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<blockquote data-quote="Dross" data-source="post: 2892366" data-attributes="member: 33802"><p>Going off topic</p><p></p><p></p><p></p><p>That needs to be discouraged as much as possible (violently against the PCs if possible <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). If they failed they should act as if they hadn't rolled at all.</p><p></p><p>Back to KarinsDad Q: No problem with the number of rolls, but my group's DMs (all DM once in a while) generally do a guesstimated modifier based on distance, noted level of care (I make sure that I am checking behind us as often as possible) and whatever feels appropriate. I also have a habit of making everyone roll, but only listen to results from one or two players as appropriate (keeps them meta-game guessing about what is actually going on which I am want to do on occassion) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>And back to the OP's Q. I am happy enough with these skills not being class skills for all. As several others have said since these are commonly opposed rolls, it dilutes the power of those other skills (including those of the PC's, which is often forgotten in these cases). You could house rule that checks that don't require an opposed roll get some sort of bonus, but I personally wouldn't.</p></blockquote><p></p>
[QUOTE="Dross, post: 2892366, member: 33802"] Going off topic That needs to be discouraged as much as possible (violently against the PCs if possible ;) ). If they failed they should act as if they hadn't rolled at all. Back to KarinsDad Q: No problem with the number of rolls, but my group's DMs (all DM once in a while) generally do a guesstimated modifier based on distance, noted level of care (I make sure that I am checking behind us as often as possible) and whatever feels appropriate. I also have a habit of making everyone roll, but only listen to results from one or two players as appropriate (keeps them meta-game guessing about what is actually going on which I am want to do on occassion) :) And back to the OP's Q. I am happy enough with these skills not being class skills for all. As several others have said since these are commonly opposed rolls, it dilutes the power of those other skills (including those of the PC's, which is often forgotten in these cases). You could house rule that checks that don't require an opposed roll get some sort of bonus, but I personally wouldn't. [/QUOTE]
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