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<blockquote data-quote="francisca" data-source="post: 1812078" data-attributes="member: 9734"><p>Preach on brother! Please, one and all, suspend disbelief for several hours and enter this elaborate world full of bizarre creatures: dragons, trolls, undead, elves, dwarves, etc... perform great deeds and wield mighty magics.</p><p></p><p>But don't try to sneak attack undead, because that's just <em>crazy talk!</em> </p><p></p><p>So, here we are, 4 years after 3E/d20, and we're bickering about rules mechanics. d20, the one system to rule them all, with an elegant, integrated set of mechanics, designed to alleviate ad-hocery and rescue the players from evil inconsistent DMs and their damn judgement calls. I've seen good arguments pro and con in this thread. But in the end, it comes down to the players trusting the DM to present them with a challenging and inspiring field of play, just like it always has.</p></blockquote><p></p>
[QUOTE="francisca, post: 1812078, member: 9734"] Preach on brother! Please, one and all, suspend disbelief for several hours and enter this elaborate world full of bizarre creatures: dragons, trolls, undead, elves, dwarves, etc... perform great deeds and wield mighty magics. But don't try to sneak attack undead, because that's just [I]crazy talk![/I] So, here we are, 4 years after 3E/d20, and we're bickering about rules mechanics. d20, the one system to rule them all, with an elegant, integrated set of mechanics, designed to alleviate ad-hocery and rescue the players from evil inconsistent DMs and their damn judgement calls. I've seen good arguments pro and con in this thread. But in the end, it comes down to the players trusting the DM to present them with a challenging and inspiring field of play, just like it always has. [/QUOTE]
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