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<blockquote data-quote="PhoenixAsh" data-source="post: 3184234" data-attributes="member: 18230"><p><strong>Perin Olhandle, Halfling Ranger</strong></p><p></p><p><strong>Appearance:</strong> Standing a couple inches over three feet tall, Perin Olhandle is clearly at home in the woods. His typical clothing is made of earthen-color leathers and durable cloth and his leather boots are well-used but in good repair. Where the links of his chain shirt peek out from his sleeves and tunic, they are appraised and painted to never catch the light. He carries a curious wooden shield on one hand, with crudely painted arrows pointing to its center. A battleaxe is kept at his belt, along with several pouches, including bullets for a very well cared for sling.</p><p></p><p>Usually tailing the halfling, or being ridden by him, is a pepper-furred husky with a fitted riding saddle, with a pair of small saddlebags attached. The riding dog never strays far from Perin’s side.</p><p></p><p>[CODE][B]Name:[/B] Perin Olhandle</p><p>[B]Class:[/B] Ranger 5</p><p>[B]Race:[/B] Halfling</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] None</p><p></p><p>[B]Str:[/B] 14 +2 (10p. -2 Rcl) [B]Level:[/B] 5th [B]XP:[/B] 12,500/15,000</p><p>[B]Dex:[/B] 20 +5 (13p. +2 Rcl)* [B]BAB:[/B] +5 [B]HP:[/B] 38 (4d8+10)</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +3 </p><p>[B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 20' </p><p>[B]Wis:[/B] 13 +1 (5p.) [B]Init:[/B] +5 </p><p>[B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -1 </p><p></p><p>*+1 Inherent Bonus at 4th Clvl</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +5 +2 +5 +1 +1 +0 24</p><p>[B]Touch:[/B] 16 [B]Flatfooted:[/B] 19</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 4 +2 Con, +1 Rcl +7 (+4 nonlethal heat/cold & suffocation (End. Feat))</p><p>[B]Ref:[/B] 4 +5 Dex, +1 Rcl +10</p><p>[B]Will:[/B] 1 +1 Wis, +1 Rcl +3 (+2 vs.Fear (Rcl))</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>+1 Sling +13 1d3+3 20/x2</p><p>Mwk. Battleaxe +8 1d6+2 20/x3</p><p>Dagger +7 1d3+2 19-20/x2</p><p></p><p>[B]Languages:[/B] Common, Halfling, Goblin</p><p></p><p>[B]Abilities:[/B] Wild Empathy +7 (+5 CLvl, +2 Syn),</p><p>Favored Enemy (Animals) +4, Favored Enemy (Humanoids, Goblinoid) +2</p><p></p><p>[B]Feats:[/B] Track, Rapid Shot, Endurance, Point Blank Shot, Rapid Reload (Sling)</p><p></p><p>[B]Ranger Spells:[/B]</p><p>[B]1st:[/B] Longstrider</p><p>(Caster Level: 2)</p><p></p><p>[B]Skill Points:[/B] 56 [B]Max Ranks:[/B] 8/4</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb 0 +2 Str, +2 Rcl +3*</p><p>Handle Animal 5 +0 Cha +5</p><p>Hide 6 +5 Dex, +4 Sze +14*</p><p>Jump 0 +2 Str, +2 Rcl +3*</p><p>Knowledge (Nature) 5 +1 Int, +2 Syn +8</p><p>Listen 3 +1 Wis, +2 Rcl +6</p><p>Move Silent 8 +5 Dex, +2 Rcl +14*</p><p>Ride 8 +5 Dex, +2 Syn +15</p><p>Search 5 +1 Int +6</p><p>Spot 8 +1 Wis +9</p><p>Survival 8 +1 Wis +9 (+2 Aboveground</p><p>natural enviornments, +2 Following Tracks)</p><p>*Armor Check Penalty: -1</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>+1 Chain Shirt 1250gp 12.5lb</p><p>+1 Lt. Wooden Shield</p><p>of Arrow Catching 4153gp 2.5lb</p><p>+1 Sling 2300gp - </p><p>Mwk. Battleaxe 310gp 3lb</p><p>Dagger 2gp 0.5lb</p><p>Amulet of Natural </p><p>Armor +1 2000gp -</p><p>Traveler's Outfit - -</p><p>Signal Whistle 8sp -</p><p>Spell Component Pouch 5gp 2lb</p><p></p><p>Pouch, Belt 1gp 0.125lb</p><p>Bullets (20) 2sp 