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General Tabletop Discussion
*Pathfinder & Starfinder
Search vs. Spot
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<blockquote data-quote="Merkuri" data-source="post: 3522928" data-attributes="member: 41321"><p>Though it's not in the RAW, I think that absolutely you can use search to look for someone you know is hiding in a given area. Spot is standing still and looking for something. If no part of it or signs of its presense are visible then you're not going to be able to spot it, like a ring in a drawer. Searching is taking a thourough look through an area, opening containers, turning objects over, tapping on floorboards, etc.</p><p></p><p>If you see someone you're chasing dart into a closet and slam the door, then you come along and open said door you can first take a spot check (move action) to see if you notice a box that's out of place or the edge of a cloak sticking out from behind a cabinet that might signify a person is hiding there. If you do not spot the person immediately you can begin looking using the search check. You take 1 round per 5' square to open every closet, move every box, and lift every cloth you see. I would probably give the hider some sort of penalty (or the searcher a bonus, depending on how you want to look at it) because to find the person you have to be in the same square as he is. The thing is, the hider is free to move around as the searcher searches, perhaps moving into an area the searcher already looked in. Of course, the searcher would probably get a spot check to notice the movement.</p><p></p><p>I'd probably make the player give me the pattern he's using to search the room (around the outside in a circle, then spiral inward, or go back and forth across the width of the room?) and would assume the hider is moving to avoid the searcher if he gets too close, giving the searcher spot checks when the movement occurs.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 3522928, member: 41321"] Though it's not in the RAW, I think that absolutely you can use search to look for someone you know is hiding in a given area. Spot is standing still and looking for something. If no part of it or signs of its presense are visible then you're not going to be able to spot it, like a ring in a drawer. Searching is taking a thourough look through an area, opening containers, turning objects over, tapping on floorboards, etc. If you see someone you're chasing dart into a closet and slam the door, then you come along and open said door you can first take a spot check (move action) to see if you notice a box that's out of place or the edge of a cloak sticking out from behind a cabinet that might signify a person is hiding there. If you do not spot the person immediately you can begin looking using the search check. You take 1 round per 5' square to open every closet, move every box, and lift every cloth you see. I would probably give the hider some sort of penalty (or the searcher a bonus, depending on how you want to look at it) because to find the person you have to be in the same square as he is. The thing is, the hider is free to move around as the searcher searches, perhaps moving into an area the searcher already looked in. Of course, the searcher would probably get a spot check to notice the movement. I'd probably make the player give me the pattern he's using to search the room (around the outside in a circle, then spiral inward, or go back and forth across the width of the room?) and would assume the hider is moving to avoid the searcher if he gets too close, giving the searcher spot checks when the movement occurs. [/QUOTE]
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Search vs. Spot
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