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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Seamanship in 4e
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<blockquote data-quote="Negflar2099" data-source="post: 4733792" data-attributes="member: 65944"><p>Personally I'd break it down by what skills are needed on a ship and what you intend to accomplish. If you're navigating a course, predicting the weather, or attempting to steer your ship towards a specific point (which is like plotting a course on a smaller scale) I would use Nature. If you're attempting to command a crew I'd use Intimidate or Diplomacy (depending on how you're doing it). If you're climbing the rigging, wrestling with the sails, steering in rough water or bad weather or pulling the main mast I'd use Athletics. You get the idea. You could grant a bonus to those people who are skilled at that stuff as part of their background or character concept but I think that should cover it.</p><p></p><p>Of course that doesn't the game couldn't have benefited from a Seamanship skill. Yes it can be broken up but so could Dungeoneering. I think the designers left it off because most games won't need it since traditional D&D takes place in Dungeons and not the open ocean but then again you could say the same thing about Nature. I personally think a Seamanship skill might have come in handy. No reason we couldn't add it though.</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 4733792, member: 65944"] Personally I'd break it down by what skills are needed on a ship and what you intend to accomplish. If you're navigating a course, predicting the weather, or attempting to steer your ship towards a specific point (which is like plotting a course on a smaller scale) I would use Nature. If you're attempting to command a crew I'd use Intimidate or Diplomacy (depending on how you're doing it). If you're climbing the rigging, wrestling with the sails, steering in rough water or bad weather or pulling the main mast I'd use Athletics. You get the idea. You could grant a bonus to those people who are skilled at that stuff as part of their background or character concept but I think that should cover it. Of course that doesn't the game couldn't have benefited from a Seamanship skill. Yes it can be broken up but so could Dungeoneering. I think the designers left it off because most games won't need it since traditional D&D takes place in Dungeons and not the open ocean but then again you could say the same thing about Nature. I personally think a Seamanship skill might have come in handy. No reason we couldn't add it though. [/QUOTE]
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Seamanship in 4e
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