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Sean's Picks of the Week (1113-1117) - Get Your GURPS Week!
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<blockquote data-quote="TrippyHippy" data-source="post: 7729937" data-attributes="member: 27252"><p>I can't directly speak for SJGames motivations on prices, you'll note. However, I've seen PDF sales figures for other companies, and while some might seem to be successful, the actual unit sales are deceptively small. While SJGames could lower their prices and encourage a few more people to buy in, the ultimate impact on profit or public awareness could be negligible. Honestly, I just don't think it is a priority for them. </p><p></p><p>You could argue that other companies do fine by reducing prices, but other companies have different priorities in terms of what they want to do with PDF sales. Evil Hat, for example, actively push low cost (or even free) access to their core books as a marketing plan to bring greater market awareness of their products. Pinnacle's Savage Worlds does a similar thing with their very low priced Explorer Editions. I think the problem for SJGames is that GURPS was built for an economic model that worked very strongly in its inception 30-20 years ago, but doesn't quite work so well in the way RPGs are generally marketed and sold today (and is appreciated by the fans). That, and there is a lot more competition for generic, universal systems out there too.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 7729937, member: 27252"] I can't directly speak for SJGames motivations on prices, you'll note. However, I've seen PDF sales figures for other companies, and while some might seem to be successful, the actual unit sales are deceptively small. While SJGames could lower their prices and encourage a few more people to buy in, the ultimate impact on profit or public awareness could be negligible. Honestly, I just don't think it is a priority for them. You could argue that other companies do fine by reducing prices, but other companies have different priorities in terms of what they want to do with PDF sales. Evil Hat, for example, actively push low cost (or even free) access to their core books as a marketing plan to bring greater market awareness of their products. Pinnacle's Savage Worlds does a similar thing with their very low priced Explorer Editions. I think the problem for SJGames is that GURPS was built for an economic model that worked very strongly in its inception 30-20 years ago, but doesn't quite work so well in the way RPGs are generally marketed and sold today (and is appreciated by the fans). That, and there is a lot more competition for generic, universal systems out there too. [/QUOTE]
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