attributes="member: 190"><p>Orc Guards</p><p>Barbarian 2</p><p>Outsider (Native, Faerie)</p><p>HD: 2d12 (20 hp) +6 (26 hp) </p><p>Initiative: +1 (Dex)</p><p>Speed: 40 ft </p><p>AC: 16 (+5 (+1 Chain Shirt), +1 Dex)</p><p>Base Attack/Grapple: +2/+6</p><p>Attack: Greataxe +7 (1d12+7 20/x3)</p><p>Full Attack: Greataxe +7 (1d12+7 20/x3)</p><p>Special Attacks: Burning Hands 1/day</p><p>Special Qualities: Blood of Raging Fire, Raging Savagery, Fire Resistance 5, Rage 2/day, Fast Movement, Illiteracy, Uncanny Dodge (Retain Dex)</p><p>Saves: Fort: +6 Ref: +1 Will: -1 </p><p>AL: CE</p><p>Str 19 Dex 13 Con 16 Int 6 Wis 8 Cha 14 </p><p>Skills: Spot +3 Listen +5 Track +1</p><p>Feats: Alertness</p><p>CR 4</p><p></p><p>When Raging:</p><p>HD: 2d12+10 (30 hp)</p><p>Str: 23 Dex 13 Con 20 </p><p>AC: 14</p><p>Grapple: +8 </p><p>Attacks: Savage Greataxe +9 (1d12+12 (20/x3) + 1d4 (fire) )</p><p>Fort: +8 Will: +1</p><p>Rage Lasts: 8 Rounds then fatigued (-2 Strength, -2 Dexterity , Can't Run or Charge)</p><p></p><p>Possessions:</p><p>+1 Savage Greataxe</p><p>+1 Chain Shirt</p><p>1 Potion of Bull's Strength (1d4+1, 3 hour duration)</p><p>1 Potion of Endurace (1d4+1, 3 hour duration)</p><p>Potion of Cure Moderate Wounds (2d8+3)</p><p></p><p>Orc</p><p>As MM+</p><p>ECL 2:</p><p>Outside (Native,Faerie)</p><p>Stats Change to: Str +4 Dex +0 Con +2 Int -2 Wis -2 Cha +2</p><p>Spell-Likes: 1HD: Burning Hands 1/day (Advancement Undecided)</p><p>Special Quality: </p><p>Fire Resistance 5</p><p>Blood of Raging Fire (Su): When raging an Orc is surrounded by an aura of hit that deals 1 point of fire damage to any creature within 5' and adds 1d4 fire damage to a strike from their weapon.</p><p>Raging Savagery (Ex): When Raging an Orc gains an additional +3 bonus to damage. </p><p>Rage (Ex): An orc may rage 1/day as the barbarian ability.</p><p>Alignment: Usually Chaotic Evil </p><p> </p><p>Savage Weapon: (Masterwork Variant) Savage Weapons are crafted by the finest weaponsmiths of the savage tribes however they are designed to deliver maximum impact to a blow not to increase the control over a weapon. Savage weapons add a +1 Enhancement Bonus to damage. Savage weapons are counted as masterwork for the purpose of enchantment.</p></blockquote><p></p>
[QUOTE="Kalanyr, post: 1175170, member: 190"] Orc Guards Barbarian 2 Outsider (Native, Faerie) HD: 2d12 (20 hp) +6 (26 hp) Initiative: +1 (Dex) Speed: 40 ft AC: 16 (+5 (+1 Chain Shirt), +1 Dex) Base Attack/Grapple: +2/+6 Attack: Greataxe +7 (1d12+7 20/x3) Full Attack: Greataxe +7 (1d12+7 20/x3) Special Attacks: Burning Hands 1/day Special Qualities: Blood of Raging Fire, Raging Savagery, Fire Resistance 5, Rage 2/day, Fast Movement, Illiteracy, Uncanny Dodge (Retain Dex) Saves: Fort: +6 Ref: +1 Will: -1 AL: CE Str 19 Dex 13 Con 16 Int 6 Wis 8 Cha 14 Skills: Spot +3 Listen +5 Track +1 Feats: Alertness CR 4 When Raging: HD: 2d12+10 (30 hp) Str: 23 Dex 13 Con 20 AC: 14 Grapple: +8 Attacks: Savage Greataxe +9 (1d12+12 (20/x3) + 1d4 (fire) ) Fort: +8 Will: +1 Rage Lasts: 8 Rounds then fatigued (-2 Strength, -2 Dexterity , Can't Run or Charge) Possessions: +1 Savage Greataxe +1 Chain Shirt 1 Potion of Bull's Strength (1d4+1, 3 hour duration) 1 Potion of Endurace (1d4+1, 3 hour duration) Potion of Cure Moderate Wounds (2d8+3) Orc As MM+ ECL 2: Outside (Native,Faerie) Stats Change to: Str +4 Dex +0 Con +2 Int -2 Wis -2 Cha +2 Spell-Likes: 1HD: Burning Hands 1/day (Advancement Undecided) Special Quality: Fire Resistance 5 Blood of Raging Fire (Su): When raging an Orc is surrounded by an aura of hit that deals 1 point of fire damage to any creature within 5' and adds 1d4 fire damage to a strike from their weapon. Raging Savagery (Ex): When Raging an Orc gains an additional +3 bonus to damage. Rage (Ex): An orc may rage 1/day as the barbarian ability. Alignment: Usually Chaotic Evil Savage Weapon: (Masterwork Variant) Savage Weapons are crafted by the finest weaponsmiths of the savage tribes however they are designed to deliver maximum impact to a blow not to increase the control over a weapon. Savage weapons add a +1 Enhancement Bonus to damage. Savage weapons are counted as masterwork for the purpose of enchantment. [/QUOTE]
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