Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Sean Reynolds' new company press release
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Incenjucar" data-source="post: 1806625" data-attributes="member: 6182"><p>I agree that it's good to know why something is: However, I feel the response to that understanding should be "How could I change it and still make things work", not "No touchie".</p><p></p><p>The feel is important, certainly (and again, this is RPGA-style gaming, since a huge number of gamers out their modify like mad, hence why there's enough 3rd party purchasing for Sean to even MAKE such a company concept), but there are aspects of that feel that aren't such sacred cows. How does "Some thieves can sneak attack undead if trained for it, most can't" destroy the feel of the game? Is "rogues run when they see zombies" really that integral to D&D?</p><p></p><p>Yes, Sean has insider information (Basically the 'how to' info I've been watching WotC avoid producing). He knows the 'point buy' of how things work better than we do. However, since he was part of that, he might also be less able to seperate himself from the notion that it's not a perfect set of rules. House rules exist for a reason. So far, that which he has called wrong are merely different and potentially repercussive. So was 3.5. So is UA (or AU, for that matter).</p><p></p><p>Trying to define d20 and so forth is for other threads (On the WotC boards, it becomes this massive and pointless argument with absolutely no way to prove anyone's point). May as well ask diaglo what D&D is.</p><p></p><p>The core mechanic is "roll a d20 to determine success versus this DC, based on these modifiers, and these conditions". Everything else is an extension of that. As someone mentioned, does being able to turn elementals or outsiders or animal instead of undead break the game so much worse than being able to sneak attack undead?</p><p></p><p>What does a rogue do with their sneak attack if you're in a setting where undead are 90% of the foes you face? Should the DM say "Sorry, sucks to be you, trap-boy", rather than provide the feat option? Further, your mention of using core mechanics is fairly off, since you're suggesting NOT using the core sneak attack rules with a single modification. Wouldn't it be much easier if you just used a pre-existing mechanic, instead of inventing a new one?</p><p></p><p>Also, since when is flavor before mechanics a bad way to go?</p><p></p><p>As for the opinion thing: Opinions are fine, as SUPPLIMENTS to facts.</p><p></p><p>Opinions without context are, again, the otyugh's favorite part of the body.</p><p></p><p>Gulguthra bait really doesn't entice me, personally.</p><p></p><p>Now, if he gives a nice, clean, objective look at things, and then adds a margin that says he prefers method A to method B, that's fine and dandy, and at least shows he can focus on what's useful to people who don't think he's the God of Gaming on Toast.</p><p></p><p>Again, "House Rules: How to tell if they'll work in your game or not" sure as heck beats "House Rules: Don't use these ones."</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 1806625, member: 6182"] I agree that it's good to know why something is: However, I feel the response to that understanding should be "How could I change it and still make things work", not "No touchie". The feel is important, certainly (and again, this is RPGA-style gaming, since a huge number of gamers out their modify like mad, hence why there's enough 3rd party purchasing for Sean to even MAKE such a company concept), but there are aspects of that feel that aren't such sacred cows. How does "Some thieves can sneak attack undead if trained for it, most can't" destroy the feel of the game? Is "rogues run when they see zombies" really that integral to D&D? Yes, Sean has insider information (Basically the 'how to' info I've been watching WotC avoid producing). He knows the 'point buy' of how things work better than we do. However, since he was part of that, he might also be less able to seperate himself from the notion that it's not a perfect set of rules. House rules exist for a reason. So far, that which he has called wrong are merely different and potentially repercussive. So was 3.5. So is UA (or AU, for that matter). Trying to define d20 and so forth is for other threads (On the WotC boards, it becomes this massive and pointless argument with absolutely no way to prove anyone's point). May as well ask diaglo what D&D is. The core mechanic is "roll a d20 to determine success versus this DC, based on these modifiers, and these conditions". Everything else is an extension of that. As someone mentioned, does being able to turn elementals or outsiders or animal instead of undead break the game so much worse than being able to sneak attack undead? What does a rogue do with their sneak attack if you're in a setting where undead are 90% of the foes you face? Should the DM say "Sorry, sucks to be you, trap-boy", rather than provide the feat option? Further, your mention of using core mechanics is fairly off, since you're suggesting NOT using the core sneak attack rules with a single modification. Wouldn't it be much easier if you just used a pre-existing mechanic, instead of inventing a new one? Also, since when is flavor before mechanics a bad way to go? As for the opinion thing: Opinions are fine, as SUPPLIMENTS to facts. Opinions without context are, again, the otyugh's favorite part of the body. Gulguthra bait really doesn't entice me, personally. Now, if he gives a nice, clean, objective look at things, and then adds a margin that says he prefers method A to method B, that's fine and dandy, and at least shows he can focus on what's useful to people who don't think he's the God of Gaming on Toast. Again, "House Rules: How to tell if they'll work in your game or not" sure as heck beats "House Rules: Don't use these ones." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sean Reynolds' new company press release
Top