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<blockquote data-quote="CanadienneBacon" data-source="post: 3172535" data-attributes="member: 11146"><p>Grun of Clan Gorunn</p><p>Half-Orc Cleric 5</p><p>[sblock]Race: Half-orc</p><p>Class: Cleric 5</p><p>Age: 24</p><p>Birth date: unknown to Grun</p><p></p><p>Height: 5’ 10”</p><p>Weight: 204 lbs</p><p>Hair: Black</p><p>Eyes: Blue</p><p>Skin: Winter white</p><p>Handedness: Right</p><p></p><p>Alignment: unknown at this time, leaning toward chaotic good or chaotic neutral. I should stipulate that I have zero interest or inclination in playing a CN-aligned character who is a lone wolf sort or murders comrades in their sleep. If selected, I would find a way to make CN interesting other than having it be a pain in everyone's collective posterior.</p><p>Deity: unknown at this time</p><p>Origin:</p><p>Nationality: </p><p>Current Residence: clerical training cloister</p><p></p><p>Strength--high </p><p>Dexterity--medium </p><p>Constitution--medium </p><p>Intelligence--low </p><p>Wisdo--medium high </p><p>Charisma--very low</p><p></p><p>Skills: Bluff, heal, knowledge (religion), profession (brewer)</p><p></p><p>Feats: unknown at this time</p><p></p><p>Class Abilities: War and Luck Domains if possible.</p><p></p><p>Languages: Common and Dwarven (assuming Grun has the Int for a second language...depending on how ability scores are arranged, he may not). Since Grun was fostered by dwarves, it makes more sense that he speaks Dwarven instead of Orc. [/sblock]</p><p></p><p></p><p>Grun carries a quarterstaff which he calls "Stick." He uses it two-handed but not as a double weapon. Grun also sports a sling which he calls "Dodger." If Grun is so lucky as to be able to afford a greatsword or similar blade, he will no doubt come up with another simplistic name for his weapon. This weapon would depend upon which deity he worships and whether taking the War domain is viable for the character.</p><p></p><p>Grun's young human mother was assaulted during an orc raid of her small village. Despite the savagery of the assault, his mother, Grehilde, elected to spare her child and did not drink the obstructive brew provided her by the village's druid elder. Grun's mother was cast out by her family because of her decision and she subsequently wandered south. The winter was hard, and when at last her time came to deliver her child, Grehilde was found, weak, yet clinging to life in the wilds. As Grehilde held her infant half-orc son in her clasping arms, the lass was discovered on the eve of her death by a squad of warden dwarves to a nearby mountain clan, sent by the King of the Hall to clear a gnoll infestation that had dared to encroach upon dwarven outposts. Grehilde and child were carried back to the dwarven enclave by the squad, where Grehilde died the next day, so weak was she from childbirth and starvation. Grehilde's last great effort before meeting death was to impart her story to the warden captain who found her in the wilds--from whence she hailed, and her dying wish that Grunn be fostered within the dwarven hall. </p><p></p><p>Unwilling to order the death of an infant, even that of a half-orc, the King of the Hall sent Grun to Clan Gorunne as a fosterling. At first quite unwilling to play host to a half-orc, the family largely ignored the infant. Grun acquired his name because, aware of his pitiable status as half-orc, half-human in a world of dwarven wonder, the child did not speak his first words until age 5, preferring rather to grunt and gesture. The dwarven word for grunt being "grun," Clan Gorunn was quick to seize upon Grun as a suitable name for their unwanted fosterling. </p><p></p><p>Well known within dwarven circles for their master brewing, a dwarven uncle one day called the strapping young Grun to assist with heavy lifting in the family's underground distillery. Seeing that Grun was quiet and able, if not a tad unruly, the uncle was content to allow Grun to watch him at his work. Grun thus knows aught of brewing, particularly of ale. At the age of 16, Grun reached maturity and was obviously out of place in a dwarven family who had never really wanted him to begin with. Straining against the confines of underground life, and tired of constantly being kicked at and grumbled against, Grun bested a foster brother at swordplay badly enough that the young dwarf was sent to the Halls of Healing for a fortnight. In awe of Grun's beastly strength, Clan Gorunne called for an audience before the King of the Hall. Presented with evidence of Grun's potential destructive behavior and already disposed to a strong distaste for orcs, even ones reared to dwarven standards, the King's compromise was to send Grun away for religious training, half with the hope that Grun would mature, and half with the hope that Grun might meet an untimely demise on the road and thus cease pestering the Clans.</p><p></p><p>Because of Grun being made to feel perpetually unwelcome in his clan, he is oft uncomfortable around dwarves yet craves the familiarity of their company. Lacking social grace, Grun frequently puts his foot in his mouth and can be relied upon to nearly always say the wrong thing at precisely the wrong time. Perhaps because of his orc blood, Grun chafes at both authority and at the laws of most settled areas. Though he feels such laws constrain his free actions, Grun is wise enough to recognize that temporary acceptance of laws will help him further his goal of becoming powerful enough to avenge his mother’s demise, which he blames upon orcs and humans. Grun’s wisdom, a learned trait, is at odds with his natural predilection to favor his might; consequently, it is a constant struggle for Grun to control his brute strength and instead use his wit to overcome the obstacles life throws his way.