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<blockquote data-quote="Belzbet" data-source="post: 5879548" data-attributes="member: 6678902"><p>Well our real world 'make sense' but there ARE MANY THINGS we just cannot find (due to human limits). </p><p>Saying: it is physically possible that any item or hidden room can be found (by some being or another) is, in one sense, a trivial truth and is not really what we are talking about. Its trivial if what you mean is that: if a human placed it another human can find it. But, many things are simply out of reach for humans. Also, there is a difference between "physical possibility" and "what is possible for a human to do." So, saying: my policy is that the game world should <em>make sense</em>. If something is there, it can be found" is not at all true (things at the bottom of the ocean, things on another plante, numbers, souls, moral truths, abstract concepts more generally, etc. etc. etc.; have you EVER seen a number? A moral truth? A soul? NO! We cannot see them, we can see numerals, which are representations of numbers but the numbers themselves are no where to be found... and saying "science will one day reveal these things to us" is, at best, highly controversial)) </p><p> </p><p>"Because it exists it can be found" is not at all obvious (especially in a world of magic, illusion, and trickery). Even in our our simply existence we cannot find things of yet at the very bottom of the deepest ocean. Or you could mean as a trivial truth and has nothing to do with what we are talking about (you are making a claim of physical possibility not Player limits and game mechanics). </p><p></p><p>What you may mean is very trivial and is not at issue... I know that the items CAN be found by SOMETHING. Also, you agree that we can set the DC TOO high and effectively make it so the item CANNOT be found. So, I know you are not saying that any old level one commoner should be able to find ANYTHING (that would be absurd mechanics wise, and the 'real world' shouldnt get in the way of game mechanics that much where ANY commoner can find anything, so you must not mean this when you say : if its there it can be found; or else why not set ALL search DC to 10). So, you AGREE (implicitly) with me that some items JUST CANNOT BE FOUND (game mechanics wise) by some people. So, really what your saying is that you never like to place items that the PC's may have a chance of not finding. Remember I dont want to put items in the game that are simply NOT findable. I just want dont like the feel of "take 20" equals "find everything I placed in the area without fail"</p><p></p><p>All in all really what you must mean is that humans can find any concrete physical item if the items are on earth within human reach and limits. I dont think this is exactly true even in our real world. But why would I import that aspect of the world into my D&D game? We are in a wonderous world of magic so bringing this kind of realism into the game isnt my thing. What about the demiplane that Vecna created as his personal retreat? (try to find that...) What about some hidden room conealed by wizardry? Things concealed by illusion or magic are a different breed than things concealed in OUR MUNDANE WORLD. ANd bringing a simple truism (if its there it can be found; which I translate as "if it is placed by an human another human can find it" since the sentence as is isnt necessarily true anyway) into a game like D&D may be your cup of tea but ill drink from a different cup.</p></blockquote><p></p>
[QUOTE="Belzbet, post: 5879548, member: 6678902"] Well our real world 'make sense' but there ARE MANY THINGS we just cannot find (due to human limits). Saying: it is physically possible that any item or hidden room can be found (by some being or another) is, in one sense, a trivial truth and is not really what we are talking about. Its trivial if what you mean is that: if a human placed it another human can find it. But, many things are simply out of reach for humans. Also, there is a difference between "physical possibility" and "what is possible for a human to do." So, saying: my policy is that the game world should [I]make sense[/I]. If something is there, it can be found" is not at all true (things at the bottom of the ocean, things on another plante, numbers, souls, moral truths, abstract concepts more generally, etc. etc. etc.; have you EVER seen a number? A moral truth? A soul? NO! We cannot see them, we can see numerals, which are representations of numbers but the numbers themselves are no where to be found... and saying "science will one day reveal these things to us" is, at best, highly controversial)) "Because it exists it can be found" is not at all obvious (especially in a world of magic, illusion, and trickery). Even in our our simply existence we cannot find things of yet at the very bottom of the deepest ocean. Or you could mean as a trivial truth and has nothing to do with what we are talking about (you are making a claim of physical possibility not Player limits and game mechanics). What you may mean is very trivial and is not at issue... I know that the items CAN be found by SOMETHING. Also, you agree that we can set the DC TOO high and effectively make it so the item CANNOT be found. So, I know you are not saying that any old level one commoner should be able to find ANYTHING (that would be absurd mechanics wise, and the 'real world' shouldnt get in the way of game mechanics that much where ANY commoner can find anything, so you must not mean this when you say : if its there it can be found; or else why not set ALL search DC to 10). So, you AGREE (implicitly) with me that some items JUST CANNOT BE FOUND (game mechanics wise) by some people. So, really what your saying is that you never like to place items that the PC's may have a chance of not finding. Remember I dont want to put items in the game that are simply NOT findable. I just want dont like the feel of "take 20" equals "find everything I placed in the area without fail" All in all really what you must mean is that humans can find any concrete physical item if the items are on earth within human reach and limits. I dont think this is exactly true even in our real world. But why would I import that aspect of the world into my D&D game? We are in a wonderous world of magic so bringing this kind of realism into the game isnt my thing. What about the demiplane that Vecna created as his personal retreat? (try to find that...) What about some hidden room conealed by wizardry? Things concealed by illusion or magic are a different breed than things concealed in OUR MUNDANE WORLD. ANd bringing a simple truism (if its there it can be found; which I translate as "if it is placed by an human another human can find it" since the sentence as is isnt necessarily true anyway) into a game like D&D may be your cup of tea but ill drink from a different cup. [/QUOTE]
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