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Sean Reynolds Let Go
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<blockquote data-quote="jester47" data-source="post: 103831" data-attributes="member: 2238"><p>Someone at WotC (cant say who, thats not fair) back a long time ago whe Butler left and Monte Left, that certain folks (they did not say who) took the hit for the rest of the people in the R&D. I have bumped into Sean a couple of times and spoken with him and it seems to me that he is the sort to do that. He has plans that don't include WotC, and should he continue to write he can do what Monte does and pretty much stay afloat. I would like to think that he is taking one for the team. Mainly because it is convenient as he was going to leave anyway. </p><p></p><p>And that is somthing that I think is a good thing for people in prestigious game design positions to do anyways. If these guys sat on thier jobs for a long time, noone else would ever get a chance to be a game designer for WotC. </p><p></p><p>Also, Hasbro would fight tooth and nail to keep D&D. The product is a proven name, every edition outsells all other RPGs, it is 20 years old and starting to take its place next to other hasbro properties such as clue, monopoly and others. They won't put their name on it, but Hasbro has a pretty impressive toy box, and I think they want to keep D&D in it.</p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="jester47, post: 103831, member: 2238"] Someone at WotC (cant say who, thats not fair) back a long time ago whe Butler left and Monte Left, that certain folks (they did not say who) took the hit for the rest of the people in the R&D. I have bumped into Sean a couple of times and spoken with him and it seems to me that he is the sort to do that. He has plans that don't include WotC, and should he continue to write he can do what Monte does and pretty much stay afloat. I would like to think that he is taking one for the team. Mainly because it is convenient as he was going to leave anyway. And that is somthing that I think is a good thing for people in prestigious game design positions to do anyways. If these guys sat on thier jobs for a long time, noone else would ever get a chance to be a game designer for WotC. Also, Hasbro would fight tooth and nail to keep D&D. The product is a proven name, every edition outsells all other RPGs, it is 20 years old and starting to take its place next to other hasbro properties such as clue, monopoly and others. They won't put their name on it, but Hasbro has a pretty impressive toy box, and I think they want to keep D&D in it. Aaron [/QUOTE]
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