Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Search Skill and Taking 20:House Rule, no taking 20 on search checks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TKDB" data-source="post: 5878392" data-attributes="member: 6690697"><p>If you're looking to increase player involvement, I'd say set a limit on how much you can take 20 on at once. Rather than just saying "we search the room", make them narrow it down to "we search around the north wall" or "we search by that funny-looking statue". Taking assists into account also can help -- a lot of players tend to forget that's an option, so if you set the DC above the result of a take-20 but below a result of taking 20 with a couple of assists, that can help increase player involvement.</p><p></p><p>Also, it's important to really emphasize the <em>tremendous</em> amount of in-game time it takes to thoroughly search a decent-sized room by taking 20. For instance, looking over the dungeon map I drew up for the one-shot I ran a few months ago, it would have taken the PCs over 20 hours to search less than a quarter of the entire dungeon, assuming they were trying to maximize the check result by relying on the one with the highest modifier and everyone else using aid another to boost the check.</p><p>Even when the party isn't particularly under a time crunch due to story factors, it isn't really reasonable for them to spend whole days scouring every square inch of the dungeon. If the players really insist on doing it anyway, you could require concentration checks for every X amount of time spent on the search -- if they fail one, then they can't take 20 (or even retry a search check for a given area) for the next so many minutes/hours. In-character, there's no way that amount of tedium wouldn't start to wear on you after awhile.</p><p></p><p>Removing the take-20 rule entirely would just ruin the atmosphere in the opposite direction, by making the finding or not finding of things entirely up to the luck of the dice. Or dragging out the game by making the players roll over and over again to repeat the search until they get a nat-20 (which is what taking 20 is meant to represent). It might sound like it would build suspense to have them do that, but in reality it would just get <em>really</em> tedious after the first couple times.</p></blockquote><p></p>
[QUOTE="TKDB, post: 5878392, member: 6690697"] If you're looking to increase player involvement, I'd say set a limit on how much you can take 20 on at once. Rather than just saying "we search the room", make them narrow it down to "we search around the north wall" or "we search by that funny-looking statue". Taking assists into account also can help -- a lot of players tend to forget that's an option, so if you set the DC above the result of a take-20 but below a result of taking 20 with a couple of assists, that can help increase player involvement. Also, it's important to really emphasize the [I]tremendous[/I] amount of in-game time it takes to thoroughly search a decent-sized room by taking 20. For instance, looking over the dungeon map I drew up for the one-shot I ran a few months ago, it would have taken the PCs over 20 hours to search less than a quarter of the entire dungeon, assuming they were trying to maximize the check result by relying on the one with the highest modifier and everyone else using aid another to boost the check. Even when the party isn't particularly under a time crunch due to story factors, it isn't really reasonable for them to spend whole days scouring every square inch of the dungeon. If the players really insist on doing it anyway, you could require concentration checks for every X amount of time spent on the search -- if they fail one, then they can't take 20 (or even retry a search check for a given area) for the next so many minutes/hours. In-character, there's no way that amount of tedium wouldn't start to wear on you after awhile. Removing the take-20 rule entirely would just ruin the atmosphere in the opposite direction, by making the finding or not finding of things entirely up to the luck of the dice. Or dragging out the game by making the players roll over and over again to repeat the search until they get a nat-20 (which is what taking 20 is meant to represent). It might sound like it would build suspense to have them do that, but in reality it would just get [I]really[/I] tedious after the first couple times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Search Skill and Taking 20:House Rule, no taking 20 on search checks
Top