5lb</p><p></p><p>Pouch, Belt 1gp 0.125lb</p><p>Antitoxin (2) 100gp -</p><p>Scrolls (In cases x5): 5gp 2.5lb</p><p>-Speak w/Animals x2 50gp</p><p>-Detect Snares & Pits 25gp</p><p>-Detect Animals &</p><p>Plants 25gp</p><p>-Cure Mod. Wounds x3 450gp</p><p>-Animal Messenger 150gp</p><p></p><p>Backpack 2gp 0.5lb</p><p>Waterskin 1go 1lb</p><p>Bedroll 1sp 1.25lb </p><p>Flint & Steel 1gp 0lb</p><p>Lantern, Hooded 7gp 2lb</p><p>Oil, Pint (4) 4sp 4lb</p><p>Fishhook (5) 5sp -</p><p>Tindertwig (5) 5gp -</p><p>Rope, Silk 50' 10gp 5lb</p><p>Sewing Needle (2) 1gp -</p><p>Rations, Trail (4/day) 2gp 1lb</p><p>Sunrod 2gp 1lb</p><p></p><p>[B]Total Weight:[/B] 39lb [B]Money:[/B] 11pp 15gp 7sp 7cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43.5 87 114.75 229.5 573.75</p><p></p><p>[B]Age:[/B] 42</p><p>[B]Height:[/B] 3'2"</p><p>[B]Weight:[/B] 32lb</p><p>[B]Eyes:[/B] Brown</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Tan</p><p></p><p>[B]Animal Companion:[/B]</p><p></p><p>[B]Name:[/B] Sage</p><p>[B]Size/Type:[/B] Medium Magical Beast (Riding Dog)</p><p>[B]Hit Dice:[/B] 2d8+4 (13 hp)</p><p>[B]Initiative:[/B] +2</p><p>[B]Speed:[/B] 40 ft. (8 squares)</p><p>[B]Armor Class:[/B] 16 (+2 Dex, +4 natural), touch 12, flat-footed 14</p><p>[B]Base Attack/Grapple:[/B] +1/+3</p><p>[B]Attack:[/B] Bite +3 melee (1d6+3)</p><p>[B]Full Attack:[/B] Bite +3 melee (1d6+3)</p><p>[B]Space/Reach:[/B] 5 ft./5 ft.</p><p>[B]Special Attacks:[/B] -</p><p>[B]Special Qualities:[/B] Low-light vision, Scent, Link, Share Spells</p><p>[B]Saves:[/B] Fort +5, Ref +5, Will +1</p><p>[B]Abilities:[/B] Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6</p><p>[B]Skills:[/B] Jump +4, Listen +5, Spot +5, Swim +3, Survival +1</p><p>[B]Tricks:[/B] Attack, Come, Defend, Down, Heel, Stay, Track</p><p>[B]Gear:[/B] Riding Saddle (10gp, 12.5lb), Saddlebags x2 (8gp, 8lb),</p><p>Bullets 20 (2sp, 5lbs), Winter Blanket x2 (1gp, 1.5lbs)</p><p>[B]Weight Carried (w/o Rider):[/B] 27lb</p><p>[B]Weight Carried (w Rider):[/B] 98lbs</p><p>[B]Carrying Capacity:[/B] Light: 100lb Medium: 101-200lb Heavy: 201-300lb</p><p></p><p></p><p>[/CODE]</p><p></p><p><strong>Background:</strong>[SBLOCK]At the beginning of the Wizard Wars, many halflings were scattered, either making their homes in isolated locations or wandering from city to city, nation to nation. They were thus easy prey for greedy armies, quickly captured and put to work to fuel the machine of war. One such place the halflings found themselves in was Willhollow. That was their name for it, of course. The official name changed as often as the fortunes of war, but to the halflings it never seemed anyone came up with a better name than theirs; naming it after the copse of Willow trees that hung over the lazy stream running through the small plain between forest and hill that soon filled with farmlands.</p><p></p><p>Of course, as the Wars continued and the demand for food for the armies increased, so too did the depredations of the halflings. The halflings organized and together, they found ways to escape into the nearby woods. There they formed a resistance movement. To protect this resistance, the most wood-savvy among them watched the ways into the wood and deterred or killed any who sought to keep them out, and to lead other escaped halflings into the resistance. Thus the Waywatchers of Willhollow were formed.