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<blockquote data-quote="Hammerhead" data-source="post: 1808780" data-attributes="member: 73"><p>If there's one thing Buffy the Vampire Slayer has taught me, it's that undead have vital spots. And hamstringing a zombie should screw it up pretty bad as well. I find it perfectly logical that undead can't be sneak attacked...by normal rogues. But one who has undergone special training, studied them...he might find the negative-energy vital spots and exploit them. That's what the feat is for.</p><p></p><p>In addition, to quote Psion's wondeful gaming philosophy, "The rules should serve the game, not vice-vera," it can really suck to play a Rogue in the undead-heavy adventure. You can just pretty much stick your hands in your pockets and whistle "Dixie" while the Cleric blows them back to the underworld. Even an enchanter has other cool spells to fall back on; the Rogue is often stuck plinking away with a shortbow for 1d6+1 points of damage or so.</p><p></p><p>Furthermore, I view a high level Rogue, perfectly trained in the destruction of objects and constructs, to strike a piece of stone with one precise dagger strike and cause the entire thing to crumble to pieces. Let's face it, a 17th level Rogue is VERY high level; it's as reasonable as a high level warrior devastating a squad of surrounding soldiers in less than 6 seconds with the use of Great Cleave, for example. </p><p></p><p>VirgilCaine: No, not necessarily. Strong performance in your company can even help a competitor's comapny make more money as well. Not everything is a win-lose situation. You may often increase your market share at the expense of the competition's though.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 1808780, member: 73"] If there's one thing Buffy the Vampire Slayer has taught me, it's that undead have vital spots. And hamstringing a zombie should screw it up pretty bad as well. I find it perfectly logical that undead can't be sneak attacked...by normal rogues. But one who has undergone special training, studied them...he might find the negative-energy vital spots and exploit them. That's what the feat is for. In addition, to quote Psion's wondeful gaming philosophy, "The rules should serve the game, not vice-vera," it can really suck to play a Rogue in the undead-heavy adventure. You can just pretty much stick your hands in your pockets and whistle "Dixie" while the Cleric blows them back to the underworld. Even an enchanter has other cool spells to fall back on; the Rogue is often stuck plinking away with a shortbow for 1d6+1 points of damage or so. Furthermore, I view a high level Rogue, perfectly trained in the destruction of objects and constructs, to strike a piece of stone with one precise dagger strike and cause the entire thing to crumble to pieces. Let's face it, a 17th level Rogue is VERY high level; it's as reasonable as a high level warrior devastating a squad of surrounding soldiers in less than 6 seconds with the use of Great Cleave, for example. VirgilCaine: No, not necessarily. Strong performance in your company can even help a competitor's comapny make more money as well. Not everything is a win-lose situation. You may often increase your market share at the expense of the competition's though. [/QUOTE]
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