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<blockquote data-quote="Soul" data-source="post: 1808791" data-attributes="member: 12608"><p>Whos logic? Sorry, I just don't agree on a lot of those points. That must mean that I'm wrong. I think thats over generalizing, and you don't have to study rocks or wood very long to figure out there are ways to utilize stress points to cause fractures, etc.. There is a world of difference between striking a rock with a hammer, and putting a chisel against the rock, and striking it. Thats my opinion, I have worked in the video game industry for 4 years now, and I see way too much effort on the part of paper RPG designers trying to emulate certain aspects of video game design. Balance is a much larger factor in that environment because its closed end design, its very difficult based on software and hardware limitations, not to mention time constraints to allow changes to the core of the game on the end user. If things arn't balanced and the game becomes too hard or easy, there is no way to correct this. Except perhaps patching and repatching the game ad naseum. The biggest benifit of paper RPGs is that you don't have that issue, and balance is relative to the group playing the game, and you don't even have to play it the way the designers intended. Matter of fact most games encourage you to make it your own. If someone makes a house rule like sorcerors bonus spells count for both spells per day and spells known, I don't think this is 'wrong' its just not 'right' for everyone.</p><p></p><p>My point wasn't whether vita spots in inanimate objects are equal to those of living organisms, I think that is a hard to guage. However, if HP of Constructs and Undead covers how much physical punishment they can take before they can no longer be animated by 'magical' means then criticals and sneak attacks seem fair to me (even though I personaly don't use this house rule). Who says a mighty blow (critical) won't whittle away larger chunks from either Constructs or Undead? Why not? Whose logic? If their Hit Points don't represent physical punishment what do they respresent? How do you even 'kill' a Construct or Unead? Seriously now, if we are to believe its logical that you can't get lucky blows against Undead or Constructs, that do more damage than regular blows, yet variable damage from weapons meaning greater or lower damage per strike makes sense? Sounds to me that if thats the case, every hit to these creatures should only cause a static amount of damage. If I hit a stone golem for 10 points of damage, then someone else hits it for 20 what represents this difference? He knocked more rock from it? I really fail to understand the difference. I'm sure someone here will be glad to point out I'm thinking in extremes or some such, aparently I'm failing to see some logic. It seems odd to me that that internal organs seem to be the only things considered vital. Couldn't a chink in someones armor also be considered a vital area, as its unprotected and more sensitive to damage? Why couldn't a crack then be considered the same, I don't believe this to be a stretch of logic. Vital doesn't have to mean the same thing for Constructs and Undead as living creatures. Vital could just mean anything neccessary for their continued existence, and if to kill them you throw as much physical punishment on them as possible, then every peice of their body is just as 'vital' as any peice of a humans or so on. Am I really stretching 'logic' and the imgination that much? Or perhaps I'm just over tired.</p></blockquote><p></p>
[QUOTE="Soul, post: 1808791, member: 12608"] Whos logic? Sorry, I just don't agree on a lot of those points. That must mean that I'm wrong. I think thats over generalizing, and you don't have to study rocks or wood very long to figure out there are ways to utilize stress points to cause fractures, etc.. There is a world of difference between striking a rock with a hammer, and putting a chisel against the rock, and striking it. Thats my opinion, I have worked in the video game industry for 4 years now, and I see way too much effort on the part of paper RPG designers trying to emulate certain aspects of video game design. Balance is a much larger factor in that environment because its closed end design, its very difficult based on software and hardware limitations, not to mention time constraints to allow changes to the core of the game on the end user. If things arn't balanced and the game becomes too hard or easy, there is no way to correct this. Except perhaps patching and repatching the game ad naseum. The biggest benifit of paper RPGs is that you don't have that issue, and balance is relative to the group playing the game, and you don't even have to play it the way the designers intended. Matter of fact most games encourage you to make it your own. If someone makes a house rule like sorcerors bonus spells count for both spells per day and spells known, I don't think this is 'wrong' its just not 'right' for everyone. My point wasn't whether vita spots in inanimate objects are equal to those of living organisms, I think that is a hard to guage. However, if HP of Constructs and Undead covers how much physical punishment they can take before they can no longer be animated by 'magical' means then criticals and sneak attacks seem fair to me (even though I personaly don't use this house rule). Who says a mighty blow (critical) won't whittle away larger chunks from either Constructs or Undead? Why not? Whose logic? If their Hit Points don't represent physical punishment what do they respresent? How do you even 'kill' a Construct or Unead? Seriously now, if we are to believe its logical that you can't get lucky blows against Undead or Constructs, that do more damage than regular blows, yet variable damage from weapons meaning greater or lower damage per strike makes sense? Sounds to me that if thats the case, every hit to these creatures should only cause a static amount of damage. If I hit a stone golem for 10 points of damage, then someone else hits it for 20 what represents this difference? He knocked more rock from it? I really fail to understand the difference. I'm sure someone here will be glad to point out I'm thinking in extremes or some such, aparently I'm failing to see some logic. It seems odd to me that that internal organs seem to be the only things considered vital. Couldn't a chink in someones armor also be considered a vital area, as its unprotected and more sensitive to damage? Why couldn't a crack then be considered the same, I don't believe this to be a stretch of logic. Vital doesn't have to mean the same thing for Constructs and Undead as living creatures. Vital could just mean anything neccessary for their continued existence, and if to kill them you throw as much physical punishment on them as possible, then every peice of their body is just as 'vital' as any peice of a humans or so on. Am I really stretching 'logic' and the imgination that much? Or perhaps I'm just over tired. [/QUOTE]
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