</p><p></p><p>In time, the halflings were successful in reclaiming Willhollow. Poison was employed and the overlords of Willhollow were sickened, then attacked and brutally killed. Caravans and later squads of soldiers sent to Willhollow were met by ferocious barrages of sling stones, ferocious animals and cunning traps. From that point forward, no one took the effort to retake Willhollow and the halflings secured their new home.</p><p></p><p>Perin Olhandle was born of sheepherding stock; as the third son of his parents he quickly found a knack for tending the animals on the slopes above their home. To the disappointment of his father, he did not pursue the family business – he became a Waywatcher.</p><p></p><p>The Waywatchers are much different after two hundred years of peace. With no soldiers to drive off, they focus instead on keeping wild animals out of herds and crops, and the rare trespasser or vagabond out of their lands. Perin took to the task with an enthusiasm most of his fellows felt unnecessary, and still holds his post twenty-two years after coming of age – longer than any since the times of the Wars. His father tried everything to get him to come back to the family pastures and recently, his wishes were almost granted. Perin fell in love with the dark-eyed, dark-haired Prisbella.</p><p></p><p>For the first time since coming of age, Perin spent more time within the bounds of Willhollow than without. Earnest and soft-spoken in his affections, he swayed her affections and their courtship blossomed.</p><p></p><p>But Prisbella was not happy with Perin’s way of life, and she gently urged him to settle down, to return to his family’s pastures and raise sheep, so they could wed and raise a family. Perin would in turn gently refuse, as much as he cared for her, he refused to settle down. In time Prisbella’s urgings were not so gentle, and Perin’s refusals got hotter, until finally Prisbella gave Perin an ultimatum. When he refused once more, she stopped asking. A year later, she married the Miller’s son instead.</p><p></p><p>Since then, Perin has spent nearly all of his time in the woods around Willhaven. And when rumor of dark things and Shadowmaster armies reaches the Waywatchers, he is all too ready to listen and to leave Willhaven to do greater things and prove to himself and all of Willhaven that being a Waywatcher is a worthy occupation. [/SBLOCK]</p></blockquote><p></p>
[QUOTE="PhoenixAsh, post: 3184234, member: 18230"] [b]Perin Olhandle, Halfling Ranger[/b] [B]Appearance:[/B] Standing a couple inches over three feet tall, Perin Olhandle is clearly at home in the woods. His typical clothing is made of earthen-color leathers and durable cloth and his leather boots are well-used but in good repair. Where the links of his chain shirt peek out from his sleeves and tunic, they are appraised and painted to never catch the light. He carries a curious wooden shield on one hand, with crudely painted arrows pointing to its center. A battleaxe is kept at his belt, along with several pouches, including bullets for a very well cared for sling. Usually tailing the halfling, or being ridden by him, is a pepper-furred husky with a fitted riding saddle, with a pair of small saddlebags attached. The riding dog never strays far from Perin’s side. [CODE][B]Name:[/B] Perin Olhandle [B]Class:[/B] Ranger 5 [B]Race:[/B] Halfling [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] None [B]Str:[/B] 14 +2 (10p. -2 Rcl) [B]Level:[/B] 5th [B]XP:[/B] 12,500/15,000 [B]Dex:[/B] 20 +5 (13p. +2 Rcl)* [B]BAB:[/B] +5 [B]HP:[/B] 38 (4d8+10) [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +3 [B]Int:[/B] 12 +1 (4p.) [B]Speed:[/B] 20' [B]Wis:[/B] 13 +1 (5p.) [B]Init:[/B] +5 [B]Cha:[/B] 10 +0 (2p.) [B]ACP:[/B] -1 *+1 Inherent Bonus at 4th Clvl [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +5 +2 +5 +1 +1 +0 24 [B]Touch:[/B] 16 [B]Flatfooted:[/B] 19 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 4 +2 Con, +1 Rcl +7 (+4 nonlethal heat/cold & suffocation (End. Feat)) [B]Ref:[/B] 4 +5 Dex, +1 Rcl +10 [B]Will:[/B] 1 +1 Wis, +1 Rcl +3 (+2 vs.Fear (Rcl)) [B]Weapon Attack Damage Critical[/B] +1 Sling +13 1d3+3 20/x2 Mwk. Battleaxe +8 1d6+2 20/x3 Dagger +7 1d3+2 19-20/x2 [B]Languages:[/B] Common, Halfling, Goblin [B]Abilities:[/B] Wild Empathy +7 (+5 CLvl, +2 Syn), Favored Enemy (Animals) +4, Favored Enemy (Humanoids, Goblinoid) +2 [B]Feats:[/B] Track, Rapid Shot, Endurance, Point Blank Shot, Rapid Reload (Sling) [B]Ranger Spells:[/B] [B]1st:[/B] Longstrider (Caster Level: 2) [B]Skill Points:[/B] 56 [B]Max Ranks:[/B] 8/4 [B]Skills Ranks Mod Misc Total[/B] Climb 0 +2 Str, +2 Rcl +3* Handle Animal 5 +0 Cha +5 Hide 6 +5 Dex, +4 Sze +14* Jump 0 +2 Str, +2 Rcl +3* Knowledge (Nature) 5 +1 Int, +2 Syn +8 Listen 3 +1 Wis, +2 Rcl +6 Move Silent 8 +5 Dex, +2 Rcl +14* Ride 8 +5 Dex, +2 Syn +15 Search 5 +1 Int +6 Spot 8 +1 Wis +9 Survival 8 +1 Wis +9 (+2 Aboveground natural enviornments, +2 Following Tracks) *Armor Check Penalty: -1 [B]Equipment: Cost Weight[/B] +1 Chain Shirt 1250gp 12.5lb +1 Lt. Wooden Shield of Arrow Catching 4153gp 2.5lb +1 Sling 2300gp - Mwk. Battleaxe 310gp 3lb Dagger 2gp 0.5lb Amulet of Natural Armor +1 2000gp - Traveler's Outfit - - Signal Whistle 8sp - Spell Component Pouch 5gp 2lb Pouch, Belt 1gp 0.125lb Bullets (20) 2sp 5lb Pouch, Belt 1gp 0.125lb Antitoxin (2) 100gp - Scrolls (In cases x5): 5gp 2.5lb -Speak w/Animals x2 50gp -Detect Snares & Pits 25gp -Detect Animals & Plants 25gp -Cure Mod. Wounds x3 450gp -Animal Messenger 150gp Backpack 2gp 0.5lb Waterskin 1go 1lb Bedroll 1sp 1.25lb Flint & Steel 1gp 0lb Lantern, Hooded 7gp 2lb Oil, Pint (4) 4sp 4lb Fishhook (5) 5sp - Tindertwig (5) 5gp - Rope, Silk 50' 10gp 5lb Sewing Needle (2) 1gp - Rations, Trail (4/day) 2gp 1lb Sunrod 2gp 1lb [B]Total Weight:[/B] 39lb [B]Money:[/B] 11pp 15gp 7sp 7cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43.5 87 114.75 229.5 573.75 [B]Age:[/B] 42 [B]Height:[/B] 3'2" [B]Weight:[/B] 32lb [B]Eyes:[/B] Brown [B]Hair:[/B] Black [B]Skin:[/B] Tan [B]Animal Companion:[/B] [B]Name:[/B] Sage [B]Size/Type:[/B] Medium Magical Beast (Riding Dog) [B]Hit Dice:[/B] 2d8+4 (13 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 [B]Base Attack/Grapple:[/B] +1/+3 [B]Attack:[/B] Bite +3 melee (1d6+3) [B]Full Attack:[/B] Bite +3 melee (1d6+3) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] - [B]Special Qualities:[/B] Low-light vision, Scent, Link, Share Spells [B]Saves:[/B] Fort +5, Ref +5, Will +1 [B]Abilities:[/B] Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 [B]Skills:[/B] Jump +4, Listen +5, Spot +5, Swim +3, Survival +1 [B]Tricks:[/B] Attack, Come, Defend, Down, Heel, Stay, Track [B]Gear:[/B] Riding Saddle (10gp, 12.5lb), Saddlebags x2 (8gp, 8lb), Bullets 20 (2sp, 5lbs), Winter Blanket x2 (1gp, 1.5lbs) [B]Weight Carried (w/o Rider):[/B] 27lb [B]Weight Carried (w Rider):[/B] 98lbs [B]Carrying Capacity:[/B] Light: 100lb Medium: 101-200lb Heavy: 201-300lb [/CODE] [B]Background:[/B][SBLOCK]At the beginning of the Wizard Wars, many halflings were scattered, either making their