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<blockquote data-quote="Soul" data-source="post: 1808430" data-attributes="member: 12608"><p>Well, there is one minor quible. It could be said that the grain of wood or rock is a vital area, when enough preasure is applied against the grain that it'll break. Someone could strike a block of wood all day and only end up harming their hand, but someone trained like a martial artist, could do it with ease and not only that break several stacked on top of one another. Now, perhaps my understanding is off, but my prinicipal I believe is sound. I think the reason for now allowing sneak attacks on constructs, undead, etc.. comes down to 'game balance' and what the designers believed to be balanced, not necesarily rooted in the realm of possibilities. Not even mentioning the fact, that most D&D worlds are centered around the fantastic and we are asked to stretch our concepts of whats possible and believable to fit in insane physics, or odd logic, unatural phenomenon, etc... I think there are probably better examples of bad game design than sneak attacking undead, but most of it boil down in the end to the personal preference of the end user, its not the same as bad game design in say video games where unless they provide some 'mod' support the end user is stuck with the results of the designers, in paper rpgs things can be changed at whim. However, I can concede to agree with the notion not all DMs have a strong spine and allow things they only regret later, I think the idea should be to educate them what is right for there game, not what is right for D&D or any game period.</p></blockquote><p></p>
[QUOTE="Soul, post: 1808430, member: 12608"] Well, there is one minor quible. It could be said that the grain of wood or rock is a vital area, when enough preasure is applied against the grain that it'll break. Someone could strike a block of wood all day and only end up harming their hand, but someone trained like a martial artist, could do it with ease and not only that break several stacked on top of one another. Now, perhaps my understanding is off, but my prinicipal I believe is sound. I think the reason for now allowing sneak attacks on constructs, undead, etc.. comes down to 'game balance' and what the designers believed to be balanced, not necesarily rooted in the realm of possibilities. Not even mentioning the fact, that most D&D worlds are centered around the fantastic and we are asked to stretch our concepts of whats possible and believable to fit in insane physics, or odd logic, unatural phenomenon, etc... I think there are probably better examples of bad game design than sneak attacking undead, but most of it boil down in the end to the personal preference of the end user, its not the same as bad game design in say video games where unless they provide some 'mod' support the end user is stuck with the results of the designers, in paper rpgs things can be changed at whim. However, I can concede to agree with the notion not all DMs have a strong spine and allow things they only regret later, I think the idea should be to educate them what is right for there game, not what is right for D&D or any game period. [/QUOTE]
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