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<blockquote data-quote="CapnZapp" data-source="post: 8470937" data-attributes="member: 12731"><p>Hopefully we can agree that the singular of data is anecdote.</p><p></p><p>There is no logical reason to assume Mr Cook's combination of experience, skill, luck and other factors is repeatable to the extent needed to imply what the "X would disagree with you" meme suggests.</p><p></p><p>Also: you too casually compare the field of ttrpgs with... pretty much any other field, including arts. Just to reiterate how this easily misaligns your expectations. There is definite money in video games, and there is money in art.</p><p></p><p>That still does not mean there's money in ttrpgs. So why compare the two?</p><p></p><p></p><p>This is not true (unless you want to quibble that as soon as there's even a single dollar, that's money). The hobby has consistently produced games for fifty years. Only recently has the delusion there's any real money crept in. </p><p></p><p>I blame in part the Dungeon Master's Guild web-shop, making role-players believe the point of writing rpg supplements is to earn money. I think the previous model, where you simply shared your stuff for free, is doing a better job of aligning expectations to actual reality.</p><p></p><p>Have a nice day both of you</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8470937, member: 12731"] Hopefully we can agree that the singular of data is anecdote. There is no logical reason to assume Mr Cook's combination of experience, skill, luck and other factors is repeatable to the extent needed to imply what the "X would disagree with you" meme suggests. Also: you too casually compare the field of ttrpgs with... pretty much any other field, including arts. Just to reiterate how this easily misaligns your expectations. There is definite money in video games, and there is money in art. That still does not mean there's money in ttrpgs. So why compare the two? This is not true (unless you want to quibble that as soon as there's even a single dollar, that's money). The hobby has consistently produced games for fifty years. Only recently has the delusion there's any real money crept in. I blame in part the Dungeon Master's Guild web-shop, making role-players believe the point of writing rpg supplements is to earn money. I think the previous model, where you simply shared your stuff for free, is doing a better job of aligning expectations to actual reality. Have a nice day both of you [/QUOTE]
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