homes in isolated locations or wandering from city to city, nation to nation. They were thus easy prey for greedy armies, quickly captured and put to work to fuel the machine of war. One such place the halflings found themselves in was Willhollow. That was their name for it, of course. The official name changed as often as the fortunes of war, but to the halflings it never seemed anyone came up with a better name than theirs; naming it after the copse of Willow trees that hung over the lazy stream running through the small plain between forest and hill that soon filled with farmlands. Of course, as the Wars continued and the demand for food for the armies increased, so too did the depredations of the halflings. The halflings organized and together, they found ways to escape into the nearby woods. There they formed a resistance movement. To protect this resistance, the most wood-savvy among them watched the ways into the wood and deterred or killed any who sought to keep them out, and to lead other escaped halflings into the resistance. Thus the Waywatchers of Willhollow were formed. In time, the halflings were successful in reclaiming Willhollow. Poison was employed and the overlords of Willhollow were sickened, then attacked and brutally killed. Caravans and later squads of soldiers sent to Willhollow were met by ferocious barrages of sling stones, ferocious animals and cunning traps. From that point forward, no one took the effort to retake Willhollow and the halflings secured their new home. Perin Olhandle was born of sheepherding stock; as the third son of his parents he quickly found a knack for tending the animals on the slopes above their home. To the disappointment of his father, he did not pursue the family business – he became a Waywatcher. The Waywatchers are much different after two hundred years of peace. With no soldiers to drive off, they focus instead on keeping wild animals out of herds and crops, and the rare trespasser or vagabond out of their lands. Perin took to the task with an enthusiasm most of his fellows felt unnecessary, and still holds his post twenty-two years after coming of age – longer than any since the times of the Wars. His father tried everything to get him to come back to the family pastures and recently, his wishes were almost granted. Perin fell in love with the dark-eyed, dark-haired Prisbella. For the first time since coming of age, Perin spent more time within the bounds of Willhollow than without. Earnest and soft-spoken in his affections, he swayed her affections and their courtship blossomed. But Prisbella was not happy with Perin’s way of life, and she gently urged him to settle down, to return to his family’s pastures and raise sheep, so they could wed and raise a family. Perin would in turn gently refuse, as much as he cared for her, he refused to settle down. In time Prisbella’s urgings were not so gentle, and Perin’s refusals got hotter, until finally Prisbella gave Perin an ultimatum. When he refused once more, she stopped asking. A year later, she married the Miller’s son instead. Since then, Perin has spent nearly all of his time in the woods around Willhaven. And when rumor of dark things and Shadowmaster armies reaches the Waywatchers, he is all too ready to listen and to leave Willhaven to do greater things and prove to himself and all of Willhaven that being a Waywatcher is a worthy occupation. [/SBLOCK] [/QUOTE]
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