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General Tabletop Discussion
*Pathfinder & Starfinder
Sean Reynolds' Feat Point system
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<blockquote data-quote="RandomUsernamehmimo71" data-source="post: 1210234" data-attributes="member: 9051"><p>FrankTrollman, I think you're right in that you /could/ balance feats using this, and, initally assumed that WoTC likely had a system internally to do just that.. Of late, I'm starting to wonder if they do any work trying to balance things, though..</p><p></p><p>The nice thing about a system of allowing feats to have more flexibility is that is that is Does allow for things to be better balanced, in the long term. Instead of trying to make sure "Run" is as powerful as "Power Attack", WoTC could look at each of them, run the numbers, play balance them in several hundred games, and give diversity.</p><p></p><p>I'm not sure there is any advantage in forcing all feats to be of equal power level. Some are, inherently, weaker in what they do. Why is it wrong to give the player the ability to take two lessser abilities, rather than one greater one?</p><p></p><p>Forcing everything to the same level seems to relying on oversimplification. Granularity is useful..</p><p></p><p>Colin</p></blockquote><p></p>
[QUOTE="RandomUsernamehmimo71, post: 1210234, member: 9051"] FrankTrollman, I think you're right in that you /could/ balance feats using this, and, initally assumed that WoTC likely had a system internally to do just that.. Of late, I'm starting to wonder if they do any work trying to balance things, though.. The nice thing about a system of allowing feats to have more flexibility is that is that is Does allow for things to be better balanced, in the long term. Instead of trying to make sure "Run" is as powerful as "Power Attack", WoTC could look at each of them, run the numbers, play balance them in several hundred games, and give diversity. I'm not sure there is any advantage in forcing all feats to be of equal power level. Some are, inherently, weaker in what they do. Why is it wrong to give the player the ability to take two lessser abilities, rather than one greater one? Forcing everything to the same level seems to relying on oversimplification. Granularity is useful.. Colin [/QUOTE]
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