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<blockquote data-quote="Felonius" data-source="post: 1808928" data-attributes="member: 17786"><p>Of course all individual DMs and gaming groups are free to ignore and modify the rules as much as they like. For them the rule-books are just guidelines and this is as it should be. I don't think anyone contributing on this thread is contending this.</p><p></p><p>However, <strong>a game designer</strong>, cannot ignore the fundamental game design building blocks of the system he or she is creating a product for. <strong>The very least</strong> a designer should do, is to point out why he's changing the game in such a way.</p><p></p><p>If this is not done, my first assumption is that either the designer didn't care about it (bad), or he doesn't know it exists (worse!). This, of course if I catch it before-hand instead of in the midlle of a gaming session...</p><p></p><p>-------</p><p></p><p>While reading this thread, I've realised that some of us keep talking about slightly different things (or approach the issue from different angles). </p><p></p><p>Some say that anything goes as long as it's fun and this freedom should not be limited. I agree, but this works only on individual DM or campaign level.</p><p></p><p>I' saying that in game design this is not so. A game designer is NOT free to do everything he wants just because it's fun (in his opinion). He needs to keep the existing system in mind and understand the interdependencies in it. This way he creates balanced rules, which fit into the existing framework and he does not invent the wheel again or create redundancy.</p><p></p><p>If a game designer has such a cool idea, that in order to realize it game system fundamentals must be changed or broken, he must explain it in the rule and take the possible repercussions on other rules into account (and explain them as well).</p><p></p><p>Or seriously think if OGL would be a better way to go instead of d20...</p><p></p><p>- F</p><p></p><p>PS: Please note that I'm not judging or pointing fingers at any existing (or demised <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) game designers. I'm only expressing my opinions on the matter of game design.</p></blockquote><p></p>
[QUOTE="Felonius, post: 1808928, member: 17786"] Of course all individual DMs and gaming groups are free to ignore and modify the rules as much as they like. For them the rule-books are just guidelines and this is as it should be. I don't think anyone contributing on this thread is contending this. However, [b]a game designer[/b], cannot ignore the fundamental game design building blocks of the system he or she is creating a product for. [b]The very least[/b] a designer should do, is to point out why he's changing the game in such a way. If this is not done, my first assumption is that either the designer didn't care about it (bad), or he doesn't know it exists (worse!). This, of course if I catch it before-hand instead of in the midlle of a gaming session... ------- While reading this thread, I've realised that some of us keep talking about slightly different things (or approach the issue from different angles). Some say that anything goes as long as it's fun and this freedom should not be limited. I agree, but this works only on individual DM or campaign level. I' saying that in game design this is not so. A game designer is NOT free to do everything he wants just because it's fun (in his opinion). He needs to keep the existing system in mind and understand the interdependencies in it. This way he creates balanced rules, which fit into the existing framework and he does not invent the wheel again or create redundancy. If a game designer has such a cool idea, that in order to realize it game system fundamentals must be changed or broken, he must explain it in the rule and take the possible repercussions on other rules into account (and explain them as well). Or seriously think if OGL would be a better way to go instead of d20... - F PS: Please note that I'm not judging or pointing fingers at any existing (or demised :D) game designers. I'm only expressing my opinions on the matter of game design. [/QUOTE]
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