</p><p></p><p>The only dwarven foster relative from the Hall with whom Grun feels at all accepted is his foster uncle, Drendd of Clan Gorunn, a master brewer.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3172535, member: 11146"] Grun of Clan Gorunn Half-Orc Cleric 5 [sblock]Race: Half-orc Class: Cleric 5 Age: 24 Birth date: unknown to Grun Height: 5’ 10” Weight: 204 lbs Hair: Black Eyes: Blue Skin: Winter white Handedness: Right Alignment: unknown at this time, leaning toward chaotic good or chaotic neutral. I should stipulate that I have zero interest or inclination in playing a CN-aligned character who is a lone wolf sort or murders comrades in their sleep. If selected, I would find a way to make CN interesting other than having it be a pain in everyone's collective posterior. Deity: unknown at this time Origin: Nationality: Current Residence: clerical training cloister Strength--high Dexterity--medium Constitution--medium Intelligence--low Wisdo--medium high Charisma--very low Skills: Bluff, heal, knowledge (religion), profession (brewer) Feats: unknown at this time Class Abilities: War and Luck Domains if possible. Languages: Common and Dwarven (assuming Grun has the Int for a second language...depending on how ability scores are arranged, he may not). Since Grun was fostered by dwarves, it makes more sense that he speaks Dwarven instead of Orc. [/sblock] Grun carries a quarterstaff which he calls "Stick." He uses it two-handed but not as a double weapon. Grun also sports a sling which he calls "Dodger." If Grun is so lucky as to be able to afford a greatsword or similar blade, he will no doubt come up with another simplistic name for his weapon. This weapon would depend upon which deity he worships and whether taking the War domain is viable for the character. Grun's young human mother was assaulted during an orc raid of her small village. Despite the savagery of the assault, his mother, Grehilde, elected to spare her child and did not drink the obstructive brew provided her by the village's druid elder. Grun's mother was cast out by her family because of her decision and she subsequently wandered south. The winter was hard, and when at last her time came to deliver her child, Grehilde was found, weak, yet clinging to life in the wilds. As Grehilde held her infant half-orc son in her clasping arms, the lass was discovered on the eve of her death by a squad of warden dwarves to a nearby mountain clan, sent by the King of the Hall to clear a gnoll infestation that had dared to encroach upon dwarven outposts. Grehilde and child were carried back to the dwarven enclave by the squad, where Grehilde died the next day, so weak was she from childbirth and starvation. Grehilde's last great effort before meeting death was to impart her story to the warden captain who found her in the wilds--from whence she hailed, and her dying wish that Grunn be fostered within the dwarven hall. Unwilling to order the death of an infant, even that of a half-orc, the King of the Hall sent Grun to Clan Gorunne as a fosterling. At first quite unwilling to play host to a half-orc, the family largely ignored the infant. Grun acquired his name because, aware of his pitiable status as half-orc, half-human in a world of dwarven wonder, the child did not speak his first words until age 5, preferring rather to grunt and gesture. The dwarven word for grunt being "grun," Clan Gorunn was quick to seize upon Grun as a suitable name for their unwanted fosterling. Well known within dwarven circles for their master brewing, a dwarven uncle one day called the strapping young Grun to assist with heavy lifting in the family's underground distillery. Seeing that Grun was quiet and able, if not a tad unruly, the uncle was content to allow Grun to watch him at his work. Grun thus knows aught of brewing, particularly of ale. At the age of 16, Grun reached maturity and was obviously out of place in a dwarven family who had never really wanted him to begin with. Straining against the confines of underground life, and tired of constantly being kicked at and grumbled against, Grun bested a foster brother at swordplay badly enough that the young dwarf was sent to the Halls of Healing for a fortnight. In awe of Grun's beastly strength, Clan Gorunne called for an audience before the King of the Hall. Presented with evidence of Grun's potential destructive behavior and already disposed to a strong distaste for orcs, even ones reared to dwarven standards, the King's compromise was to send Grun away for religious training, half with the hope that Grun would mature, and half with the hope that Grun might meet an untimely demise on the road and thus cease pestering the Clans. Because of Grun being made to feel perpetually unwelcome in his clan, he is oft uncomfortable around dwarves yet craves the familiarity of their company. Lacking social grace, Grun frequently puts his foot in his mouth and can be relied upon to nearly always say the wrong thing at precisely the wrong time. Perhaps because of his orc blood, Grun chafes at both authority and at the laws of most settled areas. Though he feels such laws constrain his free actions, Grun is wise enough to recognize that temporary acceptance of laws will help him further his goal of becoming powerful enough to avenge his mother’s demise, which he blames upon orcs and humans. Grun’s wisdom, a learned trait, is at odds with his natural predilection to favor his might; consequently, it is a constant struggle for Grun to control his brute strength and instead use his wit to overcome the obstacles life throws his way. The only dwarven foster relative from the Hall with whom Grun feels at all accepted is his foster uncle, Drendd of Clan Gorunn, a master brewer. [/QUOTE]
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